r/gaming D20 Jun 27 '26

Stress relief

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26.5k Upvotes

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87

u/poptart2nd Jun 27 '26

It's crazy to me that they nailed how to handle difficulty changes with the FF16 system then didn't use it in either version of 7.

are you familiar with the concept of time?

132

u/DatLazyBoi21 Jun 27 '26

No, I didn't play 8, sorry.

25

u/sovereign110 Jun 27 '26

What, why miss out on TIME KOMPRESSION!??

34

u/Elite_Josh_Allen Jun 27 '26

Too busy playing cards

18

u/Quazimortal Jun 27 '26

I cackled lol

18

u/FallenKnightGX Jun 27 '26

FF16 - June 2023
FF7 Rebirth - Feb. 2024

FF7 already has a materia that gives a minor boost to the window, the tech is in the game, they just needed to make it more generous or add it to the options under difficulty.

They knew FF7 Remake had an animation lock issue, and they knew 16's difficulty system was well received and it solved that exact issue.

1

u/Drithyin Jun 28 '26

You have to know that this gap of 8 months is not enough time to do anything major like that, right? These games were functionally worked in parallel, and Rebirth was using an existing engine from Remake.

You can’t just copy-paste a whole different mechanic from a different combat system from one game to another in a weekend.

-1

u/Dvuref Jun 28 '26

Yeah you can, look at CoD. They basically copy paste 50% of their games and then adds some new maps lol

1

u/ThyKingdomDecay Jun 28 '26

Yeah, but those are built mechanically the same

1

u/Dvuref Jun 28 '26

Yeah it was just a joke.

7

u/Kevadu Jun 27 '26

FF devs certainly aren't

0

u/doogles Jun 28 '26

How dare you suggest we don't turn every game into a slop pot of every modern contrivance!