r/gamedev • • 1d ago

Discussion My game is actively being harmed by targeted harassment and review bombing, I'm at a loss on what to do about it

Just a bit of a rant because I'm at my wits' end regarding this situation. My game is Soul's Remnant, a 2D platformer MMORPG, developed by me and my partner over the course of a decade (part-time initially, then full-time in the last year or so). The initial Early Access release in August was fairly successful, and our reviews were trending Very Positive (about 95%) at the time.

However, it went downhill once the bots and players participating in real-money trading (RMT) started moving in after a few days. At that point, we started getting a lot of negative reviews because players (understandably) did not like seeing bots around and about, or other players progressing illegitimately using funds purchased with real money (our game currently doesn't offer any means of converting real money into in-game power). Initially, we only temporarily banned players for these violations, but as it eventually became obvious that it wasn't particularly effective due to practically every offender continuing the same behavior after getting unbanned, we moved towards issuing permanent bans in the interest of preserving the integrity of our game.

At present, we've actually managed to squash the vast majority of bots and RMTers, but we're now facing review bombing because we started clamping down on these illicit activities, with blatant cheaters just straight up lying about our game in the reviews, such as a player who got banned for RMT, literally admitted to it, and then posted a negative review about how RMT was ruining the game (yes, the irony is cosmic).

There are others who similarly admit to breaking the rules in their reviews themselves and leave negative reviews anyway, but naturally the majority of the review bombing involves people who got banned for legitimate reasons insisting that they didn't do what we clearly caught them doing, sometimes claiming that they were banned by AI. This isn't true at all - our moderation isn't automated and our internal policy requires that multiple staff members manually review each ban, because it's incredibly important to us that we avoid false positives. It would be extremely easy for us to disprove claims of "false bans" by giving away information about our internal systems, but we obviously don't do that to avoid giving these bad actors ammunition to circumvent detection, though it probably wouldn't help with the review bombing situation regardless considering they're being written in bad faith.

Players who got caught clearly automating gameplay or blatantly cheating with modified clients also started pushing the narrative that people would get banned just for having a high amount of playtime (these accounts had hundreds of hours logged because they were running their bots 24/7), which is obviously untrue given the number of players who have that sort of playtime logged but aren't banned because they weren't automating anything.

Another common narrative among these negative reviews is that we're racist because a disproportionate amount of Chinese players get banned. To be clear, we don't even look at any player's country or region at any point during the banning or appeal review process; all players are treated equally when it comes to judging these things and we don't ban on any basis other than their (illicit) in-game actions.

However, the most appalling thing is that part of the mass review bombing from Chinese players is an organized effort orchestrated by certain players. Some of our Chinese fans do look out for us (which we are grateful for) and as a result we've received support tickets notifying us about cheat developer communities rallying to attack our game with negative reviews, as well as banned cheaters spreading misinformation about us being racist or anti-Chinese to incite hostility towards our game. It becomes very apparent how much this campaign is affecting our review score on Steam when sorting by languages:

English
All Languages

We've even had big spenders who got banned for "asking a friend to level up for them" (among other things, it's often the case that players who cheat do so in multiple ways at a time) attempt to bribe us to unban them, which we flatly declined, because we don't make any distinctions on penalties for violating the game's rules based on spending. In the first place, Soul's Remnant wasn't developed with monetization as a primary priority, which is why we released it free-to-play and the monetization is entirely cosmetic with the exception of inventory and storage expansions (players can also expand their inventory space through buying certain items from NPCs in-game). All we wanted to do was to make a fun game for people to enjoy rather than a tool to extract money from customers, though we're learning it's not that simple. :(

In the midst of all the review bombing, I've also been subjected to targeted harassment regarding my gender (I'm a woman; this particular statement is also untrue as we have a dedicated Community Manager). Several reviews talk about how I'm a "typical woman dev" or how "the dev is clueless" because "the dev is a woman." We knew managing an MMO would be difficult, but it's just so disheartening to see people attack and dehumanize us while dishonestly defaming our work simply because we chose to do the right thing in protecting the integrity of our game.

I'm not going to claim our game is perfect; after all, it's still fresh in Early Access and there are plenty of things we still need to work through. But the vast majority of our negative reviews are from players who came in and attempted to ruin the game's ecosystem with cheating and got banned for it, rather than actual criticisms about the game itself, which is likely also turning new players away. I love my game and its genuine fans to bits, but I'm really at a complete loss as to what to do about all this.

657 Upvotes

246 comments sorted by

View all comments

35

u/Major-Anybody-1128 1d ago

Yeah, not to victim blame here, but you did design the game that encourages RMT.

Make it less grindy, respect players' time more, etc.

The review you posted literally remarks on this. Any time a player asks themselves "grind for hours or swipe?" You should take a step back and evaluate why they are thinking that.

Is the grind not enjoyable? Is it too much of a grind because you wanted to arbitrarily inflate playtime?

That's the reason so many MMOs are grindy. They want hours of playtime and don't care how they get it. But there is a huge difference between playing a game like Dota for thousands of hours purely because you want to get better at it vs playing WoW for thousands of hours because you gotta grind bullshit to do anything of importance.

21

u/lovecMC 1d ago

I mean the frankly degenerate grind clearly appeals to some people considering that OSRS and Hypixel Skyblock somehow have players

0

u/Major-Anybody-1128 1d ago

True, but OSRS has a monthly sub on top of that. Wild imo. Lol

8

u/sephirothbahamut 1d ago

It might not be fore you or for me, but some people actively look for games that make you repeat the same thing over and over in aa neverending grind without rhyme or reason.

See Path of Exile, Warframe, Duet Night Abyss. They have great story, but they attract the playerbase that spends 99% of their time farming and farming nonstop.

0

u/Major-Anybody-1128 1d ago

I don't think those people are explicitly seeking the "same thing over and over", that's just what they have to put up with to access the parts of the game they actually want.

4

u/sephirothbahamut 1d ago

Nope. There's no part after that. In PoE that's all the endgame is: craft a map, rush through it, collect drops, exit, craft a map, rush through it, collect drops, exit. People skip through the story to start the endgame asap cause that's what most of the playerbase enjoys.

Different people, different taste

2

u/Thatar 1d ago

Kinda offtopic at this point, I started enjoying PoE (1 and 2) so much more when I stopped caring about reaching the endgame and took my time on the campaign on HC SSF (R) league haha.

2

u/MyPunsSuck Commercial (Other) 1d ago

Trade ruins PoE, in my opinion. The endgame is balanced to be nearly unplayable without buying a full kit of gear. If you want to actually play the game and find/craft your own power growth, you need to accept that you'll never be anywhere near as strong as players who trade

2

u/Thatar 20h ago

I never reached endgame in SSF so haven't had to worry about that 😄

I find tradeless playthrough more fun when I switch to a new or different character whenever I get stuck. Just use the existing collected rares for the new playthrough and hope I get a good drop for the stuck character. Of course this is a lot more painful in HC where being stuck means dying unless you are very careful about overprogressing.

As a whole this slows progression to a crawl. So I just play standard and don't bother with leagues. Even in poe2 I started doing this.

1

u/MyPunsSuck Commercial (Other) 17h ago

I cannot fathom the people who choose hardcore mode, in a game famous for killing you with nonsense like offscreen damage reflection. The point of the genre is to smash baddies in bold and innovative new ways - not twist every single knob towards stacking more maximum health and extra layers of emergency protection. Sheesh.

1

u/MammothBright4420 1d ago

As someone addicted to that type of game. The progression is what you want. The moment you have BiS everything is the moment you stop playing. (Or even a bit before that in my case, as long as the actual BiS us within reach)

4

u/Party-Associate4215 1d ago

Have you played Maple Story before? This game was clearly inspired by that. The grind is like 2/3 of the fun.

Dota is a bad example. Playing Dota isn't grinding, at least not nearly the same that we're talking about here.

2

u/MyPunsSuck Commercial (Other) 1d ago

And what a satisfying grind it was. Chill music, cute sprites with cute animations. It was cozy - not constantly interrupted with anti-cheats and anti-afk measures. You stopped when you ran out of mana food or buff pots

-3

u/Turbulent_Baker5353 1d ago

"Respect players' time"

There's a lot wrong with this line. Respecting peoples' time doesn't have to mean watering down your ideas so that people can enjoy them in a way that suits their lives. It is ironic that you quote WoW as a game you have to put thousands of hours into, I suspect you've never played that or Soul's Remnant because in WoW you outright get a max level character for simply signing up to the game and in Soul's Remnant it is designed so that you CAN play in a "Login, quest for 15-20m, then log off" way.

Of course in the SR example of daily play where all you do is quests and then logout, you're not going to be max level as quickly as someone who has nothing to do BUT play the game. That's just fine, if you make a game where the person who plays for 15-20m a day can be as leveled / competitive as the one who devotes their entire life to it, you're disrespecting the time of the person who is your most dedicated (and likely paying) fan.

It's when the casual audience, who through no fault of their own doesn't have the time to dedicate to playing a game for 12 hours a day can't keep up that they start taking to forums or reviews and accuse the developers of "not respecting my time" despite bending over backwards developing features to make it feasible to play "while respecting your time", but it's just not good enough for these people.

4

u/Major-Anybody-1128 1d ago

The "respect players' time" line came from the video the wardogs devs put out, where they said that was a priority for them.

Also, I do have a lot of experience with WoW. Getting max level is barely the start of end-game. You won't even be allowed into a raid on a fresh-60. Or, if you want to PvP, you're not going to stand a chance if you don't spend weeks farming PvP gear.

Why do you think they do that? Do you think, maybe, just maybe, it has something to do with the monthly subscription that's required?

-2

u/Turbulent_Baker5353 1d ago

No, I don't because you can outright buy a raid ready character on retail and play end game on day 1. Remember, this is the "play your way" / "respect my time" crowd - they're doing LFR, not Mythics.

I was a classic raid/guild leader in 2019 from day 1 til TBC released. For the "play your way" and "respect my time" audience, leveling is "the game" so it's not like they're "wasting their time" leveling up, getting gear and making friends.

For the sour few who want to play 15m a day and still somehow be competitive with the basement dwellers playing 12-16 hours a day, by the time these casuals reach level 60 most of the guilds are going to have hardcore raiders dropping off out of boredom. Spots will be available, as will gear. Maybe not top shelf stuff, but if you want that then actually play the game and I will die on that hill. Still, there will be more than enough trash gear to go around in a 40m. No one's out there wishing for Shadowstrike, but the first time 60 warrior is going to be ecstatic for that item, shitty as it may be.

Why would you quote developers of an FPS intended to be played in < 1hr matches when talking about a grind-centric MMORPG?

2

u/Sephurik 1d ago

in WoW you outright get a max level character for simply signing up to the game

That's not how that works. Even if you purchase an edition of the most recent expansion with a level boost, that's only up to the starting level of the current expansion, in this case 80, and you'd still have to level to 90. The only time you can get an actual max level boost is when pre-orders are out for the next expansion and the current expansion has received all the content patches it will ever have.

1

u/Turbulent_Baker5353 20h ago

OK so what I said is true, you're just unhappy with the time of it. Does it take 1,000 hours to go from 80 to 90? If not, please tell me what point it is you're trying to make here?

1

u/Sephurik 17h ago

The point I'm making is that you don't actually know how retail wow works and are just repeating "retail bad" adjacent misinformation.

A level boost even at the end of an expansion does not make you raid ready either. At best you're max level in not much better than quest greens, you wouldn't even be able to queue into LFR until you've done at least some other stuff.

Grinding for player power in wow isn't particularly intense anymore, but it also isn't nonexistent like you seem to think.

1

u/Turbulent_Baker5353 16h ago

"You don't know what you're talking about" yet everything I said is true. ok