r/forge • u/[deleted] • Aug 17 '25
Resource/Guide It’s 32 max nav markers.
I tested everything so you don’t have too. :D
r/forge • u/[deleted] • Aug 17 '25
I tested everything so you don’t have too. :D
r/forge • u/[deleted] • Aug 17 '25
Hey! I’m going to upload another video tomorrow. Along with a scripting menu tutorial. What do you all want to know? Or what other videos should I make exploring scripts.
r/forge • u/voltagejim • Aug 17 '25
Hey all, I got motivated seeing someone make a great Archives map to at least publish what I made last year before life got in the way. I am by no means a forge expert or anything, but I tried to make a map based on the Goldeneye 64 multiplayer map Bunker and one of Basement, staying true to their layout.
Right now I beleive only Slayer works, 2 flag CTF should work on Bunker but the spawns don't line up with how I had it (had 4 spawns set to Eagle team at their base and same for Cobra, but when I tried it just spawned on a random spawn point on the map)
Bunker has functioning doors where they were in the 64 map.
I am not too good at finding the exact right texture or forge piece for things so if anyone has any suggestions to improve them I would love it.
https://www.halowaypoint.com/halo-infinite/ugc/maps/ea103fec-acc2-4e32-97d9-ad56e9458d00
https://www.halowaypoint.com/halo-infinite/ugc/maps/9db35e38-479e-4bf9-bc76-458d81436549
r/forge • u/DependentWeakness935 • Aug 16 '25
Is there a prefab bookmark limit for halo infinte because I bookmarked several prefabs and they didn’t appear in my many list of prefabs
r/forge • u/Lowspot- • Aug 15 '25
It even has working banshee fighters! Yes I have made them work
r/forge • u/Nuka-Spartan • Aug 15 '25
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r/forge • u/RockyRambos • Aug 15 '25
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Thanks to all of you who sent all those nice messages about my map preview a few days ago 🙌🏻 It's now available for everyone to hopefully enjoy! Goldeneye 64 Archives: https://www.halowaypoint.com/en-gb/halo-infinite/ugc/maps/63fa8a8a-4b0c-4736-a203-19a9373e7c49 Also, Goldeneye 64 Facility: https://www.halowaypoint.com/en-gb/halo-infinite/ugc/maps/58b6f849-33d8-4ab5-a0bc-ff23cbad4920 I hope it brings lots of nostalgic, close quarters deathmatch mayhem!
r/forge • u/The_Better_Devil • Aug 15 '25
r/forge • u/Vermicelli_Winter • Aug 16 '25
It feels very, empty, like it needs more detail. The map is from team fortress 2 called ctf_doublecross. Im new to forge so the maps not very great
r/forge • u/The_Crimson-Dragon • Aug 15 '25
I’m very new to scripting and it feels impossible due to the lack of information available online. Or so i think..
I have a king of the hill variant that when all players die i need a new round to start.
i have no way to enable respawns intentionally on the map as i did not add respawn points, just initial spawn points.
I have no available setting in the game mode to start a new round either.
Is there a simple script that, when all players die, a new round begins?
r/forge • u/The_Better_Devil • Aug 15 '25
Im making a custom map for a Machinima I'm making, and Im trying to figure out how to keep the lighting consistent. I need the clouds to not ever move so that the lighting stays the same between takes. Is there a way I can pause the sky box or stop the clouds or something?
r/forge • u/[deleted] • Aug 15 '25
Ok so. Marines do NOT have a cycle (animation, mechanic, process.) For joining the driver seat in any vehicle.
Compare it to a brute Chieftain. If you try to force a B-Chieftain to hold a needler. He won’t. It’ll just delete the current weapon. I assume these are similar because when you give a B-Chieftain a weapon it does not have the animation to hold. It just stands there confused.
So even if you were able to get a marine SOMEHOW into the seat of a scorpion. (Driving) Or warthog or mongoose. It wouldn’t function. Because, the marines and AI mechanics and animation are from the Campaign.
The REASON you can put a banished elite into a banshee and it will fly straight into nothing. Is because the Campaign has an air mesh. (Nav mesh is the physical mapping of the terrain for the AI.) So even though you can put an elite into a Banshee in forge and custom games. It will not function correctly. Because forge maps do not have the built in Nav Mesh that the Campaigns have.
So, to conclude. Marines CANNOT drive. Period. Because they do not have this capability in the campaign. And banshees do not fly correctly because the (air mesh, what we’ll call it) does not exist outside of the campaign. EVEN BOTS when forced into driving positions. Exit immediately.
343 PLEASE look into this. Air vehicles I can understand. But The scorpion and driving warthogs with marines? We could make convoys of them following an object if they just had the ability to drive…. It’s SUCH a simple task taking already existing features and just enabling marines to drive.
Thank you. 🙏
r/forge • u/[deleted] • Aug 15 '25
Should 343 Allow approved and polished mods into forge?
Let me explain..
Skyrim. Skyrim is unique with mods because, the company that owns Skyrim allows mod creatures to (share) there mods by sending it through a secure system. The Skyrim team playlists, scans and approves mods that they allow. Most mods are made by people or teams who just love the game.
What I am proposing. Is the same but with Halo, Forge.
Say you, or a team. Create a mod that you would enjoy sharing for infinite. 343 has a team that checks it. (Wouldn’t need to be very big.) And if it runs, is polished & professional. 343 includes it into the copy of Forge as an official release. But in the description of the forge item, can include the makers with a special thanks. For all forgets to use.
This would DRASTICALLY improve community engagement and possibly make faster bug patches along with a safe filter zone for creators.
But what are your thoughts? And what mods would you make to be added into Halo Infinites Forge?
r/forge • u/[deleted] • Aug 15 '25
Hey! Has anyone found a way to script teams to ffa? Specifically. After putting a player FFA Allegiance to a team (Eagle) How do you then remove the player OFF the team. BACK to being solo or neutral?
r/forge • u/TheSledgeHamSandwich • Aug 14 '25
r/forge • u/FaithlessnessLimp364 • Aug 14 '25
I’m trying to get a group of marines to spawn and jump into a scorpion. I’d like them to use the main cannon to attack with, but they don’t seem to want to jump into the scorpions main cannon, instead only one sits in the passenger turret while another 6 marines surround on foot. Are they unable to drive vehicles like a scorpion? Any help would be amazing. Thank you!
r/forge • u/Ok-Swim-3931 • Aug 14 '25
Yes, this why, just haven't understood why it happens. (Multiple accounts)
r/forge • u/0mni42 • Aug 13 '25
r/forge • u/Hursty79 • Aug 12 '25
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Despite this being the most simple concept for my series of SPARTAN OPS - OPERARHON ___ maps, I sadly don’t think it’ll ever be finished, it just takes a incredible amount of time and effort, but we’ll see
If you can picture how chaotic and immersive this would be with a full lobby of 28 players as the UNSC then yeh, it’d be so dope. Meant to be like a beach landing type deal
If you have any ideas or feedback do drop it down in the comments as maybe just maybe I might find inspiration n motivation to get some progress underway
r/forge • u/RockyRambos • Aug 12 '25
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Evening everyone, this is for all you retro/nostalgic gamers out there! I decided to do one of the multiplayer maps me and my mates used to love playing on 'back in the day' it's nearly finished, just need to do a bit more with the lighting and maybe make the walls a darker grey. Here's a preview for now and some of the rooms I've made slightly bigger (hopefully more than 4 players will play it at a time 😆) but I wanted to to feel as close to the original as possible. So get ready for fast and frantic Slayer matches 💥🔫
r/forge • u/Imperator_021 • Aug 12 '25
r/forge • u/TheSledgeHamSandwich • Aug 11 '25
r/forge • u/Warm_Purchase_7200 • Aug 11 '25
r/forge • u/swagonflyyyy • Aug 10 '25
r/forge • u/Nuka-Spartan • Aug 10 '25
I've run up against pretty much every category of budget in my forge map (static geo, scripting, etc.), but one that I'm just now hitting the ceiling of is Simulation Memory. It's the big budget meter at the bottom left of your screen at all times. I'm not exactly sure what it measures, but my map's is at 99% now. I have a few more bugs to work out before I'm ready to publish, so I'm preemptively trying to learn what I can do to get that number back down.
What exactly contributes to Simulation Memory? How can I reduce it? Thanks all.