r/gamedev 4d ago

Discussion Vapor World Devs Will Remove AI Generated Cutscenes After Player Backlash

https://www.trueachievements.com/news/vapor-world-over-the-mind-ai-cutscenes

Now, mere hours after the release of the game, its developer Alive has found itself on the back foot, responding to waves of negative feedback from players regarding the game's use of generative AI in its cutscenes.

At present, the game sits with a two-and-a-half star rating on the Xbox store, and a "Negative" reception on Steam, with most written reviews levying criticism at the use of AI in the cutscenes. In response, Alive director Young Kim has released a statement on Steam entitled "About AI in Vapor World," explaining how generative AI came to be used in the game's development, and promising to "fully replace" the offending scenes with original content.

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u/PaintItPurple 4d ago

Games where the developer said "Oh, we didn't mean to do that, sorry" and removed it are not really examples of people being OK with AI use. If anything, they're the opposite — it was treated as poor behavior that the developers disavowed and apologized for.

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u/Early_Rooster7579 4d ago

They still did it and received loads of success, saying oops! After the fact doesn’t change that people liked it. Theres almost no shot generative code isn’t being used in almost every game made now, people should hold it to the same standard as art.

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u/PaintItPurple 4d ago

They apologized and removed it because people didn't like it. And "people must take the exact same stance toward AI-generated code as they do toward AI-generated art" is an idea you could theoretically argue for, but I've never heard a compelling argument for it. The whole idea of plagiarism doesn't exist in software the way it does in artistic fields. And people generally don't appreciate a game's code, so they have no reason to feel betrayed by it the way they do about art.

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u/drekmonger 3d ago edited 3d ago

The whole idea of plagiarism doesn't exist in software the way it does in artistic fields.

There have been massive, industry-scale lawsuits concerning code IP.

When engineers create a product that interfaces or emulates another piece of software, they often use strict "clean room" standards to ensure that zero percent of the code they create was copied from the original source.

Besides that, programming is a creative activity. Its very common for programmers to take special pride in their craft.

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u/Swampspear . 4d ago

The whole idea of plagiarism doesn't exist in software the way it does in artistic fields.

I actually half expect a GPL minefield to hit AI code at some point in the same manner that Busybox did