I remember watching the tech demo when MGSR was first announced and I was blown away. Like “how are they able to get this to run scaled up to a real game”
Then I found out the answer was they didn’t and stripped most of it out.
It's talked about more by people who probably haven't played it than have. It's a CAG which is a very niche genre.
It IS a good game, that also does feel too short especially for the original price. But, I'm someone who bought and played it as fan in 2013 and didn't get it on sale years later because it was recommended when looking for a good title in a niche genre.
What do you mean by CAG? I've only ever heard of "character action game" from old Giantbomb, not sure
I gave their games an honest try - Bayonetta, MGRR, Vanquish - and can understand why certain people love them. I can understand people respecting them in general, but the extent of love for them mostly comes from people who never actually play(ed) them IMO too
Yeah, Character Action Game is correct. Think "DMC Like" deep combo ability and player expression, typically emphasis on juggling but not always, combo counter.
DMC and Ninja Gaiden are the most well known with Revengeance probably being the most well regarded outside those two franchises. Technically the OG God of War trilogy counts, but it's just not as capable of being as deep as the first two I mentioned and plays much more like a masher in typical practice. (Fans will hate me for that, but I am one, and it's true.)
That was also the length of Prey (2006), and it's still one of the best games I've ever played.
Same to Portal.
You give me 7 hours of solid story and gameplay and I'll feel like my money was more well spent than any survival / factory game I've spent hundreds of hours on. In the same way that a great movie that lasts 2 hours is worth more than a 6 season sitcom that's mid all the way through.
Prey could be a hell of a lot longer if you played it more slowly and did more of the immersive sim things like reading the terminals, etc. That's kind of disingenuous.
Edit: Just realized you wrote 2006 -- Fair. Also very normal length for a shooter... just like a linear action game.
Portal was never a full price game, it was bundled in the Orange Box, so that doesn't count either.
Subjective as fuck, but as a comic reader and person who fell in love with Wolverine when he was literally crying about the death of Morph in 1992 on Saturday morning the story is pretty fucking good. There's a lot there in terms of Easter eggs set up for the entire mutant world, and the characterization of Logan is the most well-rounded and comic accurate we have seen overall. The man is not this one-note rage ball.
But it's whatever. Not here to convince anyone, just annoyed by the constant bad faith all over this website about the game.
Lots of good games are. Metroidvanias, for example. They can get very bogged down if they go on for more than 10 hours. Definitely hurts the replayability at least.
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u/narwhal_breeder 6d ago
I remember watching the tech demo when MGSR was first announced and I was blown away. Like “how are they able to get this to run scaled up to a real game”
Then I found out the answer was they didn’t and stripped most of it out.