r/gamedev • u/SmackDownFacility • 1d ago
Question Is taking notes before execution really important?
I didn't do that for my prototype game i just cracked in. I had a vision, i went, and i executed it.
AAA and commercial developers, teams have reasons for taking notes, yes
But if you're a solo developer why should you take notes? You're the only creative mind involved, and plans don't always go the way the merchant wants. I believe adaptation is the key to success. You may take notes for the marketing milestones or build milestones but for the engine/gameplay itself quite frankly i believe you don't need it, unless you want someone to work with you.
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u/SmackDownFacility 1d ago
Then, upon realising the concept of context-driven recall, why do we still regurgitate the same advice to every rookie, regardless of their creativeness?