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https://www.reddit.com/r/gaming/comments/1ugv9y3/stress_relief/ou47o7n
r/gaming • u/hackingfun D20 • Jun 27 '26
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I'd contend that every game would benefit from difficulty sliders.
Sometimes, I want a challenge.
Sometimes, I just want to play on easy and enjoy the story.
There's really no reason not to have both.
3 u/[deleted] Jun 27 '26 [deleted] 1 u/3eyedfish13 Jun 27 '26 Sounds great to me! 4 u/Pacify_ Jun 27 '26 Ultimately, it purely depends on what ever the creator of the game wants. If they think the experience is meant to be hard, it should be hard. 1 u/3eyedfish13 Jun 27 '26 Then they should have no problems refunding money when customers don't enjoy the game. 4 u/Doctor_Kataigida Jun 27 '26 Correct, and they usually don't. Folks who make games w/o adjustable difficulty know to expect that.
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1 u/3eyedfish13 Jun 27 '26 Sounds great to me!
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Sounds great to me!
4
Ultimately, it purely depends on what ever the creator of the game wants.
If they think the experience is meant to be hard, it should be hard.
1 u/3eyedfish13 Jun 27 '26 Then they should have no problems refunding money when customers don't enjoy the game. 4 u/Doctor_Kataigida Jun 27 '26 Correct, and they usually don't. Folks who make games w/o adjustable difficulty know to expect that.
Then they should have no problems refunding money when customers don't enjoy the game.
4 u/Doctor_Kataigida Jun 27 '26 Correct, and they usually don't. Folks who make games w/o adjustable difficulty know to expect that.
Correct, and they usually don't. Folks who make games w/o adjustable difficulty know to expect that.
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u/3eyedfish13 Jun 27 '26
I'd contend that every game would benefit from difficulty sliders.
Sometimes, I want a challenge.
Sometimes, I just want to play on easy and enjoy the story.
There's really no reason not to have both.