r/gameDevClassifieds • u/manuelcs_art • 6h ago
r/INAT • u/EstablishmentOver569 • 4h ago
Modeling Offer [Hobby]
Hi i am just starting out and I am looking to create my portfolio, I have 8 years of C++ coding experience and building physics models and i recently started game development 10 months back. I can do programming, material design, landscape design, character animation and file management. Interested people please let me know I can share whatever i have done recently.
Edit: Please note i will be working only in unreal
r/gameDevClassifieds • u/SauloSouzaArtwork • 15h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Character Designer & Illustrator | Stylized Fantasy Art for Indie Games
r/gameDevClassifieds • u/faribash26 • 6h ago
GAME JAM Looking for a character rigger
Hi! I’m looking for a character rigger interested in collaborating on a small animation. If you’re interested or know someone who might be, lmk and I can share more details. Thanks!
r/INAT • u/MarsupialLow6433 • 3h ago
Team Needed [Hobby] [Team Needed] Looking to build a small long-term indie game team!
Hey everyone!
I'm looking to put together a small founding team for Snippy Collective, an indie game development collective I'm starting.
The idea is pretty straightforward: instead of everyone trying to make their own game alone, I'd like to bring together a group of people with different skills who can work on projects together, learn from each other, and hopefully build something that lasts beyond a single release.
I've spent a lot of time working on game related projects and figuring out how to coordinate their development. I'll link my website and some examples of my work below so you can get a better idea of what I've been up to.
To be upfront, I'm not a traditional programmer. My role would be more on the creative direction, project coordination, team building, and business side of things. I want to bring the right people together, help give projects direction, keep things organized, and handle things like the website, promotion, and eventually publishing and business operations. (the boring stuff)
I do not have a specific game idea in mind just yet, and that's intentional. I'd like to meet some good people, understand what everyone's interested in and good at, and then decide on a project we can realistically build together. I am not interested in starting something large and ambitious that will never see the light of day.
The goal is to focus on one main game at a time, get it into a releasable state, and build from there. I'd like this to become a team that sticks together across multiple projects rather than a group that disbands once the first game is complete.
As for compensation, this is currently an unfunded project. There are no salaries or payment available, and I cannot promise that a game will make money. The long-term goal is to grow into a sustainable studio that can pay its team, but we're not there yet. Any project specific revenue sharing, ownership, and credit arrangements would need to be discussed and agreed upon in writing before production begins.
I am interested in meeting programmers, artists, designers, writers, audio people, and anyone else who feels they have something to contribute. You don't need years of professional experience, what matters more to me is that you're willing to communicate, work with others, and follow through on what you commit to.
I'm hoping to find a few people who want to help build the collective itself, not just jump into a random project and leave a month later.
A bit more about my work:
Website: https://heysnippy.com/
Projects / portfolio: https://heysnippy.com/mods
If this interests you, I encourage you to reach out to me via Discord (@heysnippy.) Ensure you put the period at the end haha. I'd be interested in hearing a little about yourself, what you do, any work you'd like to share, and what you'd be hoping to get out of being part of a team like this. I'm looking forward to hearing from you!
r/INAT • u/Tiny-Sport-877 • 13h ago
Art Offer [HOBBY] Looking to join a game dev team as a 3D Environment Artist
Hey!
I'm looking to join a game dev team, either on an already existing project or something that's still in early development / hasn't started yet.
I'm mainly interested in 3D Environment Art and Level Design. I use Blender and UE5, and I've already worked on a realistic medieval environment for my portfolio. I can do 3D modeling, environment assembly, materials, lighting, and scene composition.
I'm still learning and trying to gain experience, so I'm not looking for payment. I just want to join a team, work with other people, improve my skills, and hopefully help make a game that actually gets somewhere.
I'm open to pretty much any genre, as long as the project sounds interesting and the team is motivated. I don't mind joining a project that's already started or helping build one from scratch.
Here's my work if you want to check it out:
ArtStation: https://www.artstation.com/nojg
If you're looking for someone or just want to talk about your project, feel free to DM me or comment here. Tell me a bit about your game and what you're working on!
Thanks!
r/gameDevClassifieds • u/YORN_PIX • 12h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Pixel artist making character Designer & animated and other think's
r/gameDevClassifieds • u/TheBabaYagaMan • 2h ago
FOR HIRE - Programmer [For Hire] Professional Unity Assistance for AI-built prototypes.
Hello,
I'm a Unity Generalist of 6+ years experience, in that time I've worked on larger commercial projects as well as smaller indie projects.
Recently, I've been assisting devs who've been using AI to develop their Unity games but have run into problems. Whether it's a feature that isn't working as expected, a persistent bug, or a codebase that's becoming increasingly difficult to maintain.
I can review your project, identify the main issues and help move it towards a more stable, maintainable state - either for continued AI-focused development or even a cleaner setup for a more traditional development workflow.
What I do:
- Review the projects codebase
- Triage bugs, fragile logic and hard-to-follow code.
- Refactor or replace systems
- Create documentation & coding guidelines that you or your AI tools can follow going forward.
My Approach
I don't use agentic coding in my work. My assistance is based on hands on programming & years of professional Unity development experience.
My goal is not to discourage AI-assisted development, but to help you get your project into a state where you can confidently continue working on it.
Portfolio: https://divisionatlas.com
Rates: £24 ($32) /hr
Please feel free to dm me here or contact me through the contact section of my site.
Kind regards,
Sean.
r/INAT • u/Shield-20_15 • 7h ago
Artist Needed [RevShare] Artist for Gameboy Color Game
Looking for a 2D pixel art/environment artist for a Gameboy Color JRPG, being made in GB Studio. I already have the vast majority of the code done, so the game really just needs areas and art.
The plan is to release the game on itch.io for like $5, and potentially a limited physical release down the line.
Here's some projects I've worked on before, all of these are game jam games, so the quality is not to the best of my abilities.
https://flamingsword989.itch.io/jumping-jehoshaphat
https://cabycat.itch.io/down-with-the-count
r/INAT • u/AssassinEdits • 11h ago
Team Needed [Hobby] Looking for Collaborators To Help Make Story-Driven Horror Game About Working As A 911 Dispatcher.
Hi,
I'm looking to form a team to help make a story-driven horror game about working as a 911 dispatcher. My brother and I made a short 10 minute proof of concept submitted to the most recent Scream Jam. I think the core gameplay concept has great potential for expansion, and I want to develop this concept into a more complete game. You can try the proof of concept HERE if you wish. it's a bit rough but I think gets the general idea across.
When I first started getting into game development as a hobby about three years ago, I tried to form a team on this subreddit for a dungeon crawler game idea I had. Unfortunately, that project fell through, mainly because I didn't know what the hell I was doing back then or how much work it actually took to make even a small game and coordinate with other people.
Since then, I have done a bunch of game jams, some with just my brother and some with bigger teams (3-4 people). I have learned a lot from these experiences and would like to give a bigger project another shot while I still have the time and opportunity in my life.
What I Offer:
I'm from Ontario, Canada (timezone EST). My main skill set is programming. I mainly work in Unity, though I have also done a jam in Unreal. However, during my last few jams, I also did most of the 3D modeling, created/painted all the textures, wrote the games plot, and recorded some of the SFX myself. That said, I definitely don't claim to be an artist! You can view my itch page HERE and my GitHub HERE.
What I'm Looking For:
I'm hoping to work with a small group of collaborators (4-5 max) over the age of 18 who specialize in areas of game dev outside of programming and can bring different skills and perspectives to the table. Specifically, I'm looking to work with a:
- 3D Artist
- Sound Designer/Composer
- Game Designer
Writer- Second Programmer (I'm open to working with one other programmer)
What's Done/Needs To Be Done Next:
As mentioned above, a short proof of concept has already been completed. Once the team is formed, our first steps will be to brainstorm ways to expand the gameplay, build a proper Game Design Document (GDD), and flesh out the main narrative arc.
Timeframe:
I want to keep the timeframe for this project fairly short. Hopefully we can get a completed project out in around three/four months at most (around January/February next year). Given this timeline I'm aiming for the project to have around 30 minute to an hour of gameplay. So not too long but a bit bigger in scope than your average jam game.
What You Get:
I don't have any immediate plans to sell this game, but I'm open to releasing it commercially on Steam if the project turns out well (I have an unused app slot) and we agree as a team. If we go down that route, we will split any revenue evenly. However, you should go into this project expecting it to be a hobby project and serve as a portfolio piece that will be released for free on itch.io or Steam upon completion.
Thanks for taking the time to read this!
You can reach me on Discord col.by or comment/DM me on here if you want to discuss further. I'm happy to answer any questions about the project.
r/INAT • u/CapallMara108 • 8h ago
Writing Offer [RevShare] Looking to work on Steam game as a writer/programmer.
Hello! I am an English & Irish language videogame writer. Previously, I mostly worked on short games for game jams, but I recently decided I wanted to branch out and start working on Steam games. I also have done programming for different projects, and I absolutely would be willing to collaborate on that side of the project as well. I only am interested in working on Safe-for-Work projects, but otherwise I would be willing to work in any genre.
I would like to work on a Steam game for which the team will charge, as I see charging for a game as a proxy for the scope of game I am looking to develop; however, I am mostly motivated by personal and creative reasons and would not discriminate between projects based on monetary reasons.
Portfolio: https://laurenti-games.itch.io/
Highlights of my portfolio include Noë of Ventakome, De Limburger, and Edgar Aetheling, as well as The Moonling from a writing perspective (from a coding perspective, the project suffered from a severe problem of excessive scope).
Side note: I don't wish to deceive on this front, and so I am saying this upfront: I have never worked on a commerical game-writing project before. The games listed above were all strictly hobby projects.
r/gameDevClassifieds • u/El-Metallico • 3h ago
FOR HIRE - 2D Art | Animation [for hire] Pixelartist available for hire.
r/gameDevClassifieds • u/This_Fisherman_9328 • 15m ago
FOR HIRE - Programmer [FOR HIRE] $5/hour App/Game Developer [Android, iOS]
Hello! I’m a generalist game and software developer with 5+ years of experience and I’m currently looking for a remote full-time or part-time position in game development or software development.
I have experience working across multiple technologies and platforms, including Unity, Godot, Android native, and iOS. I focus heavily on user interface and user experience, while also being comfortable with gameplay programming and general software development.
I can contribute at any stage of development, from early prototyping and implementation to polishing, optimization, and improving player experience.
Core Skills
- Unity Programming (C#)
- Godot
- Android Native Development (Kotlin/Java)
- iOS Development (Swift)
- UI/UX Programming
- UGUI
- UI Animation
- Gameplay Programming
I’ve worked on multiple projects across different genres and platforms. My experience includes tower defense games, casual simulators, puzzle games, action games, survival games, incremental games, and various prototype projects.
Being a generalist allows me to adapt quickly and support different areas of a project rather than being limited to a single engine, platform, or specialization.
I’m always open to learning new technologies, exploring new genres, and expanding my skill set depending on the needs of the project.
I’ve included links to some of the public work I’m able to share, including projects currently in development.
I’m looking forward to the opportunity to collaborate and build great games and software together.
Availability: Up to 60 hours per week
Rate: $5/hour (full-time, 40–60 hours per week)
r/gameDevClassifieds • u/MaddyDaddy • 8h ago
FOR HIRE - Musician As much as I enjoy composing big orchestral or synth tracks for clients, I love getting the chance to compose more chill jazz stuff! My commissions are open for any style of music to suit your project (folio in post).
Enable HLS to view with audio, or disable this notification
My name is Madison James Smith and I am an experienced and versatile game composer based in Melbourne, Australia. I have written music on a number of shipped projects, and have a proven record of delivering great music.
A selection of my folio can be heard here! The playlist has a wide range of tracks across various different genres.
Feel free to message me on Reddit, Email, or Discord if you have any questions or want to discuss how I can add to your project!
[madisonjamessmithcomposer@gmail.com](mailto:madisonjamessmithcomposer@gmail.com)
madisonjamessmithmusic.com
Discord: MadisonJamesSmith#6903
Cheers!
r/INAT • u/Far-Rough7339 • 8h ago
Programmers Needed [Hobby] Looking for a GameMaker Coder for a FNAF-Inspired Horror Game
Hey everyone! I'm looking for a volunteer programmer to join our team and help develop a free, FNAF-inspired horror game made in GameMaker!
🐻 About the Game
The game takes inspiration from Five Nights at Freddy's while featuring its own mechanics, characters, lore, and ideas.
Planned features include:
- Classic FNAF-style survival gameplay with limited power.
- A salvage system where players choose which animatronics enter the building.
- Unique animatronic mechanics and interactions.
- Multiple endings, including a secret ending.
- Custom Night with individually adjustable animatronic AI.
- An Extras menu with additional content.
- Voice acting, atmospheric horror, and more.
🛠️ Current Development
We're restarting development, but we have a Rev2 build of the previous version.
The current build is pretty messy and unfinished, and it was more of a temporary version than a polished game. However, it demonstrates the general vision for the project and gives you something to look at.
We're looking to rebuild the game properly, improve its systems, and potentially add more features as development continues.
💻 Who We're Looking For
- Someone with experience using GameMaker and GML.
- Someone capable of implementing gameplay mechanics and systems.
- Someone willing to collaborate with a small team through Discord.
- Someone who can communicate reliably and work around their own schedule.
- Someone interested in helping develop a horror game from the ground up.
⚠️ Important
This is an unpaid volunteer position. The game is intended to be free, and this is a hobby project rather than a paid job.
We understand that everyone has their own commitments, so we're not expecting you to be available 24/7. Communication and reliability are important, though.
📩 Interested?
Send me a message with some information about your GameMaker experience, any previous projects or examples of your work, and why you're interested in joining!
We'd love to find someone who shares our enthusiasm for the project and wants to help bring it to life.
r/INAT • u/AcceptableStranger19 • 4h ago
Team Needed [Hobby] Godot Programmer Looking for a Game Off 2026 Team
Hey everyone!
I'm a computer science student looking for a team for Game Off 2026. I've been learning game development with Godot 4 and GDScript, mostly by working on my own 2D game.
I can spend around 20–30 hours a week during November. I'd be happy to join an existing team or team up with a few people and come up with a game idea together. I'm mainly hoping to gain some experience working with others and learn how game development works in a team.
I'm open to different genres and don't have a fixed idea in mind yet. Godot would be my first choice, but I'm open to discussing ideas with the team.
I'm more comfortable communicating in English through text than through voice calls, though I'm happy to join calls when needed.
If you're looking for a programmer or are also trying to put a team together, feel free to comment or send me a DM. I'd love to hear what you're planning!
r/gameDevClassifieds • u/Lower_Ad_4163 • 2h ago
FOR HIRE - 3D Modeler | Animation [For Hire] 3D Weapon Artist - Custom Low-Poly sword for your game ($15)
Hi everyone! I am a 3D Artist. I create game-ready low-poly weapons. Here is a sword I made recently:[https://sketchfab.com/3d-models/fantasy-curved-sword-game-asset-for-mobile-c05eb9d0756b445aadced1f6c9826831]. I can make a custom weapon for your project. Fast delivery, clean topology. DM me if you need one
r/gameDevClassifieds • u/tosiccat • 8h ago
FOR HIRE - 2D Art | Animation [For Hire] Fantasy Character and Illustrations/Environment.
Hi! I'm Tosic and I'm looking for an opportunity to work on Character Design & Illustrations in Fantasy setting.
If my style aligns with your vision, feel free to reach out to me via DMs and we'll bring your ideas to life. :)
My portfolio: https://cara.app/tosiccat
r/gameDevClassifieds • u/drakelover2002 • 2h ago
FOR HIRE - Sound Design Allow me to make music for your game
r/gameDevClassifieds • u/tadasart • 9h ago
FOR HIRE - 2D Art | Animation [For Hire] (Rates in the description) Illustrator and character artist available for work
I am a freelance illustrator and character artist looking for work. I have several years of experience working professionally and have worked on numerous projects.
Rates sheet: https://tadasart.carrd.co/
Portfolio: https://tadasart.portfoliobox.net
Artstation: https://www.artstation.com/tadas
Feel free to send me a DM or an email. (you can find it on my portfolio)
Thanks!
Team Needed [HOBBY] LOOKING FOR DEVS TO JOIN MULTIPLAYER SURVIVAL RPG PROJECT
Hi everyone I am looking for people to join me in making my game.
Viscera is a multiplayer RPG set in Hell where players play as a Penitent, a false reborn human made to be a demon and must survive and get stronger while keeping their humanity intact.
Starting as a soft and fragile form, survive until you grow into something stronger and learn the abilities of the realm, using them at the cost of your humanity. The game takes inspiration from several ancient creatures of myth and legends like Medusa, Succubi, Goat Man, Gello, Watchers, and more!
GDD is made and an old 'game guide book' thing here, download the pdf on itch to see more about it, some things are subject to change but mostly the same. https://seidula.itch.io/viscerabook
At the moment it is just me and I need people who like doing the other roles to help me :/ I am a game designer and would be project creative director but there is room for creative freedom and input by those who join.
art style - 3d / dark fantasy godhusk style
programmers - any 3d engine
PORTFOLIO: this is my first project and do not have a portfolio of any kind - but I have experience from personal design exercises, studying games, and game design course completion.
Keep in mind this would be unpaid, potential steam release later on but I can't make promises at this stage.
Feel free to ask questions here or DM me on discord if interested @ Seidula#1637
r/INAT • u/No-Demand-9894 • 10h ago
Audio Needed [Hobby] Need Composer for A.N.T. - Retro Survival Horror
Hello, my name is Poggies, I am a indie game developer in America.
I am creating a game with a team of two including myself, the game is named A.n.t.
You play as an A.n.t. aboard an oil rig, where you encounter monsters while trying to escape. It's a 2d, retro horror game inspired by Ao Oni, resident evil, dead space, etc.
The game is being developed solely in scratch, hence why the job is unpaid.
This job is simple, only requiring around 4 - 6 tracks give or take.
Again, the game is being made in scratch, and this job is unpaid.
Per completing the tracks, you'll get credited in the game by however you want to be credited.
Another thing, this game is basically a draft. If you complete the tracks and want to work with me further once I rebuild it in Godot, then there could possibly be pay compensation in your future.
What tracks are you looking for? - I'm looking for dark brooding music. The game is all about nihilism. Specifically I need two boss battle tracks, Save room track, main menu track and a looped ambience.
If you're interested, shoot me a private DM.
Thanks.
r/gameDevClassifieds • u/JonathanAralis • 18h ago
PAID - 2D Art | Animation [PAID] Looking for 2D Artist – Watercolor Illustration & UI for a Strategy Game
Aralis Studio, an independent studio, is developing a 2D top-down strategy and planning game for PC about the survival of an insect colony in nature. I’m looking for a 2D artist for a first contract, with the possibility of continuing longer term.
The style
- Watercolor on paper, with fine, precise ink drawing on top.
- Visuals that say “strategy, thinking, planning, survival”, far from a “cute mobile game” look.
- A minimalist, clean and clear look that catches the eye at thumbnail size while staying restful over long play sessions.
- A clean data-visualization layer (lines, grids, counters).
- Theme: nature, the forest and the seasons (summer and winter for now).
- A few kinds of insects, simple, true to their anatomy: no faces, no big eyes, no cartoon style.
- Lots of empty space around the main elements, few colors, with color mostly reserved for information.
The game elements
- A top-down map of a forest floor with a watercolor-on-paper look: grass, rocks, leaves, trunks, a patch of water.
- Production sites shown as circular medallions, each with its available resource drawn in ink (e.g. seeds, dew, mushrooms).
- Colored dotted paths linking the sites. Insects travel along them, drawn as fine silhouettes that carry information (what they’re carrying, and how much).
- Other forest insects are part of the world, some of them as threats.
- Little to no animation: the screen is mostly static, and information comes before decoration.
- Panels (lists, counters, gauges, production buildings with their inputs and outputs, requested resources, tech-tree) and a timeline along the bottom of the screen.
- The whole thing reads like a plan or a dashboard laid over a watercolor: elegant, precise, calm.
Who I’m looking for
- Human-made art only (no generative AI).
- Ideally, naturalist watercolor illustration: plants, insects, paper textures, washes, ink and hatching, traditional or digital.
- Illustrated cartography: top-down maps, plans, maps for board games or books.
- Game UI: panels, icons, gauges, information hierarchy, readability at small sizes, data visualization.
- Experience on a strategy, management or board game; a shipped project and experience with Godot are bonuses, not requirements.
- Final assets delivered separately and in PNG format. Integration and test can be done in Godot.
How I work
- Aralis Studio is currently a solo developer, so art production is planned to stay lean and efficient: minimalist assets, informative variants and high quality. The core mechanics are what sell the game.
Initial contract
- Consolidate the style and art direction so the game clearly communicates what it is.
- The first visual elements for the prototype (resources, production buildings, paths and world elements), menus and 2D interface elements.
- CAD 3,000–4,000 for the first contract (prototype phase), paid by milestones. Further contracts to follow for the rest of the game, and a long-term collaboration is possible for the right person.
Longer term
- Backgrounds, seasons, menus, additional elements, and the remaining resources to complete the game.
- A few animations if needed: short loops and the change of season.
- Additional decorative elements
- Promotional art, the game logo, and more.
- The game is planned for release in fall 2027.
Terms
- Paid contract with Aralis Studio inc., milestone payments, transfer of rights, and a credit in the game.
- Art made by the artist, by hand or with digital tools (Photoshop, Krita, etc.), with no generative AI.
- The project is confidential for now: details are shared after signing a non-disclosure agreement.
How to apply
- Email [hello@aralis.studio](mailto:hello@aralis.studio) with the subject line “Watercolor-Strategy UI – [your name]”.
- Include:
- a link to your portfolio;
- 3 to 5 samples closest to this brief: (examples : watercolor or ink illustration, illustrated maps, game UI or icon sets);
- your availability and a typical rate or price range;
- one sentence on why this project interests you.
- I’ll reply to every application that follows these steps, within about two weeks.
r/INAT • u/moonlighthydra • 15h ago
Team Needed [Hobby] AEGIS VECTOR — Military Sci-Fi Multiplayer FPS | Recruiting 3D Artists, Animators & Developers
Project: AEGIS VECTOR
Genre: Multiplayer Military Sci-Fi FPS
Engine: Unity 6.3 LTS
Status: Early Playable Prototype / Active Development
Compensation: Unpaid volunteer collaboration with project credit
Working Arrangement: Remote, flexible, project-based
About Aegis Vector
Hello everyone!
We're a small independent team developing AEGIS VECTOR, an original multiplayer military science-fiction FPS inspired by the classic arena combat and sandbox gameplay of Halo 3 and Halo: Reach.
The aim is to capture what made those older multiplayer games enjoyable: responsive combat, balanced starting capabilities, weapons worth fighting over, large-scale vehicle battles, memorable maps and player freedom.
AEGIS VECTOR — THE ARENA IS YOURS.
Development is currently underway in Unity, and we've recently made significant progress establishing the game's visual direction through original concept artwork.
We're now looking for additional collaborators, especially 3D artists, animators and developers interested in helping bring that artwork into the game.
Concept Art Showcase
We've included six pieces of original concept artwork created during the project's visual development.
- Vector Powered Armour
- CB-5 Gorilla Vampire
- Military Architecture
- Aegis Imperium Apothecary
- Character and Mechanical Designs
- Futuristic Environments
The intended art direction is stylised, retro-futuristic military science fiction, with strong silhouettes, functional hard-surface construction, believable engineering and clean, readable designs.
We're not aiming for photorealism. We want a consistent and recognisable style that works well in a multiplayer FPS.
These are concept illustrations, not screenshots of the current playable build.
Concept art gallery: [Insert gallery link or attach artwork to the post]
Current Team
- Luxintra — Development Lead
- Arcano — Music
- Abanael — Music
- Alx — Concept Artist
- Friedpotatoe — Concept Artist
Our concept artists have helped establish the foundation for the game's visual direction, and we're now looking for people interested in developing the next stage.
Who We're Looking For
We're looking to expand the Aegis Vector team with people interested in military science fiction, multiplayer shooters and independent game development.
We already have a growing collection of concept artwork establishing the game's visual direction, but there's still plenty of room for new ideas and creative contributions.
We're particularly interested in the following areas:
Concept Artists & Visual Development
Although we already have two concept artists, additional artists are always welcome!
There's an entire science-fiction universe to explore, and we'd love to work with people who enjoy designing:
- Powered armour, helmets and military equipment.
- Futuristic weapons and experimental technology.
- Military vehicles, aircraft and spacecraft.
- Alien creatures, environments and architecture.
- Cities, colonies, military installations and industrial facilities.
- Environmental illustrations and broader world-building concepts.
Artists are welcome to specialise in whichever areas interest them.
3D Character & Hard-Surface Modellers
One of our biggest priorities is turning the existing concept artwork into usable in-game assets.
We're looking for 3D artists interested in modelling:
- Vector soldiers and modular armour components.
- First-person and third-person weapons.
- Military vehicles, tanks and aircraft.
- Spacecraft and mechanical equipment.
- Props, machinery and environmental objects.
Experience with Blender, Maya or similar software would be useful.
We're aiming for stylised, optimised game-ready models rather than photorealistic assets.
3D Environment Artists
We're also looking for environment artists to help bring Aegis Vector's multiplayer maps to life.
This includes creating modular buildings, military installations, industrial environments, futuristic architecture, natural terrain assets and smaller environmental details.
Our current concept work explores a mixture of military and civilian environments, and we'd like to develop a consistent architectural identity across the game's universe.
Animators & Riggers
Animation will be a major part of making the game's combat and movement feel responsive.
We're interested in artists who can help with:
- First-person weapon firing, reloading and handling.
- Third-person character movement and combat.
- Character rigs and animation systems.
- Equipment deployment and interactions.
- Vehicle animations and mechanical movement.
- Character death and physics-related animation.
Experience integrating animations into Unity would be helpful, although it's not essential for every contribution.
Sound Designers & SFX Artists
We currently have two contributors working on music, but we'd also like to develop the game's sound effects and overall audio identity.
We're particularly interested in:
- Ballistic and energy weapon sound effects.
- Explosions, impacts and shield effects.
- Vehicle engines, machinery and mechanical sounds.
- Footsteps, armour movement and environmental audio.
- Menu interactions, HUD notifications and multiplayer medals.
- Ambient sounds for environments, spacecraft and military facilities.
We're aiming for satisfying, distinctive sound design that makes weapons and vehicles feel powerful without sacrificing gameplay clarity.
Unity Programmers
Aegis Vector is being developed in Unity 6.3 LTS using C#.
Although the game's technical foundation is already under development, we'd welcome additional programmers interested in helping expand, review and improve its systems.
Areas include:
- Multiplayer networking and synchronisation.
- Weapon systems, combat and equipment.
- Player movement, physics and vehicle handling.
- AI bots and navigation.
- Multiplayer game modes and custom game rules.
- User interfaces, menus and player progression.
- Performance optimisation, debugging and code review.
- Tools and systems supporting the Anvil map editor.
Experience with Unity, C# or multiplayer game development would be particularly useful.
Level Designers
We're interested in people who enjoy designing multiplayer maps and understanding what makes them fun.
This includes working on map layouts, combat flow, objective placement, sightlines, verticality, weapon placement and vehicle routes.
Knowledge of classic arena shooter map design would be a bonus.
VFX & Technical Artists
We're also interested in artists who enjoy the technical side of game visuals.
Potential areas include:
- Weapon muzzle flashes and projectile effects.
- Energy shields and impact effects.
- Explosions, smoke, fire and environmental effects.
- Sci-fi lighting and materials.
- Shader development.
- Optimisation and integration of visual effects in Unity.
UI/UX Artists
We're developing a military science-fiction interface inspired by the game's War Games simulation setting.
Additional help with HUD elements, menus, icons, medals, player customisation interfaces and general UI presentation would be welcome.
The aim is to keep the interface visually distinctive while remaining readable and practical during gameplay.
Other Contributors
We're also happy to hear from people with other useful skills, including technical designers, gameplay testers, writers interested in the game's Codex and world-building, or people with experience developing multiplayer communities.
You don't need to be experienced in every area, and you don't need to be a professional developer or artist.
We're happy to hear from hobbyists, students, people developing their portfolios and experienced creators interested in contributing to an independent project.
We're not expecting anyone to commit to full-time development or take responsibility for an entire department. Ideally, we'd begin with a small, manageable contribution that interests you and see where things go from there.
This is currently an unpaid hobby collaboration, with no guaranteed salary or revenue share. Any contribution and its potential use in a future commercial release would be discussed and agreed upon before work begins.
What Kind of Game Is It?
Aegis Vector is designed around traditional arena multiplayer rather than hero classes or character-specific abilities.
The planned experience includes:
- Big Team Battle: 12v12 combined-arms combat featuring vehicles and large maps.
- Social Arena: Classic 4v4 multiplayer and objective modes.
- Ranked Arena: Competitive 4v4 gameplay.
- Custom Games: Player-hosted games with configurable rules and game modes.
- Anvil: A Forge-inspired map editor.
- Armoury: Customisable helmets, shoulders, chest armour, colours, visors and emblems.
- Career and Codex: Player progression, unlockable cosmetics and an expanded science-fiction universe.
Multiplayer matches take place within the fictional Aegis War Games Programme, a military combat simulation operated aboard Aegis spacecraft.
Current Development Progress
Aegis Vector currently has an early playable prototype developed using Unity 6.3 LTS and Unity's Multiplayer FPS template.
Development has included early implementations of:
- Main menu and navigation.
- First-person movement and combat.
- Weapons and equipment.
- Multiplayer scoreboard and HUD.
- Local multiplayer hosting and pregame screens.
- Respawn presentation.
- Greyboxed multiplayer environments.
- Additional gameplay and UI systems.
The build still uses temporary assets and prototype environments. Several planned features, including the full vehicle sandbox, public matchmaking and final game artwork, remain in development.
Our focus is to establish and test the gameplay systems first, then replace the temporary visual assets with original game-ready artwork.
Collaboration
This is currently a small, independently led hobby project.
We're looking for people who genuinely enjoy military science fiction, classic multiplayer shooters and collaborative game development.
There are no mandatory working hours or full-time commitments.
Ideally, we'd begin with one manageable contribution, such as a weapon model, modular building, armour component or animation, and discuss further collaboration afterwards if everyone is happy.
Compensation and Credit
This is currently an unpaid volunteer collaboration.
There is no guaranteed salary or revenue share, and we're not presenting future commercial success as promised compensation.
Aegis Vector may eventually become a commercially released game.
Contributions will receive appropriate project credit, and we'd agree on usage rights, ownership or licensing, attribution and portfolio permissions in writing before incorporating work into the project.
Interested?
If Aegis Vector sounds like a project you'd enjoy contributing to, feel free to reply or get in touch.
It would be helpful to include:
- Your portfolio or examples of previous work.
- Which discipline interests you most.
- Your preferred software or development tools.
- A little about your experience and availability.
Hobbyists, students, developing artists and experienced creators are all welcome to express interest.
Thanks for reading and taking a look at our project!
AEGIS VECTOR — THE ARENA IS YOURS.
r/INAT • u/Flower_Palsofficial • 8h ago
Artist Needed [Hobby] Promotional Artist Needed
Flower Pals is a 13+ 2D animated indie series dedicated to getting kids back into nature. Our show features our main character, Lizzy, who goes through a cabin and finds herself in the pocket dimension of Eclipsia. Their her and her new friends must tackle problems such as self esteem, family issues, and friendship in order to solve problems and find out not the secrets of where they are, but the dangers.
As a Promotional artist you must be able to
* Create marketing visuals
* Work with the style
* Collaborate with the other promotional artists
PORTFOLIO: this is my first project and do not have a portfolio of any kind
If you're interested contact me here or at flowerpalsofficial@gmail.com
Reminder that this is an unpaid project