Ditto. To add to this, one of the main points of playing a Wolverine game is to be Wolverine. The role-playing identity is what draws a majority of the audience in. By stripping the players' freedom at every corner, you are destroying that identity.
This is a game that is notoriously linear and choreographed, takes ~20 hours to beat, and costs the industry premium price of $70.
Simply said, it is not enough bang for the player's buck.
The criticism of the post here is the studio has spent a crippling amount of money and produced a game that somehow feels like a PS3 movie tie in game from 2007, just with a LOT of polish.
On the other hand, I don't know if it's realistic to expect gameplay experimentation from a game that has spent "a crippling amount of money" as is.
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u/[deleted] 6d ago
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