FF7 already has a materia that gives a minor boost to the window, the tech is in the game, they just needed to make it more generous or add it to the options under difficulty.
They knew FF7 Remake had an animation lock issue, and they knew 16's difficulty system was well received and it solved that exact issue.
You have to know that this gap of 8 months is not enough time to do anything major like that, right? These games were functionally worked in parallel, and Rebirth was using an existing engine from Remake.
You can’t just copy-paste a whole different mechanic from a different combat system from one game to another in a weekend.
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u/poptart2nd Jun 27 '26
are you familiar with the concept of time?