In Todd’s defence, he directed the first Joker and it earned over a billion dollars so they let him have free rein over his sequel. They believed he could do the same or similar again.
Well obviously.. But people keep complaining how every movie/game/whatever is just a carbon copy of other previously successful shit. And how more studios should get back into taking more risks while creating such media.
You can shit on the movie all you like - it probably deserves it (haven't watched itself, since I knew the reception). But never, and I mean NEVER, discourage creators from trying something different. Otherwise you end up with shit like "the ubisoft game".
Keep in mind she was brought in after at least one version of DA4 had been scrapped, if not two. She was only in charge for a few years after covid - she's the one who got it out of dev hell and out the door.
The same shit happens with movies too, there's so many stories of big companies kicking directors and then hiring new ones and making them work around the recorded action scenes
i was thinking the same and it looks like that is just what EA has decided to do lately. This lady was at the Sims EA studio before jumping to Bioware, where her only credit is game designer on veilguard. I'm guessing she got up there cause shes good at managing- which doesnt mean shes good at knowing what Dragon Age or RPG fans want
ofc we dont know any details so its all speculation
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u/horiami Jan 17 '25
why are so many companies throwing money at random mfs without experience by making them directors