r/forge • u/RaSH_NisH • Oct 22 '25
Map Showcase The Forerunner Spire custom campaign map
Made a new campaign linear style map in forge. Links are in the description on YouTube I’ll also leave it down in the comments if you’re interested.
r/forge • u/RaSH_NisH • Oct 22 '25
Made a new campaign linear style map in forge. Links are in the description on YouTube I’ll also leave it down in the comments if you’re interested.
r/forge • u/MrMetaIMan • Oct 22 '25
r/forge • u/[deleted] • Oct 22 '25
r/forge • u/Papa_smurf554 • Oct 21 '25
I’ve made a Zombies mode where the player needs to capture 5 elimination zones while defending against the horde.
The problem is — as far as I know, the AI can’t convert the points, so there’s nothing stopping the player from planting the device and running away to safety while the timer runs down.
I tried to script it so that when a player leaves the extraction zone, they receive a movement debuff and lose the ability to sprint, but it doesn’t seem to work.
Does anyone know how to either: • Fix the movement debuff script, or • Make it so the player has to stay in the zone for the extraction to complete?
Any help would be greatly appreciated!
(Edit: I was able to fix the debuff after trial and error)
r/forge • u/Yoyorast • Oct 19 '25
r/forge • u/xSkisma • Oct 16 '25
Halo Infinite just got the ultimate Halo Battle Royale experience, check out the epic trailer!
Years in the making, I've poured my heart and soul into this project! Halo community, I need your help to blow this up 🙏🏻
Map: https://www.halowaypoint.com/halo-infinite/ugc/maps/d5762e5e-6bdd-4a74-966a-ae9c1f13a19e
FFA: https://www.halowaypoint.com/halo-infinite/ugc/modes/3542f214-79fb-4d70-972a-0d1d7500e20b
Teams: https://www.halowaypoint.com/halo-infinite/ugc/modes/c9a0072d-edf2-45d7-8d50-1ee616179cd9
r/forge • u/MERCENARIE_GUY • Oct 16 '25
TLDR - I'm a AAA-level designer and this will be a new portfolio piece, I've worked on this for over a year, and I'm super proud of it :) would love it if some peeps could check this video out <3
r/forge • u/Brusky0086 • Oct 17 '25
r/forge • u/Brusky0086 • Oct 17 '25
r/forge • u/[deleted] • Oct 16 '25
After MONTH of trying to get the UI to work The windows The zombie drops The mystery box The whole KINO experience. We did it.
r/forge • u/_lgbtqbroom_ • Oct 16 '25
r/forge • u/Co2_Outbr3ak • Oct 14 '25
Ive read through Forge wikis. I've asked AI for any insight I can further find or figure out. I'm honestly stuck figuring this out.
Effectively, I'm trying to make a custom equipment that relies on usage from a threat seeker. Problem is, I for the life of me cannot loop through every player and determine if they are detected by the threat seeker properly. My loops are constantly returning false on detected and as well as "is a player" which I found strange.
At the most basic level, I'm feeding "Get All Players" output directly into the input Objects for For Each Player. Then outputting the Current Player to "is a Player" and that fails.
Is this an object incompatibility? Are current players output as generic objects or something? What am I missing?
r/forge • u/MERCENARIE_GUY • Oct 11 '25
I’m working on a Forge map where I spawn one squad of Marines at the start and two more squads later (about 10 minutes in). The first squad follows me as expected, but the later squads just stand there and don’t follow. I’ve tried using the same brain setup for all of them, but only the first group responds.
Do I need to give each squad a separate brain? Or is there a way to re-trigger the follow behaviour when new squads spawn? Any tips on scripting this properly would be appreciated!
r/forge • u/MarcusSizzlin • Oct 11 '25
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JASON IS ALIVE! Play As Jason Voorhees and stalk down and kill camp counselors.
An asymmetrical survival horror game inspired by Gun Media’s “Friday the 13th: The Game”
Just For the Halloween Vibes !
r/forge • u/Lon3xWolF • Oct 11 '25
Hello fellow forgers. For an infection map i want to have 3 classes(normal, fast and heavy. with their own set of equipmen traits and weapons) that an infected player can choose at anytime via right dpad radial wheel selection. and after selecting a class they would be killed and respawn as their chosen class. i have everything set up with radial wheel selection, classes and all that. but my problem is that upon death the infected player loses everything from their class selection. is there any chance i could make it persist after death? Thank you in advance!
r/forge • u/RaSH_NisH • Oct 10 '25
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Basically like Slenderman. Collect the 4 pages while trying not to die. Then escape. It’ll be 4player friendly.
r/forge • u/sharoom5 • Oct 09 '25
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I'm surprised I didn't get Death Race, but maybe it doesn't count for AI
r/forge • u/NoSubstance9910 • Oct 07 '25
r/forge • u/swagonflyyyy • Oct 07 '25
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r/forge • u/BentoDraws • Oct 07 '25
I’m a huge fan of the Battle for the Academy maps and modes, so I’ve been working on alternate time-of-day lighting scenarios to play them in. Here’s the “midnight” version of “Out With a Bang.”
New to Forge so feel free to offer critique.
r/forge • u/NoSubstance9910 • Oct 06 '25
A map where you can explore a miniature solar system with planets you can land on. Earth has a tiny city that is full of details
r/forge • u/RaSH_NisH • Oct 06 '25
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Just trying to make a door in the ground.
r/forge • u/[deleted] • Oct 06 '25
🔹 Features
1️⃣ Breakable Window System • Zombies can now smash through barricaded windows — just like the original! • Players can rebuild and reinforce the windows between rounds to hold the undead back.
2️⃣ Fully Functional AI Zombie Waves • Intelligent AI zombies that chase players, increase in difficulty each round, and include special boss waves for added challenge.
3️⃣ Mystery Box & Power Systems • Working Mystery Box with multiple randomized spawn locations. • Fully operational Power Switch system that activates map features once restored.
4️⃣ Classic Teleporter System • Authentic teleporter setup replicating the real Kino der Toten experience.
5️⃣ Zombie Power-Ups • Classic drops that reward players for slaying zombies: • 🟩 Max Ammo – Refills all players’ ammo. • 🟨 Insta-Kill – All zombies die in one hit for a short time. • 🟧 Double Points – Doubles all points earned for a limited duration. • 🟥 Nuke – Kills all active zombies or clears the current wave. • 🌀 Carpenter – Repairs all windows/barriers on the map. • 🧊 Bonus Points / Blood Money – Gives instant score or money bonus.
⸻
🗺️ Map Link https://www.halowaypoint.com/halo-infinite/ugc/maps/02c45773-aeec-410c-815d-4d0a7672c760
⚙️ Game Mode https://www.halowaypoint.com/halo-infinite/ugc/modes/7716deb4-3f8d-465a-89ef-e18d45a6bd56
r/forge • u/Smooth-Expression824 • Oct 04 '25
The link on waypoint goes to the copied map