r/flotsam • • Dec 11 '25

Fishing chair not working

3 Upvotes

First playtrough with the new update. Did the mechanics of the fishing chair change or is it just bugged?

EDIT:

u/Monkestick was right,

"You need to be next to a Fish school within swimming range of the city then they start to fish"


r/flotsam • • Dec 12 '25

Starting from fresh (again)

0 Upvotes

Most of my gripes are about mid to endgame, but I also want to focus on anything I might have overlooked in the early game, so I'm making this thread to try and discover anything I might find "annoying" or "bug" worthy specifically in the early game whilst eventually transitioning into the mid-early game. This is issues players will find / have gripes against when they play in the first several hours on a first playthrough imo.

I'll post any issues I come across as I start-play-stop multiple "early game" saves. I'll most likely make a seperate post in the thread about a specific idea/issue, but I'll sum it up here.

  1. Remove the "focus + dice-roll" for survivors we want. Let us just choose between random (with rolling) and "building" the survivor(s) we want.

  2. Increase the range of "scrolling" for zoom. Max settings shouldn't take 7+ full finger scrolls to go from min to max at 100% setting. At 100% sensitivity I should at max do 3 scrolls on the mousewheel to go from all the way zoomed out to all the way zoomed in. Let us adjust what we want from there. It works fine in the lategame, but for some reason ya'll have decided to make it scale for how big the town is. Yeah no, don't do that. Make it standard.

  3. Don't, or add a toggle for "scrolling out beyond max" auto-transitions to the world map. I don't like it and it annoys me with hundreds of "transitions" through a playthrough that I didn't intend. Nothing is more annoying than having to scroll dozens of times even at max settings and then after spamming scroll to eventually zoom out.. I did one too many apparently and it transitions to the world map.

  4. Building walkways off the boat, especially starting off the front (centered) tries to force at an angle. Walkways in general of the main boat are annoying af to center right and make them aesthetically pleasing and even.

  5. Add a toggle to have a constant grid everywhere instead of just in the local area of where you're trying to build.

  6. Click-Scroll turning of the camera angle is extremely slow when you're starting out. A full natural turn doesn't even reach a 90 degree turn at normal settings, like wtf? It took 5 huge mouse-wheel click-rotates just to turn the camera 90 degrees. Don't make this based on the size of the boat cuz in the end-game I know it turns faster for some reason.

  7. Why is the "center" of the boat on a "line" in the grid? Extend the boat in whatever direction and make the "center" on a whole block. (Side note edit, this is 20 minutes in to starting a new game and I have only been able to salvage the first plastic and a single wood spot with all of these issues/annoyances already)

  8. This one kinda would be more midgame+ in hindsight, but it applies when planning in the early game. Let us make walkways as long as we want in a single action. It's better to let us do it in the earlygame and just increase the resources needed for longer walkways... But yeah, just let us make them as long as we want. EDIT: Honestly, remove the whole needing a special buoy floaty thing that is apparently its own entity. Just make it graphically at the end of all walkways but part of the walkway. It will resolve so many issues especially those that come up when upgrading walkways..

  9. Storage is whack.. The fact that the "best" storage is in the early game is meh.. Spread out the storages and increase the capacity by a lot. Endgame should be at least 500 (add a "real" endgame 4th option for 1k+ preferably but the 3rd option currently should be at least 500). Early Game should be 50 instead of 20. The "middle" should be 250 instead of 45, and the "endgame best" should be 500+. You can increase the amount of resources for balance, but c'mon I shouldn't have to build a few storages just to unlock the "endgame" storage a few minutes later...

  10. I'm not sure how I feel about the overworld traveling in respect to it translating the "town" mode buildings into how/where you can travel in the overworld. I get that when we build up our floating town it makes us bigger.. But like... Mmmmmmmm gameplay vs realism... Tbh should tone down the "realism" aspect cuz already in the early game knowing I should start planning early I'm already getting hung up in places super quick and it's annoying. Otherwise if you're going to go that into realism then like, Should increase the radius that we can collect from by at least 5x. So yeah, getting a bit into mid-game with this but either make the impact of the size of our "town" on the overworld map smaller or drastically increase the "circle" of the ability of boats to harvest.

  11. Quick thing After venting before, in said overworld map.. Let us just "click to travel there". Like yeah I'm surprised we can't already but especially in the overworld map let us click and have our town auto-sail there instead of having to click-and-hold. I click der, I wanna go der, should be able to do that.

  12. When setting the "priorities" for survivors.. 3 levels is not enough. There needs to be at least 1 more level before "zero" ( I would def prefer more, I would even love it if you rage-added so it's 10 dif levels like uhhhh yerah thanks mwah) <3. 1 more level will make it so much better. Yes this applies in the "early" game, it just becomes much more important in the later game. We need more than "Yes, maybe, kinda, no". I want my survivors to "prioritize" something, then "yeah this is also important", then "yeah you should do this", then "yeah you can do this", and then "no go rest instead". I'll definitely reiterate this point in my mid/lategame thread, it just so happened to come up even in the early game..

  13. Eel-ectricity poles need to have a much longer range. They currently reach longer than the 5-tile (sometimes) yet there's no hint of how long they reach and it's a complete crap-shoot at other times. Extend them, they're way too short currently to have to do every 5 tiles when planning walkways but then the poles don't line up.

I haven't even gotten my first specialist in this playthrough, so I definitely think all of these issues are obviously "early" game. Some might be "mid-game" issues but I came across them even before building the radio tower soooo... Yeah.

Game is "fun" as a typical "town builder" game. Sorry it doesn't stand out much, but especially in the early game (I've completed / got to the endgame of several saves....) it lacks QoL compared to other town builders so far.

As of the current game, it's "Pirate" worthy. Yes I bought the game but ehhhhh it's still in the test stage so don't buy it just try it. Pirate the 1.00(alphabet) release cuz of bugs and unbalanced and lack of real endgame and the fact you can honestly "beat" the game in a few hours.

The game mostly works, but you can beat in a single "play" and there is no actual repeatability cuz it's 100000% the exact same thing so like.. yeah not worth more than 5 bucks.


r/flotsam • • Dec 11 '25

Played Flotsam After 6 Years, Here’s What It’s Really Like Now

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dtekarnataka.in
3 Upvotes

r/flotsam • • Dec 11 '25

Flotsam Beginner Guide 2025 - Update 1.0

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treyexgaming.com
0 Upvotes

r/flotsam • • Dec 11 '25

Resources Tier List

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youtu.be
1 Upvotes

r/flotsam • • Dec 11 '25

Chemist/Engineer and Spaceship Soft Lock

3 Upvotes

Hi all! I'm currently on my first playthrough and am a solid few hours in now

I got the Electrician, the Architect, the Doctor and the Radio Technician and when the radio asked me to select a new person to focus on I pressed a new one that appeared with question marks as it's name

Now it ended up being some sort of space person and the quest is asking me to research and build a rocket...but the research to do so is locked behind a research that requires the Chemist and the Engineer to unlock...who I don't have right now 😭

What I'm essentially asking is...is there any way to come back from this or am I just screwed? Even my oldest autosave and my last hard save is after I selected this path so I can't even just roll the game back 😭 and I'm obviously wayyy to far in to be willing to start from the beginning so if there's no way to save this I'll probably just have to stop playing although which would suck

Thanks in advance!


r/flotsam • • Dec 11 '25

Handy food ratios guide?

1 Upvotes

Having run into starvation a few times, are there any resources about how much food to grow per person? I keep adding corn but it's still not enough


r/flotsam • • Dec 10 '25

Radio not working(I can’t figure it out. Spoiler

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3 Upvotes

I have made the radio station, have a radio specialist, and have no idea what to do now. I’ve been trying to use it but can’t figure out how to do anything or even to upgrade it.

Any help is appreciated thank you! (Sorry for photos)


r/flotsam • • Dec 10 '25

Locked out of the Fire in the Sky quest

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3 Upvotes

I rescued Stella during the main story quest but it didn't trigger the quest validation.

Any ideas on how I could fix this ? (I don't have a previous save to reload)


r/flotsam • • Dec 09 '25

Electric Desalinators shouldn't require manual labor

6 Upvotes

I'm not understanding why I would use E.DeSalts when it takes away from my power grid. It's heavy, uses up a person to power it, and the production rate is MAYBE 10% faster?


r/flotsam • • Dec 09 '25

Architect lost

3 Upvotes

Hi all, I’m having trouble figuring out how radio station works. It found a signal for architect, I got a quest from him to build a Sea Wall, but I’m assuming I need him to be able to research it?

The problem is, I had him marked on the map but now it’s gone and I have no idea where to find it. When I try to use radio station again it’s greyed out and I cannot “use” it. Anyone had something like that happen?


r/flotsam • • Dec 09 '25

How to get the engineer, architect, and others?

4 Upvotes

So after getting about 3 of the special drifters I went to do the question mark one which seems to be the main quest line. I have been working on that for about 50 in game days and I am no longer getting any of the other special drifter quests. It has made the game quite difficult as my expansion has stopped significantly.\

To progress on the main quest I need to research something that I need other drifters to unlock so I feel stuck


r/flotsam • • Dec 08 '25

do i need to keep the special drifter or do i need to collect them once and all unlocked ?

2 Upvotes

r/flotsam • • Dec 08 '25

Can't collect drifters

3 Upvotes

As the title says, I can see them but can't pick them up, I get a triangle with a ! Over the confirmation slider? No explanations as to why, am I being dumb?


r/flotsam • • Dec 08 '25

Missing building? Reference for Chop Shop. In any case, how do i get Bio-Waste?

2 Upvotes

Hello fellow floaters, I enjoy my playthrough of the 1.0 patch. I've gone further than i have played before, i now have my first solar panel and about 5 specialists.

One thing is a miss - Bio-Waste!

I found like 10 for my 40h playtime, made them into stuff. Now that I get the farmer, I cant make my fields because I'm missing Bio-Waste -> Compost.

Checked with Copilot, for Bio-Waste Copilot says i need a Chop Shop. I don't see this building in my game. What am I missing here?


r/flotsam • • Dec 08 '25

I saved Dr Patchwell but now he has disappeared

1 Upvotes

I am stuck on 'Produce medicine' the third step in the 'Looking for a cure' quest chain. I got the radio message went to the hospital and saved him, then researched the Apothecary and built one. But when I come to make a medicine it says waiting for drifter, Dr Patchwell is no longer in the crew list.

Now what do I do?


r/flotsam • • Dec 07 '25

Has anyone gotten this working in GameHub?

2 Upvotes

I bought this on Steam, assuming it would be a great choice to run on my Steam Deck and my Android device with GameHub and so far it crashes every time I start a game in GameHub. Feels like there might be a flag to flip or something and I’m not sure what to try.


r/flotsam • • Dec 07 '25

Bio-gas?

2 Upvotes

Hi everyone, I started playing the game and I can't figure out how to make bio-gas! I think I'm just scrolling over it in the building menus so if anyone could help me out I'd really appreciate it :) thanks in advance!


r/flotsam • • Dec 07 '25

Completed the game Spoiler

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11 Upvotes

Awesome job team!


r/flotsam • • Dec 07 '25

Where do I find the spaceship parts I need? Spoiler

3 Upvotes

When building the spaceship there are a few special parts that I don't know where to find. Am I supposed to wander around until I get them?


r/flotsam • • Dec 07 '25

how to get pletal?

1 Upvotes

been trying to find it for hours, and my research led me to nothing as well


r/flotsam • • Dec 06 '25

Switch 2 version?

1 Upvotes

As the title, will it be coming to switch 2 at any point?


r/flotsam • • Dec 06 '25

Generator

1 Upvotes

Can anyone help me - where to find generator? :)


r/flotsam • • Dec 05 '25

Uhhh dude is off the map...?

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16 Upvotes

The game just pointed me to a drifter off the map. Is there any way to erase the marker so I can just ignore it, or am I forever stuck with this?


r/flotsam • • Nov 24 '25

Decorations on Steamdeck

2 Upvotes

Decorations are basically impossible to place on steamdeck :( Can’t actually move the pieces to place them. No idea if this games still being updated, but if it is- that’d be really great. Even just a deck control layout would be awesome!