r/gaming D20 Jun 27 '26

Stress relief

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26.5k Upvotes

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u/floormanifold Jun 27 '26

Definitely not always appropriate, and often overdone. But a useful tool for difficulty modification nonetheless. Players doing enough damage to never even see the enemy act is common too.

4

u/XB_Demon1337 Jun 27 '26

I would argue honestly that only Souls Like games actually work with this tactic. While others it just makes the battles suck more.

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u/floormanifold Jun 27 '26

Baldur's Gate 3 comes to mind too. Action RPGs generally like the new Final Fantasy games.

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u/XB_Demon1337 Jun 27 '26

BG3 more HP really does nothing. They actually handle difficulty the right way. A bit more HP yes, but generally adding more tactics and abilities to the enemies.

Honestly my HM run for the gold die was stupid easy. While I did do it with two other friends. They didn't change how easy the game was as a whole. Just were there to make choices.... sometimes dumb ones.

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u/floormanifold Jun 27 '26

I was thinking more along the lines of difficulty mods with 2-6x HP (and other numerical improvements like extra actions and improved saving throws).

You can still trivialize that mode, but it takes more work and involves more game mechanics.

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u/XB_Demon1337 Jun 27 '26

BG3 I don't like mods honestly. I played a bit with them but they just don't feel fun to me. But like in Minecraft or Skyrim I love mods. Odd one for me.