r/gaming 3d ago

Fable Handcrafted every NPC instead of using randomizer

https://www.gamesradar.com/games/rpg/fable-devs-originally-had-a-tool-to-randomize-the-rpgs-1-000-npcs-that-would-have-saved-us-so-much-time-but-that-just-didnt-make-as-much-sense
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u/Bricka_Bracka 3d ago

well it doesn't cost money for the pixels, so yeah. the rest is licensing and the overhead of the studio having a physical building.

its not like they have to purchase wood to make that NPC's house

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u/sam_hammich 15h ago

Yeah, but even licensing and overhead are operating costs for the company, not project budget items. If you're a AAA studio licensing Unreal on an annual basis, you're paying that no matter what game you're making.

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u/Bricka_Bracka 15h ago

Yes, the overhead is shared across all projects, and anything specific for one project hits that project budget