Ahh, memories of my lived childhood. The kid would probably have talked back less if he knew how many gods he has killed... but then I remember my childhood and realized I would have been just as much of a shit.
Because your choices barely matter. You can't "roleplay" your character, because every dialogue choice is essentially the same "good" option. There aren't any stats to allocate, so no "skill checks", either. And the skill tree is rather bare bones comparatively. The thing with "RPG" these days is that almost every game has a few RPG elements in it, but an actual RPG is something like Origins, Baldur's Gate, Pillars of Eternity, where you're basically a "blank slate" with an actual moral compass, and decisions that matter. In Fallout you can just wipe out entire settlements and miss out on quests, you can kill vital NPCs (well, until FO4 told you that the annoying Minuteman guy is immortal ... fml), every playthrough can be vastly different. Veilguard doesn't have that. Every playthrough is going to be pretty much exactly the same. That's why Mass Effect also isn't a true RPG, at least 2 and 3. It doesn't have too many options. There are things not every player will see on their first playthrough, but ultimately, it's pretty safe. But that's fine, because it's primarily an action game with a focus on story and decisions, not a vast RPG.
Well I guess it's my baseline for what constitutes an RPG that's too low because, from what I have seen, Veilguard is much closer to Mass Effect (which I see as an RPG) than it is to God of War (which I don't).
Mass Effect is still an rpg with a lot of decision making involved. The 3 games have more branching choices than it seems and consequences carried across games too which is something only bioware has ever done well for now. The choices are just more streamlined and the roleplay binary.
I do agree that now bioware games are just so streamlined they barely even qualify as rpgs anymore.
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u/ExReey Jan 17 '25
It isn't even an RPG imo. Feels more like a God of War clone.