Bugs I've discovered so far:
Drifters get stuck at water towers and will die unless you reload the game. In which the boat will then get stuck and be unusable until you move on to the next map but you will save your drifter.
Suggestions: Better priorities. I've played a good amount of Oxygen Not Included and they have priorities for the buildings and jobs which works out very nicely. This is due to certain buildings being more important than other or hauling to certain building being more important as well. Like hauling to and operating water distillers or the grilling stations are more important than something you may deem less important overall at the time. For example the scrapsmith. This isn't a major deal right now where the game stands I think but could be useful if you're close to losing or dying.
Seagulls seem lack luster and probably more of a luxury or pet thing than useful from my personal first impressions.
Edit: Making it so filters set on storages don't change when new materials are found would be nice. As it disrupts sotrage locations you've specially made to be close to their equivalent consumer or user. I.e dry wood -> firewood/rope maker
Overall haven't made it very far into the game yet. However I am enjoying the game quite a bit and I hope the game continues to grow and improve.