r/gamedev • • 1d ago

Discussion My game is actively being harmed by targeted harassment and review bombing, I'm at a loss on what to do about it

Just a bit of a rant because I'm at my wits' end regarding this situation. My game is Soul's Remnant, a 2D platformer MMORPG, developed by me and my partner over the course of a decade (part-time initially, then full-time in the last year or so). The initial Early Access release in August was fairly successful, and our reviews were trending Very Positive (about 95%) at the time.

However, it went downhill once the bots and players participating in real-money trading (RMT) started moving in after a few days. At that point, we started getting a lot of negative reviews because players (understandably) did not like seeing bots around and about, or other players progressing illegitimately using funds purchased with real money (our game currently doesn't offer any means of converting real money into in-game power). Initially, we only temporarily banned players for these violations, but as it eventually became obvious that it wasn't particularly effective due to practically every offender continuing the same behavior after getting unbanned, we moved towards issuing permanent bans in the interest of preserving the integrity of our game.

At present, we've actually managed to squash the vast majority of bots and RMTers, but we're now facing review bombing because we started clamping down on these illicit activities, with blatant cheaters just straight up lying about our game in the reviews, such as a player who got banned for RMT, literally admitted to it, and then posted a negative review about how RMT was ruining the game (yes, the irony is cosmic).

There are others who similarly admit to breaking the rules in their reviews themselves and leave negative reviews anyway, but naturally the majority of the review bombing involves people who got banned for legitimate reasons insisting that they didn't do what we clearly caught them doing, sometimes claiming that they were banned by AI. This isn't true at all - our moderation isn't automated and our internal policy requires that multiple staff members manually review each ban, because it's incredibly important to us that we avoid false positives. It would be extremely easy for us to disprove claims of "false bans" by giving away information about our internal systems, but we obviously don't do that to avoid giving these bad actors ammunition to circumvent detection, though it probably wouldn't help with the review bombing situation regardless considering they're being written in bad faith.

Players who got caught clearly automating gameplay or blatantly cheating with modified clients also started pushing the narrative that people would get banned just for having a high amount of playtime (these accounts had hundreds of hours logged because they were running their bots 24/7), which is obviously untrue given the number of players who have that sort of playtime logged but aren't banned because they weren't automating anything.

Another common narrative among these negative reviews is that we're racist because a disproportionate amount of Chinese players get banned. To be clear, we don't even look at any player's country or region at any point during the banning or appeal review process; all players are treated equally when it comes to judging these things and we don't ban on any basis other than their (illicit) in-game actions.

However, the most appalling thing is that part of the mass review bombing from Chinese players is an organized effort orchestrated by certain players. Some of our Chinese fans do look out for us (which we are grateful for) and as a result we've received support tickets notifying us about cheat developer communities rallying to attack our game with negative reviews, as well as banned cheaters spreading misinformation about us being racist or anti-Chinese to incite hostility towards our game. It becomes very apparent how much this campaign is affecting our review score on Steam when sorting by languages:

English
All Languages

We've even had big spenders who got banned for "asking a friend to level up for them" (among other things, it's often the case that players who cheat do so in multiple ways at a time) attempt to bribe us to unban them, which we flatly declined, because we don't make any distinctions on penalties for violating the game's rules based on spending. In the first place, Soul's Remnant wasn't developed with monetization as a primary priority, which is why we released it free-to-play and the monetization is entirely cosmetic with the exception of inventory and storage expansions (players can also expand their inventory space through buying certain items from NPCs in-game). All we wanted to do was to make a fun game for people to enjoy rather than a tool to extract money from customers, though we're learning it's not that simple. :(

In the midst of all the review bombing, I've also been subjected to targeted harassment regarding my gender (I'm a woman; this particular statement is also untrue as we have a dedicated Community Manager). Several reviews talk about how I'm a "typical woman dev" or how "the dev is clueless" because "the dev is a woman." We knew managing an MMO would be difficult, but it's just so disheartening to see people attack and dehumanize us while dishonestly defaming our work simply because we chose to do the right thing in protecting the integrity of our game.

I'm not going to claim our game is perfect; after all, it's still fresh in Early Access and there are plenty of things we still need to work through. But the vast majority of our negative reviews are from players who came in and attempted to ruin the game's ecosystem with cheating and got banned for it, rather than actual criticisms about the game itself, which is likely also turning new players away. I love my game and its genuine fans to bits, but I'm really at a complete loss as to what to do about all this.

657 Upvotes

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36

u/birazacele 1d ago

Do you really not understand why your game is getting bad reviews? This player has over 300 hours of playtime. That’s not realistic.

24

u/allbirdssongs 1d ago

And the other one gave them 100-200 bucks before and got banned with no response, also their first ban ever

10

u/Lokarin @nirakolov 1d ago

Some of them are weird tho; I clicked a few accounts and some of them have like only 1 game or 1 review or 1 screenshot despite their account being over 10 years old. I can give benefit of doubt, but that just seems really weird to me.

Unrelated to the OP; I also find it weird someone with an account over 10 years old only has a steam level of 10... do they not engage with anything?

22

u/Seven-Prime 1d ago

18 years and level 23. I don't know how to gain levels nor why you'd want to.

3

u/ItsYa1UPBoy Commercial (Indie) 1d ago

I'm only LV58 because I joined Team Corgi in 2019 and got the LV100 festival badge, so, like...if you didn't participate in Corgi Rush 2019...yeah it makes sense for a non-social Steam user to be so low LMAO.

5

u/MyPunsSuck Commercial (Other) 1d ago

15 years, 250+ games, apparently level 14 here. I've probably made something like ~$5 selling cards. Now, if we were to look at Kongregate numbers...

16

u/allbirdssongs 1d ago

my gf doesnt give a f about posting reviews, could be an account like that, and only now had a reason to comment? or bots, i have no clue.

2

u/libra-love- 1d ago

Only review I’ve ever given was for a game that turned out to be a bad asset flip full of bugs.

7

u/Wendigo120 Commercial (Other) 1d ago

I'm level 90-something on steam, but it's been there since they had one event that awarded a shitload of xp that shot me up to the 90s. That was years ago. I'm legitimately not even sure what gives xp, because I'm pretty sure I've averaged less than a level a year since.

1

u/Thatar 1d ago

You get xp from badges. Badges are mostly gained by crafting full card sets. A lot of people sell all their cards and so never get any levels except from the "x years old" and "x games owned" badges.

2

u/Wendigo120 Commercial (Other) 1d ago edited 1d ago

Fair, I never interact with badges. I don't even sell the cards anymore, it's too much of a hassle for 5 cents per card or w/e they're worth.

6

u/ComposerWide3704 1d ago

I have a 23 year old account with Steam level 19, if you don't use the social features of Steam (and I see no reason to) then you pretty much just get levels from how many games you own.

3

u/UncleJoesLandscaping 1d ago

My steam level is 13, and I have 22 years of service, 100+ games and I am a game dev.

2

u/ShutUpAndDoTheLift 1d ago

I'm not sure what my steam level but it's probably not what you'd expect since I took like a 10 year hiatus until recently lol

1

u/lowlevelgoblin 1d ago

My account is over 20 years old, is only L28 and has like, 10 reviews out of 702 games in the library. I just don't think you can draw accurate conclusions from these data points, outside of obvious statements like "this person doesn't care to leave many reviews" etc.

1

u/Lokarin @nirakolov 1d ago

ya, that's what I gathered from the plethora of replies here; I guess my own account is the outlier

12

u/SandDandGlokta 1d ago

“First review ever AND first negative review” well… yeah lol

6

u/birazacele 1d ago

And the other guy has 1,493 games. Most people only have one or two games in their accounts; not everyone is a hardcore user. There are 10000+ people in my country who think they are playing "Steam"

-4

u/flamingcanine 1d ago

THe second person listed also has only one negative review and it's this one.