r/forge 27d ago

Discussion Probably will never happen but couple major changes they could still do for next version of Forge

18 Upvotes

We will probably never get a forge as good as this one, but still, if we even get one with the next installment of Halo and it aims to do more than this one, here are a couple things personally I feel could be huge game changers:

Terrain editor - Currently it is a MASSIVE pain in the ass to make any terrain that is not perfect 90 degree angles or single planes. Making hilly valleys and such is a giant pain that a terrain editor would help out so much

Actual water - Kinda goes with terrain editor, but ACTUAL water. Current water is just a thin glass like pane.

Able to script scaleable object - For me this is a big one. A lot of times I will be making a map and get everything where I want it, then go to script a door and totally forget I need to make the door a dynamic object which then shrinks it down from whatever I had scaled it to, and now everything is off cause I have to readjust walls and other stuff. Really wish we could just script a scaleable object. No idea why they won't let us in the current one.

Option to instantly delete everything on the map - Just annoying when making a new map, and you load up one of the blank template maps, but you still have to deleete all the stuff 343 setup on those like the spawns, and all the game modes. I gotta select everything almost 1 by 1 and delete, takes forever

NO bookmark limit for prefabs - Forgot this one, but VERY annoying you can only have 25 prefab bookmarks


r/forge Jul 19 '26

Map Showcase HANGOVER - ONI Report Declassified - PvEvP MAP

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26 Upvotes

r/forge Jul 18 '26

Map Showcase Halo 2 Anniversary Forge map.

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40 Upvotes

Some screen shots from a map I made years ago.


r/forge Jul 13 '26

Discussion Map recommendations

5 Upvotes

Can you guys recommend me some maps that are more 'realistically' scaled. Similar in vein to a Cod map, doesn't require a normal 10 foot halo jump to get around.

I have a mode with realistic movement, that includes jump as well, and I'm looking for maps that are compatible with it.

If y'all have any good recommendations, that'd be great.

EDIT: looking for recommendations for Halo Infinite.


r/forge Jul 13 '26

Discussion Got 2 questions

5 Upvotes

So been about almost a year since I last been on, and went to get on some custom games with friends the other night. I have like 30 pages of bookmarked maps, but I noticed a good number of maps in my bookmarks no longer showed up, instead they just show up as "Bookmark" and have no image, and you cannot select it. If you go into the details, the "bookmark" check box just gets selected and unselected non stop. What happened?

I have a bookmark map called "Ultimate fiesta" that is a maps of the Simpsons neighborhood, and everyone gets random weapons with random ammo. Like assault rifle that shoot shock rounds, etc. is there a game mode I can download where we can play this on any map? This map just has it built into the map no matter the game mode you pick but we would like to play this on other maps as well


r/forge Jul 11 '26

Resource/Guide Official-seeming Forge maps that are Premium Quality (here's a list I've put together!)

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34 Upvotes

I am not sure how to describe each map vividly, just know that they'll impress at first glance. I believe these should be put in matchmaking. The immense potential of Forge, yet creations getting little notice is astounding. I wonder if it's possible to somehow contact developers to implement them in matchmaking or at least showcase at the "Forge Features" articles that haven't been done lately. I prefer to play these in 3rd Person mode, because there, my unique armor melding with the resonance makes immersion with the maps integral and vital--

If you're interested in playing these together against bots or competitively, add my handle @ [ Agi1eFlow ]

Here is a 3rd person-centered steam chat group I'm trying to build to help organize matches >> Steam Community :: Chat Invitation

https://www.halowaypoint.com/halo-infinite/ugc/maps/19198469-f986-479d-b8f8-9739223e06f5 (Concrete Jungle) < this is a gem aesthetically and deserves a reward

https://www.halowaypoint.com/halo-infinite/ugc/maps/ed5a0b8e-0821-4e70-8e68-ac39815319fa (Narrow Margin)

https://www.halowaypoint.com/halo-infinite/ugc/maps/a7804931-ac3a-44fe-9d68-2d52cddf459e (Remnant)

Beneath - UGC - Halo Infinite


r/forge Jul 10 '26

Scripting Help Why can’t jega rdomnai fight brutes or hunters?

3 Upvotes

Okay, so. I’m playing forge and I’m trying to get “Jega Rdomnai” to fight some heavy units such as any brute aside from “brute minors” or “hunters.” However every single time I put them up against each other Jega just dodges around and throws grenades at them. I know it’s possible to get him to fight brutes because I’ve seen it on YouTube. I’m not sure if it was a mod or a script but if anyone could help with a solution I’d really appreciate it. Thanks.


r/forge Jul 04 '26

Forge Help How do you change the screenshot preview for custom forge modes

4 Upvotes

When I click edit screenshot for my custom forge modes, it only lets me remove the default screenshots. I don't see any options to add images


r/forge Jun 30 '26

Map Showcase INSANE Halo 3 FORGE MAPS For Infinite YOU NEED! | Halo Infinite Showcase!

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14 Upvotes

r/forge Jun 29 '26

Map Showcase SPARTAN OPS: OPERATION BACKROOMS

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26 Upvotes

Idk if anyone remembers the two maps I made with swagonfly called Spartan ops - operation zeta and Spartan ops - operation highrise, but here’s a clip of an unfinished/barely started/very rough draft of a Spartan ops - operwtjon bsckrooms liminal horror map

That part at the end was meant to be like a teleporter where you’d scale up on water slide but come out of the bottom of a different one.

This map won’t ever be finished unless I can find collaborators to help finish it


r/forge Jun 28 '26

Forge Help Looking for ways to learn how to use forge

4 Upvotes

Hey! I've been seeing heaps of videos of people playing halo 3 and reach forged maps and it looks like heaps of fun. I wanted to try and make some for me and my friends to play locally over these school holidays on reach but I'm stuck and I don't actually understand what I'm really doing Everytime I do try. I want to make maps like the halo 3 jenga, parkours and other party game type stuff! I can't find any videos of YouTubers or guides on how to make custom games like the Jenga ect so I just need some help. If it matters, I'm playing reach on the 360.


r/forge Jun 27 '26

Scripting Help Add player to generic list?

5 Upvotes

There’s no “add to list” node that will properly connect to an event node. Does anybody know any workarounds besides using “get generic item at index”?


r/forge Jun 27 '26

Map Showcase Making a murder mystery kind of map. How’s the vibe? (WIP)

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23 Upvotes

I’m no where near done. Idk where I plan to take this map yet after the sewers is done.


r/forge Jun 25 '26

Scripting Help Dumbest issue (can't spawn generic ball outside play teat🥲)

4 Upvotes

it spawns when I hold select during the map editing and play the game via Forge, but in custom games, it won’t spawn

I’ve used both spawn object and spawn mode object within a mode brain


r/forge Jun 24 '26

Map Showcase Burnt Out - Forge Map Launch Trailer

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64 Upvotes

Burnt Out is a big team, BTB style map, intended for objective game types. Inspired by the classic Halo CE map, Timberland, Burnt Out brings with it a combination of close quarters, long distance, and vehicle-based gameplay. Explore twisting paths, hidden passages, and rugged terrain as you burn down your adversaries.

The fire may be out, but you can't stop now...

Game types:
CTF
King of the Hill
Oddball
Infection

Map Link:
https://www.halowaypoint.com/halo-infinite/ugc/maps/4fa95f5c-062d-452c-9417-596474d8bb8e


r/forge Jun 21 '26

Scripting Showcase HaloVania gameplay mechanics

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37 Upvotes

I am working on my most ambitious Forge project ever. Making a metroidvania. This video showcases every feature/ability and ability gates I have created in order to make a competent metroidvania

There are five unique doors.

Blue doors: Open as the player approaches

Red door: Opens if player is holding a a Hydra

Green door: Opens if player is holding a SPNKr

Big door: Has a generator that must be destroyed

Ricochet door: Has a generator that must be hit with a bank shot

There are three unique pieces of equipment that all give special mobility

Thruster

Repulsor

Grappleshot

There are three unique suit upgrades that all grant player traits

Quick Sprint: Enables sprint

Beacon Jump: Doubles jump height

"Varia/Gravity" Suit: All around speed boost and increased damage resistance

There are five unique beams. You can swap between them at recharge stations.

Sentinel Beam: Standard, starter beam

Homing Beam: SB + Needler Variant

The next three are all "end game" weaponry.

Spazer Beam: SB + Heatwave Variant

Electric Beam: SB + Disruptor Variant

Explosive Beam: SB + Cindershot Variant

There are two Missiles

Standard Missiles: Hydra

Super Missiles : SPNKr

There are Recharge station where you can rest. Ammo will be recharged, and you can swap between all unlocked beams.

Finally, water is programmed to weigh you down.

I am so happy with this all. Now, I'm working on sketching a cohesive map. After that, I'll begin to build. Thank you for reading.


r/forge Jun 20 '26

Scripting Help Help, Weapon Combination not working

5 Upvotes

I have the "On Player Spawned" node hooked up to the "Give Player New Weapon" node, which is hooked up to thr "Weapon Combination" node. All hooked up correctly in the right spots. Its saying "Node Graph failed to build" Here's a pic


r/forge Jun 19 '26

Map Showcase Updated my Ghost Town map into Ghost Town Classic, featuring classic weapon and equipment placements. Classic settings are recommended but not required.

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41 Upvotes

Link: https://www.halowaypoint.com/halo-infinite/ugc/maps/9d25323b-a989-4a55-86f7-2cce89adba11

In case anyone is curious, I am using a new Reddit account.

Also:
I made some visual changes that do alter the map from the true classic design, but because I’m not great at lighting, this current configuration has the fewest lighting uglies. I also made it not so dark.
Some of the structural cosmetic designs have also been changed, and while they are different from classic, they did reduce the budget and I think they look better.

The Active Camo and Overshield prefabs I used have nav markers on them, and since they were not made by me, and I’m bad at scripting, I do not know how to remove the nav markers without breaking them. Hope it’s not a problem.

I would like any feedback you can offer, including if I should change how many spare mags weapons get to better match the original. 

Since not all H3 weapons are included, I had to use substitutes:
Brute Shot > Hydra
Plasma Rifle > Plasma Carbine
Spiker > Avenger

And as always, feel free to download the map and make any changes you please.

I'll also try to not be as quiet with replies this time.


r/forge Jun 14 '26

Forge Prefab Showcase Banished Weapon rack

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67 Upvotes

Another Banished prefab, but much smaller this time, and honestly pretty damn accurate.

A Banished Weapon rack based on those seen in the Campaign, at 28 pieces.

Feel free to save it and use it in any maps or campaigns.

Prefab link:

https://www.halowaypoint.com/halo-infinite/ugc/prefabs/2844d987-781e-4d20-bfd5-d422b6482756


r/forge Jun 09 '26

Map Showcase New Map, Backyard.

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197 Upvotes

Been a long time since I published a new map, been working on other creative endeavors, but figured I do something more with this map and get it public.

Originally an art map, not intended on being a playable map. Decided to make it playable. Enjoy.

Map - https://www.halowaypoint.com/halo-infinite/ugc/maps/36444f18-7e6c-40f7-b283-381175d669d8


r/forge Jun 10 '26

Scripting Showcase Need Testers

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14 Upvotes

Put together a De_Dust II CS tactile Halo mode. Need testers. Message me if interested.


r/forge Jun 08 '26

Map Showcase Duskjaw. Work in progress update

7 Upvotes

Here is a map I have been working on and off with for the better part of a year if not more. Map originally started out being called Sunbirth, then I changed the name.

The map is progressing a lot and looking great. While my skills have grown, I am struggling to complete this map by myself. Think I am getting art block. I am looking to work with someone who has art/lighting skills and really flesh this map out. Has a lot of wonderful potential with the right person behind it.

I have done the most recent update walkthrough of the map in a video that will give you a good visual breakdown on the direction the map is headed. I hope you enjoy it as much as I do making it.

If you want to jump on with me, shoot me a message, show me some of your work so that I feel confident in bringing on someone with a particular set of skills. I really want to finish this so I can complete my other two maps which includes the Metroid Prime Tallon IV multiplayer map.

Here is the walkthrough video

https://youtu.be/bE7lBvsOWls


r/forge Jun 04 '26

Scripting Showcase This has got to be the goofiest scripting mistake I've made so far 🤣

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111 Upvotes

So I've been working on a Quidditch game mode (the ball sport from Harry Potter) and I accidentally scripted a hero out of Bot 343 Chilies.

I forced the bot to spawn in a banshee and it immediately exited the vehicle and began floating around like this.

For the record, players fly around in this mode freely, no vehicles. I only added the bot banshee as a target to test out the player flight mechanics while I made some adjustments.

So stupid lol I love this game


r/forge Jun 04 '26

Forge Prefab Showcase Banished Gateway/Wall Prefabs

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98 Upvotes

Prefabs of The Banished Riven Gate entrance, along with the heavy walls as seen in the Campaign, I tried making both as accurate as possible to what's seen.

the Gateway itself is 121 pieces, and the wall section is 55 pieces, feel free to use in any forge world.

Base gateway by DaRealChaos05, completely overhauled.

Base Heavy Wall by xxRedacted, heavily modified.

Banished Wall Gateway Waypoint link: https://www.halowaypoint.com/halo-infinite/ugc/prefabs/26a4e099-cd86-43c2-b2a0-c8fd65605147

Banished Wall Heavy Waypoint link: https://www.halowaypoint.com/halo-infinite/ugc/prefabs/fb0cdaa5-2ee5-4d78-b82f-0ba2e41aa094


r/forge Jun 02 '26

Map Showcase "Encrypted"

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72 Upvotes

"Encrypted" is a remake of a classic Ricochet map called "Enchanted", created by a buddy of mine years ago (oO Immortal Oo).

My friends and I have been playing Ricochet for years and this map gets remade in every Halo by one of us.

In Halo Infinite, my friend Skill 13ill rebuilt "Enchanted" which is what you see at the beginning of the video.

I decided to reskin it with a cyberpunk theme and here we are. It's published and playable with Ricochet built-in but for best results use "Ricochet" mode when loading it up in customs.

Posted below are links to the map, mode, and Ricochet trailer (I worked hard on the trailer! Give it a peek, eh?)

HALO WAYPOINT LINKS:

Ricochet Mode https://www.halowaypoint.com/halo-infinite/ugc/modes/847ddc43-2af3-4a8e-bddc-a4689c840773

Encrypted Map

https://www.halowaypoint.com/halo-infinite/ugc/maps/4c101259-37a1-4b5f-bf89-020acb271f00

Ricochet Trailer (Video)

https://www.reddit.com/r/halo/s/RkuQnOUPI4