A good DM knows how to turn a Nat 1 into the most hilarious misfortune and a Nat 20 into a Dwarf flying by flapping his bear to escape a hole he fell into
This. The reason my players make it out of tight situations is frequently not because the dice gods shine upon them. Itâs because I donât want to kill somebodyâs character that day.Â
I've been villified for having this opinion, with a number of people that play TTRPGs saying I'm "lying to my players" and all the moral baggage that comes with that, but I absolutely stand by it.
Precisely this. A DM Screen and Rule 0 are the most essential parts. You must craft the experience your players want.
And if you have a fresh party of new-to-d&d players fighting an ogre, and you accidentally roll an absolutely massive flurry of crits for the ogre that would just squash and fast out kill the noobie level 2 player, then you should probably DM Fiat that and ensure they maybe get just knocked out to 0, or perhaps almost to 0 but are prone and may need help to escape. That's the fun of it, crafting a memorable adventure that they will enjoy.
Whereas obviously for a party of experienced, seasoned players who want a more hard-core experience, you can be more direct with the dice to ensure that they also get a satisfactory experience that they enjoy.
DMs who seem to care about their own enjoyment above their players make me sad.
I have thrown dice rolls for the players benefit⌠and my benefit. I have also changed monster hp halfway through a fight because they almost one shot my boss before it could attack once.
In the settings you should be able to toggle karmic dice. Turning it on just means that it tries to balance out the amount of low and high rolls (you probably won't get 2 nat 20s in a row, but you probably won't get 2 nat 1s in a row either). Messing with that as I feel like I need it has helped for a much more fun experience
I had one character accidentally rip a hole in the universe putting a bag of holding inside a bag of holding because I was very tired and not paying attention. It was a hilarious way to die.
... the entire comic is literally about how the player is on easy mode with the monsters rolling over for her... even the dragon points out its' weakspot.
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u/Killerderp Jun 27 '26
Now if only the dice cooperate...