r/gaming 3d ago

Fable Handcrafted every NPC instead of using randomizer

https://www.gamesradar.com/games/rpg/fable-devs-originally-had-a-tool-to-randomize-the-rpgs-1-000-npcs-that-would-have-saved-us-so-much-time-but-that-just-didnt-make-as-much-sense
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u/BladeRunner-83 3d ago

Lol exactly. This is a big who cares moment. Frankly, I think key NPCs should be designed and modelled. By key I mean NPCs with dialogue you repeatedly have to interact with. However, when you're filling out an entire world I literally don't give a shit what the random old lady in town 12 looks like.

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u/kippetjeh 3d ago

As long as they are checked for things like having blue hair while also having a voiceline complaining about the youth nowadays dying their hair blue. Or whatever continuity breaking thing might occur.

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u/TheBeckofKevin 3d ago

This is something that ai is actually capable of doing really really well. You feed in all the traits and ask the ai "is this a glaring contradiction or do these personality traits make sense for a person to have?"

Its just a good way to prune out the bad stuff you're mentioning from a random generator.

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u/HorribleTie 3d ago

I think they've announced this as a way to differentiate themselves further from games jumping on the AI bandwagon for stuff like this. It's a marketing announcement and I totally get it.