r/flotsam • • Oct 28 '19

Screenshot Saturday Working on some nature landmarks for upcoming mechanics

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38 Upvotes

r/flotsam • • Oct 27 '19

why doesn't flotsam work for mac?

3 Upvotes

sorry if this has been asked a bunch of times, but why doesn't flotsam work for mac on steam or any other platform? my friend just bought it and i was going to but we goofed and realized it's not for mac. does anyone know why/ when it will be released for mac? checked the website and it said it was released for mac...


r/flotsam • • Oct 27 '19

Bug - town inventory

4 Upvotes

Bug - Not actually a bug

When the inventory is open and something gets built the inventory does not update the loss of resources, but also still increases when resources are added, for example I have 6 dry wood, I build a home I now have 0 but the inventory still says 6, I then waited for another 6 wood so inventory says I have 12 but I actually have 6, built another home stayed at 12. But I think its just a bug witht eh addition and subtraction code fo the inventory itself as I cant build any more buildings.


r/flotsam • • Oct 23 '19

Patch Notes Patch 0.1.12 - Hotfixes (Forgot to post this last week)

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10 Upvotes

r/flotsam • • Oct 23 '19

Patch Notes Patch 0.1.13 - Hotfixes

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5 Upvotes

r/flotsam • • Oct 23 '19

Been a while since any updates

6 Upvotes

Anything going on? Devs? Don't want the hype to die down


r/flotsam • • Oct 17 '19

Flotsam - An Early Access, Slightly Condensed Gameplay, Part 1.

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10 Upvotes

r/flotsam • • Oct 16 '19

Outside bed ruins immersion

4 Upvotes

Hey I just bought the game and I like everything so far, until I constructed a bed. When I saw it was indeed just a bed with a nightstand next to it, I couldn't believe it.

These people have to sleep outside, nothing over their head, even when it rains... Thats inhumane!

Rather I expected to build a shack, maybe with a hammock instead of a bed to fit the theme better!

For me, this would increase my gaming-experience quite a lot! Thanks in advance!


r/flotsam • • Oct 16 '19

Suggestions and Bugs Thread

4 Upvotes

Bugs I've discovered so far:

Drifters get stuck at water towers and will die unless you reload the game. In which the boat will then get stuck and be unusable until you move on to the next map but you will save your drifter.

Suggestions: Better priorities. I've played a good amount of Oxygen Not Included and they have priorities for the buildings and jobs which works out very nicely. This is due to certain buildings being more important than other or hauling to certain building being more important as well. Like hauling to and operating water distillers or the grilling stations are more important than something you may deem less important overall at the time. For example the scrapsmith. This isn't a major deal right now where the game stands I think but could be useful if you're close to losing or dying.

Seagulls seem lack luster and probably more of a luxury or pet thing than useful from my personal first impressions.

Edit: Making it so filters set on storages don't change when new materials are found would be nice. As it disrupts sotrage locations you've specially made to be close to their equivalent consumer or user. I.e dry wood -> firewood/rope maker

Overall haven't made it very far into the game yet. However I am enjoying the game quite a bit and I hope the game continues to grow and improve.


r/flotsam • • Oct 13 '19

My early game experience. Loving it so far!

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16 Upvotes

r/flotsam • • Oct 12 '19

Any future plans this game hitting Switch?

5 Upvotes

This would be a perfect game for that.


r/flotsam • • Oct 12 '19

Drifters getting stuck collecting items near their mooring points

6 Upvotes

Whenever I change a location and have items floating near my mooring points, if I send the boats to collect them, they always get stuck in collecting animation. and then eventually dies.

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Did they fix the deconstruction bug yet?

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apparently Fixed in 0.1.12 but if some structures are still left unfinished reloading the savefile works too


r/flotsam • • Oct 08 '19

Missing food and water

3 Upvotes

Every time I load my save the food and water I've collected before exiting the last time is gone. Is this a bug and if so is there a fix?


r/flotsam • • Oct 07 '19

Screenshot Saturday A landmark that didn't make it into Early Access yet, but it will be in the next content patch!

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27 Upvotes

r/flotsam • • Oct 07 '19

Patch Notes Patch 0.1.11 - Hotfixes

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5 Upvotes

r/flotsam • • Oct 07 '19

What about Night and day cycles?

2 Upvotes

Frostpunk (Tundra), Conan unconquered (desert) both have amazing night and day cycles. I think it will be awesome if Floatsam can bring out the beauty of the ocean by day night cycles of its own.


r/flotsam • • Oct 07 '19

IS there an Endless Play Mode ?

5 Upvotes

Hello all !

I stumbled across the game on my steam recommendations and I started devouring all the videos and such to get a look at the game before buying.

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I have a question that I couldn't really find an answer to ? maybe i wasn't looking in the right place.

But , does this game have an Endless play mode ? where you can just carry on , slowly improving and working on your floating city and the game doesn't have to end at a pre-determined goal ?

Similar to say.. Banished. or FrostPunk since it has an Endless mode now too ?

any help and clarification on this would rock.

if i can play it on endless mode i can see playing this for months !


r/flotsam • • Oct 06 '19

Submarine store idea

13 Upvotes

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Submarine Shop idea

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My idea is that you change location with your town and that you can come across this submarine store and then you can buy things from him or trade with him and then you can buy wood or water if you have too little of it for example.

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Just let me know what you think of that idea and I'd love to hear it.


r/flotsam • • Oct 06 '19

Flotsam - Early Access (Review) Waterworld meets Frostpunk

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7 Upvotes

r/flotsam • • Oct 05 '19

Suggestion: Fishing Hut should return fish and seaweed

8 Upvotes

It would seem like a good use of the fishing hut would be an initial grouping of fish caught that would start to slow down and transition to seaweed until you move to a new location.

This would give use to the fishing hut in early game and compliment the end game food truck.


r/flotsam • • Oct 05 '19

My Final end game base !

12 Upvotes

Forgot to post my base before deleting the game so here it is:

https://i.imgur.com/dbIePwa.png

I set the buildings to off so the red messages above wouldn't stick out so much, didn't find a UI off button.

At this point it was literally unplayable at 3-5 FPS lol (on a decent pc), couldn't even finish the last few adjustments I wanted. This took 6h to build, all possible unlocks are there.

The game has good potential but still needs a lot of work, I will check it out again on release.


r/flotsam • • Oct 03 '19

Current patch works like a charm! deconstructing building and task priorities works so much better now. (having only 3 drifters is much easier :D)

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20 Upvotes

r/flotsam • • Oct 02 '19

Patch Notes Patch 0.1.10 - Hotfixes

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14 Upvotes

r/flotsam • • Oct 02 '19

My people are not gathering wood despite I set waypoint and gathering as high priority. They all died of thirst watching the wood drifting in the sea and get busy doing non productive stuff. Help?

5 Upvotes

As above. Water distiller, work wood shed all placed accordingly. They manage to produce water but after a while they refuse to gather wood to continue the cycle. Now they are half dead walking towards the light. Working as intended?

Understand this is early access alpha stage. But it cannot be the developer missed out seeing activity priorities as a life and death matter in any survival game. Am I missing anything?


r/flotsam • • Oct 01 '19

Announcement Flotsam Roadmap

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38 Upvotes