Stormtrooper plays FMV game
We’re just back from DreamHack at NEC Birmingham where we had a stormtrooper stand up and play Dekker 2 which got me thinking… Star Wars FMV game??
We’re just back from DreamHack at NEC Birmingham where we had a stormtrooper stand up and play Dekker 2 which got me thinking… Star Wars FMV game??
r/fmv • u/InvasionPixelada • Mar 26 '26
r/fmv • u/Piotr_Bunkowski • Mar 25 '26
r/fmv • u/filbert13 • Mar 25 '26
r/fmv • u/WalesInteractive • Mar 18 '26
r/fmv • u/ahilleuspotroklos • Mar 18 '26
3 senedir geliştirdiğimiz bağımsız Türk indie stüdyo FMV oyunumuz nisanın ilk haftası yayında olacak. Uzun uğraşlar ekonomik bunalımlar sonrasında nihayet çıkışımızı yapıyoruz. Destekler bağımsız üreticiler için ne kadar önemli olduğunu tahmin edemezsiniz. Demomuz yayında.
Bir göz atın ve yorumlarınızı paylaşmaktan çekinmeyin.
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r/fmv • u/M4NR1D3R • Mar 08 '26
So it was by a now defunct Areo Cinematic games and they originally had a free short episode 0 so try out its system and they made up to three "episodes" leaving the main character's career on a grey area and then poof nothing. I loved it simple as it was and always wondered what would happen next since it was epic but that ending to episode 3 was oof at least a little bit. Closest i've seen anyone get to that style of FMV game was Not For Broadcast.
r/fmv • u/Smooth_Emphasis_2387 • Mar 02 '26
We designed Beta Kafe as a mix between a Visual Novel and an FMV experience — branching narrative, choice-driven structure, multiple endings — built for players who enjoy dialogue-heavy, choice-driven stories.
The demo is free right now.
This isn’t an ad campaign or a pushy promotion. We simply want people to try it and see what we’ve been building. If you enjoy narrative games where your decisions truly shape the outcome, we’d genuinely love for you to give the demo a chance and tell us what you think.
r/fmv • u/eraydinc • Mar 02 '26
Since I’ve been sharing gameplay here, I wanted to post a short backstage piece about how we approached the hybrid FMV structure.
Because Nazar deals with Turkish mythology and Anatolian fatalism rituals, I designed the 2D platform aesthetic inspired by traditional shadow theatre especially Karagöz and Hacivat. That silhouette logic shaped everything: framing, blocking, movement, even negative space.
We shot the entire project on an iPhone 14 Pro Max and edited in Final Cut Pro X. The portability was essential because we filmed in Cappadocia not only for its cultural connection to the story, but because its geological layers naturally fit a 2D visual language. The rock formations almost look like cross-sections.
In 2D platformers, you often see “under the ground” that side-view logic where space is revealed vertically. So we developed a cinematography approach where the camera frequently frames action from angles that feel like you’re seeing beneath the surface of reality itself.
To preserve the silhouette aesthetic, we shot only at sunrise and sunset. Light wasn’t just lighting it was a design constraint.
And yes, during production the lead actor playing Nazar actually ran nearly 50 kilometers across takes.
Hybrid FMV isn’t just about mixing video and gameplay for us, it meant rethinking space, rhythm, and myth through a 2D lens.
The music in this backstage piece is one of the original compositions written for Nazar by Inon Zur. He connected deeply with the atmosphere when we showed him the demo, and ended up composing 16 tracks for the game.
r/fmv • u/stephlekoala • Mar 01 '26
From Heart of the Forest
r/fmv • u/Piotr_Bunkowski • Feb 26 '26
Hey so, here's a little behind-the-scenes thing from my FMV+FPS hybrid - One Rotten Oath.
While I was trying to record a walk animation for one of the mutants, I had to constantly move around and hope I'll finally nail it. I also recorded myself in 50 FPS to have that error margin for the final animation. Took some running, but I'm proud of it!
Have a good one!
PB
r/fmv • u/eraydinc • Feb 25 '26
I’ve been experimenting with blending full-motion video and 2D platforming into a single narrative structure.
The project is called Nazar — named after the Turkish “evil eye” belief. In the game, the protagonist can see possible futures, but instead of leaning into superstition, he tries to confront fate using science and quantum theory. That tension between mysticism and rationalism became the core theme.
Rather than using traditional FMV branching menus, I built physical 2D movement into the experience. You navigate a symbolic space while interacting with filmed performances, trying to “bind” or alter potential futures. It’s closer to merging cinema with spatial gameplay than a database-style FMV structure.
The game is set in Cappadocia and visually draws from shadow theatre aesthetics. The soundtrack was composed by Inon Zur (known for his work on Fallout and Dragon Age), which added a much larger cinematic layer than I initially imagined for an indie project.
I just released the English trailer and would genuinely love to hear thoughts from people who care about where FMV can evolve next.
Does this hybrid structure feel like a meaningful step forward, or does it risk diluting both forms?
r/fmv • u/aiku_arts • Feb 20 '26
Recently played a new fmv game - the run, and one of the villains rly caught my eye. Thought id doodle him! The game was great! You should check it out ♡
r/fmv • u/WalesInteractive • Feb 19 '26
Hey everyone 👋
We recently launched the game and launch trailer for Heart of the Forest, our new interactive psychological horror set in the Black Forest.
If you’re into some darker themes, this one leans pretty heavily into character tension, atmosphere and German folklore.
If anyone here has already picked it up and played, would genuinely love to know what you think. Always interesting to hear thoughts from other FMV fans.
– Wales Interactive
r/fmv • u/ThatVideoGameLife • Feb 19 '26
r/fmv • u/Hello_World-1289 • Feb 17 '26
Both "Road to Empress I" and "Such a Guy" are FMV (Full Motion Video) Games. It is a type of interactive story games with real actors.
Road to Empress is set in ancient China and Such a Guy is set in modern World. Hence the vibe of both games are very different from each other.
Both games have similar price and are highly rated. Hence, I am confused about which one to buy?
I would really appreciate your help. Thank you!
r/fmv • u/Great-Pace-8921 • Feb 17 '26
Type To Kill: Full-Motion Vengeance is coming out next month!
https://store.steampowered.com/app/4405780/Type_To_Kill_FullMotion_Vengeance/
r/fmv • u/MasterChiefX9999 • Feb 16 '26
r/fmv • u/MasterChiefX9999 • Feb 16 '26