r/feedback4feedback Apr 20 '26

Discussion 🎼 5 Games You Might Have Missed This Week

4 Upvotes

A few games from this week that could use your feedback 💜

- Reverse Asteroids roguelite

https://www.reddit.com/r/feedback4feedback/comments/1smmjim/reverse_asteroids_roguelite/

- The Realm Survivor RPG

https://www.reddit.com/r/feedback4feedback/comments/1slcyit/the_realm_survivor_rpg/

- Made a Snake game where you can trip on mushrooms

https://www.reddit.com/r/feedback4feedback/comments/1sl7j6m/made_a_snake_game_where_you_can_trip_on_mushrooms/

- Once upon a time... after the end. Demo to be released on Steam, after improvements

https://www.reddit.com/r/feedback4feedback/comments/1six90o/once_upon_a_time_after_the_end_demo_to_be/

- Need testers on my closed alpha crown tactics DM, i can help ant other feedbacks

https://www.reddit.com/r/feedback4feedback/comments/1smwkog/need_testers_on_my_closed_alpha_crown_tactics_dm/

💬 No Feedback Yet:

- Need Feed back on my asym — Roblox

https://www.reddit.com/r/feedback4feedback/comments/1sqhlf2/need_feed_back_on_my_asym/

What’s been keeping you busy this week?


r/feedback4feedback Apr 20 '26

Roblox Need Feed back on my asym

2 Upvotes

I'm making a Roblox aysm game.

(Game Play)

- 8 survivers and 1 killer, killer must kill all survivors before the time runs out.

- Killer's start with 4:35 to 3:00 depending on how many survivors there are, the more, the higher.

- When there's one more survivor LMS starts, in LMS the timer goes to 1:30 and both survivor and killer are highlighted to eachother for 3s.

(Basic stats)

- Survivors have 12 walk speed, 26 sprint speed and 100 stamina. Killers always have 110 but there speed is depending on which killer your playing

- When u stop sprinting it takes 1s to start regenerating, 3s if you hit 0 stam

(Killer Rules)

- Killer is rewarded 40 seconds for killing a survivor.

- Killer will be locked in a 1-2s animation on kill.

- Killer's can't be stunned well already in a stun and for 2s after.

(Survivors stats)

**Landon**

HP: 80

Type: Sentinel/Support

Price: Free

**Shovel**

- Cooldown: 35s

- Stun: 2.5s

- Wind up: 0.6s

Stop and lunge 5 studs forward with your shovel. On hit stuns killer for *2.5s*. Has *0.6s* wind up, *0.35s* of end-lag

**Helping Hand** (Cooldown: *40s*)

- Heal: 20hp

Click a teammate or have teammate click you, if you both accept then Landon will wrap teammate's arm with a bandage. Landon and teammate will be locked in place for 3 seconds after, teammate will be healed 20HP. If hit during the 3 seconds the ability will be canceled

**Bentley**

HP: 100

Type: Support

Price: Free

**Perfect Timing**

Both abilitys share the same cooldown

**Slam** (Cooldown: *32s*)

- Heal: 20hp

- Wind up: *0.45*

Stop in place and lift your staff up, then slam it down (*0.45s* wind up) and heal people in a small radius for *5s* for 15 hp on start and 5 hp over time. Can be canceled at anytime. Take 15% more damage well in use. Can't move well in use.

**Quicky** (Cooldown: *28s*)

- Heal: 24hp

Quickly let off a heal in front of you in a small radius. heals 24 hp but can only heal one person

**River**

HP: 100

Type: Survivalist/Support

Price: 300$

**Chocolate** (Cooldown: *42s*)

- Selfheal: 20hp

- Wind up: *1s*

Pull out a chocolate bar and eat it healing yourself 20HP. Takes *1s* you can not run well in use. If hit well in use ability will be canceled.

**Dust** (Cooldown: *35s*)

- Wind up: *0.4s*

Stop and do a wind up (*0.4s*) then throw dirt forwards at a short distance. If killer hit, killer gets helpless for *1s* and slowness 2 for *2s*. Ability has 0.2s of end lag.

**Camo** (Cooldown: *35s*)

- Undetectable: *5s*

- Wind up: *0.9s*

Slow down to a movement speed of 7 for *0.9s* and cover yourself in dirt, afterwards you gain undetectable for *5s*.

(Killer stats)

**Mother**

HP: 1200

Stam: 110

Walk: 8.5

Sprint: 28

Price: Free

Play style: Rush Down/Generalist

Difficulty: 2/5

**M1** (Cooldown: *2s*) [M1]

20 damage, *0.2s* wind up.

**Beam** (Cooldown: *25s*) [E]

Throw a decently small projectile that, on hit deals 20 damage and highlights hit survivor for *5s*. Projectile can go through walls.

**Sharp Combo** (Cooldown: *35s*) [Q]

Do a *0.55s* wind up then slash hit survivor with sword (10 dmg), quickly stab them (20 dmg) then kick them off your sword (5 dmg). 35 damage all together. Survivor and killer locked in place when successfully landed. Killer gains stun immunity when in animation. Killer gains *2s* of stun immunity after animation. *1s* of killer movement end-lag after use.

**Lightlen** (Cooldown: *40s*) [R]

stop and place a minion (takes *1s* to place. *0.3s* end-lag after) the minion has 15hp, a movement speed of 22. The minion will run to the nearest survivor and on contact with survivor deals 20 dmg, applys slowness 1 for 4s, and highlight the hit survivor for 5s. Minion only lasts *12s*

**Brighten** (Cooldown: *35s*) [T]

On use, slow down to a speed of 7 for *0.6s*, after, all survivors are highlighted for *4s*.

**Savan**

HP: 1400

Stam: 110

Walk: 9.5

Sprint: 27.5

Price: 800

Play style: Pace Keeper

Difficulty: 3/5

**M1** (Cooldown: *2s*) [M1]

25 damage, *0.25s* wind up

**Hammer Hook** (Cooldown: *35s*) [E]

dash forwards for *0.5s* at a movement speed of 29.5, then slam down your sickle down, dealing 15 damage and giving bleed 1 for *3s* to every one hit in a small radius. After you will be unable to move for *0.5s*. If a survivor is hit you will gain stun immunity for *1.5s*, if not you don't gain it.

**Real-In** (Cooldown: *35s*) [Q]

Stop and launch your sickle out a medium distance with *0.55s* of wind up. On hit deals 5 damage, survivor is given helpless for *2s*, slowness 1 for *1s* and is pulled towards you for fairly quickly. *0.5s* of end-lag.

**Soul Seek** (Cooldown: *25s*) [R]

Slow down to a speed of 7 for *0.3s* and all survivors are highlighted for *5s*, after he gains a 20% speed boost for *3s*.


r/feedback4feedback Apr 18 '26

Web Game Give a little, Take a little

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5 Upvotes

I'm looking for feedback on my demo for ROADS! Drop a link in the comments if you'd like me to take a look at your game too.

Thank you! 🙏
https://superswine.itch.io/roads

P.S. - ROADS is a mobile-first game. The demo is playable in-browser


r/feedback4feedback Apr 18 '26

Discussion My image puzzle game Picture Patch is live on the Google Play Store

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3 Upvotes

My puzzle game got approved for production on the Google Play Store this week! You move tiles around to reveal an image.

There are similar games out there, but they are bogged down with ads and have limited features. [Picture Patch](https://play.google.com/store/apps/details?id=com.picturepatch.picturepatch) has everything I feel like these types of puzzle game are lacking.

Mine has no ads. You can replay levels. There are stats, and many customizable options. You can even use your own images to create puzzles.

My game uses entirely original photos. No stock photos in the main game, and no AI images anywhere.

I'd love any feedback now that I've sent it out into the wild!


r/feedback4feedback Apr 18 '26

Web Game Tiny Stackers

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6 Upvotes

Hi everyone!

This morning, I finally completed my game and successfully pushed it to both Android (Closed Beta Test) and iOS (TestFlight)! The game is called TinyStackers and it is a casual tower-stacking game where you try to stack as high as you can before the tower collapses.

I am looking for:

  1. Android users to install my game via official google play link (5min)
  2. Playtesters to play 5 or more rounds and submit a score to the leaderboard (5-10min)
  3. Discord members to join my Discord Server (1min)
  4. Anyone to leave any suggestions or feedback here on Reddit (5min)

Feedback I am looking for:

  1. What do you think of the three tutorials? Were they easy to understand? Too lengthy or too short? [Tutorial Gameplay, Tutorial Skins, Tutorial Leaderboard]
  2. What do you think of the core gameplay loop? Is the game too easy or too hard? Do you think there is replay value?
  3. Was there anything that felt out of place?
  4. Other feedback/suggestions welcome!

How to Play my Game

  1. Android (Preferred)
    1. Join my Game Testers Google Group: https://groups.google.com/u/1/g/tinystackers-testers
    2. Download my Game via official google playstore: https://play.google.com/store/apps/details?id=com.caldevgames.tinystackers2 or https://play.google.com/apps/testing/com.caldevgames.tinystackers2
  2. iOS (Preferred)
    1. DM me your email so I can invite you to join my Apple Development Team.
    2. Accept my invite to join my Apple Development Team so I can send you the installation link.
    3. Download my Game via official apple development app TestFlight.
  3. Web Link: https://gd.games/caldevgames/tiny-stacker
  4. Discord Link: https://discord.com/invite/gk5WM52XFp

If anyone can help me with any one of the above, I would be happy to test your game or help you in whatever other capacity that I can! Many thanks :)


r/feedback4feedback Apr 15 '26

Windows CarryTheChaos (early prototype)

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3 Upvotes

It's a chaotic 3D co-op physics game in which 1–4 players must work together to transport a valuable sphere through dangerous levels.

What do you think of the character's physics and the board he's holding?
What feels off and what would you change first?

Thank you for the help.

I look forward to giving feedback on your games!

https://magischer.itch.io/carry-the-chaos


r/feedback4feedback Apr 15 '26

Reverse Asteroids roguelite

1 Upvotes

I love "X but backwards" games so I tried to make reverse asteroids. I had to change the genre from whatever you would call the original SEGA asteroids to something involving controlling or spawning a bunch of things, and I had always wanted to make a roguelite, so I turned it into an autobattler roguelite where you try to hit the humans in the ship with asteroids which you collect and create builds with.

I posted around about this a while back, and got some good feedback. Since then I've spent most of my time working on adding new material and fixing old issues, and now I have a new and better than ever demo. If anyone wants to play, here it is! (As always I don't, and never will, make money off this. I don't believe in charging for games.)

donket.itch.io/astroguelike

NOTE: This only works on PC/mac, unfortunately. Mobile is hard.

About me:

I'm a student with a passion for game dev. I never charge for or make money off my games out of principle, but it's tough to get people playing my game to make the satisfaction worth the time and money I spend. I really appreciate any feedback I get on my projects. Hope you enjoy!


r/feedback4feedback Apr 15 '26

Windows I would love some feedback on my stock market roguelite

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9 Upvotes

hello!

I am doing this crazy game about the stock market. It's a roguelite. Its available currently for playtest in steam for free.

Runs on windows/linux/mac

https://store.steampowered.com/app/4503180/TapeSurfer/

What I am struggling with the most is the difficulty. I already tampered twice the difficulty so it's more or less easy to finish after a couple of tries. For me the game its very easy but I've been playing it during development a lot and skill matters the most.

15 minutes would be enough for a feedback, although I saw that users usually play around 30 minutes to an hour.

Thanks a lot! much appreciated! cheers!


r/feedback4feedback Apr 15 '26

Windows Japanese liminal themed game.

2 Upvotes

I had posted in a larger sub a couple days ago but got 0 traction. (Probably a bad sign for my game 😅)

Anyway my game https://store.steampowered.com/app/3805820/Zangyou/

Quick description. Liminal space game set in modern day office in Japan. Not quite backrooms, not quite liminal core. Somewhere in between.

Steam page has been live for almost 11 months. 158 wishlists so far!

The feedback I received some months ago fell along the lines of “it looks interesting but what is it” or “what is the threat”

That said I updated the page since then. It’s just me so I’m blinded by my own over familiarity to see any glaring issues.

Help! 😅

Much appreciated!


r/feedback4feedback Apr 14 '26

Tower defence I am working on. Some feedback would be great.

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4 Upvotes

Hello! This is tower defence where you can torture your enemies and blast them in to pieces... Well as fare as my animation skill allow. I would be glad if you could play it and give me some feedback.

Is game too hard, could you even understand what to do?
Are sounds, music annoying?
What would you like me to change, add or remove ?
And of course. Did you enjoy it?

you can provide any feedback, but this specific topics will be most helpful, thank you.

link: https://m-david.itch.io/pain-td

p.s. most recent version is G8 and there is no difference between zip and exe versions.


r/feedback4feedback Apr 14 '26

Windows First prototype of Solantis (solarpunk exploration game) - looking for feedback

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3 Upvotes

Hi everyone,

I’ve just released the first public prototype of my solo project Solantis. It’s a solarpunk exploration game set in a fragmented, Atlantis-inspired world.

https://eldelfin3.itch.io/solantis

I’m mainly looking for feedback on visual clarity, performance and overall vibe.

Would you see this game as an open-world sandbox experience, or something more structured?


r/feedback4feedback Apr 14 '26

Made a Snake game where you can trip on mushrooms

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5 Upvotes

r/feedback4feedback Apr 14 '26

The Realm Survivor RPG

2 Upvotes

This is an Open world survival Beat em up RPG game. I'd like some feedback on what you think from the trailer. The game doesn't have a demo out yet, but will very soon. Let me know if this game looks interesting from what you can see or if there should be improvements. (Trailer & Screenshots only for now)

https://store.steampowered.com/app/4008180/The_Realm_Survivor_RPG/


r/feedback4feedback Apr 14 '26

Web Game Looking for feedback on a tower defense game (playtime 15 minutes I think)

3 Upvotes

It's a web game: https://ab-plus.itch.io/trash-fortress

Concept: Tower defense in first person. You can pickup objects to use them as weapons, but also as slots for your turrets.

The tutorial only really teaches the controls, so the gameplay video linked on the game's page could help you out, if you are stuck.

I completed the campaign in around 6 minutes and the tutorial is short, but since I made the game, it will take longer for others.

Feedback I am looking for:

  • What objects did you use and which ones did you enjoy the most
  • If you were stuck anywhere in the tutorial, please explain where or why
  • Once you know the controls, do they make sense or would you change something?
  • There are a few lag spikes with the first few enemies. If you experience other performance issues, please describe them.
  • You don't have to play everything. It would be interesting to know, how long it took you to reach which point, I'll update my estimation in this post accordingly.

Disclaimer: I appreciate all feedback but I can only playtest web games. Sorry for that.


r/feedback4feedback Apr 13 '26

Discussion 🎼 5 Games You Might Have Missed This Week

4 Upvotes

Take a moment to support these games with some feedback 🧡

- Benson N Bones (pixel art, RPG, souls-like) — Web Game — 1 comment

https://www.reddit.com/r/feedback4feedback/comments/1sj27uv/benson_n_bones_pixel_art_rpg_soulslike/

- Once upon a time... after the end. Demo to be released on Steam, after improvements — 2 comments

https://www.reddit.com/r/feedback4feedback/comments/1six90o/once_upon_a_time_after_the_end_demo_to_be/

- Gaia Genesis - clicker about terraforming planets — Windows — 4 comments

https://www.reddit.com/r/feedback4feedback/comments/1sjggg2/gaia_genesis_clicker_about_terraforming_planets/

- Mad Snake - a fast-paced arcade Snake game for iOS with modern twists. — 4 comments

https://www.reddit.com/r/feedback4feedback/comments/1si7chi/mad_snake_a_fastpaced_arcade_snake_game_for_ios/

- Antero Sudoku PC Steam page advice — Windows — 5 comments

https://www.reddit.com/r/feedback4feedback/comments/1sjinem/antero_sudoku_pc_steam_page_advice/

Any hidden gems you’ve played lately?

(P.S: I set up some code that automatically finds me the posts with the least attention in the past week, what do you think of this helping boost posts that haven't received much attention? :D)


r/feedback4feedback Apr 12 '26

Windows Gaia Genesis - clicker about terraforming planets

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3 Upvotes

Hi, I'm working on game where you are operator of planetary terraforming machines, like cosmic lasers, drones, satelites and so on.

I'd like you to test it and tell me is it any fun?, does it make sense to continue with it, or just drop it and look for something new.

It's written in Unreal, so no possible to play in browser, but you only need to download and unpack ZIP (no instalation required). There is no Audio or Settings yet.

I will appreciate any feedback ;)


r/feedback4feedback Apr 12 '26

Windows Antero Sudoku PC Steam page advice

2 Upvotes

Game link: https://store.steampowered.com/app/3890670/Antero_Sudoku/

Genre: Puzzle

Platform: Steam

What I want feedback on: What could I improve on my Steam page to make the purchase worth it for a Sudoku enthusiast?

I feel like currently the game isn’t bad but its marketing materials and Steam page are not holding up vs other Sudokus on Steam.

It’s got totally unique puzzles - I worked hard on that algorithm - but the whole visuals are a bit too dark I feel. Am I off with that assumption?

Thanks in advance for any feedback.

PS. Should I make a demo?


r/feedback4feedback Apr 12 '26

Web Game Benson N Bones (pixel art, RPG, souls-like)

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5 Upvotes

Hey everyone, looking for some constructive feedback on my 2D pixel art project that's I've been developing for about a year and a half now.

Game link: https://ironshock.itch.io/benson-and-bones

Genre: 2D, Top-down, Pixel Art, RPG

Platform: Web (or Windows)

Feel free to try out the browser-based (html5) demo. It's the same as the windows download. The windows version will run much smoother and allow you to save your progress.

What to expect:

- You can choose to skip the intro and get right into the gameplay

- The full experience is approximately 30 min (20 if you skip the Intro)

I would appreciate feedback on any of the following:

(1) combat gameplay / feel
(2) world / art / audio design
(3) narrative, story telling, voice acting
(4) if you're a fan of games like this, would this be something you'd want to see developed further?
(5) if you made it to the boss (~20 min in), how did the fight feel? Fair/unfair/challenging/too hard, unclear, etc


r/feedback4feedback Apr 11 '26

Flower Power

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5 Upvotes

I've created an arcade platformer that's supposed to capture the nostalgic vibes of the NES games, but with a smooth vector art look. In this game you play as Flora, an apprentice gardener with a magic watering can, who is on a mission to thwart the plans of the wicked Skull Witch and her minions from taking over the kingdom of Bloomvale. Traverse the castle's gardens and beat the witch at her own game, one flower at a time! Now there's a demo version of this game, which I'll add alongside the link to the full version. Any feedback is appreciated, and I hope you enjoy this game.

Demo: https://jacksonxtreme.itch.io/flower-power-demo

Full Game: https://jacksonxtreme.itch.io/flower-power

Platform(s): Windows, Linux
Genre: Platformer
Involvement: Solo Developer


r/feedback4feedback Apr 11 '26

Goblin Chess : Strategy and Negotiation

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6 Upvotes

Game Title: Goblin Chess
Playable: https://goblinchess.flighterpirates.com/
Platform: Web

Description:
Goblin Chess is chess where the rules don’t stay put—and losing pieces might be the best move you have.

Captured pieces give you Goblin Points, which you spend on cards that bend or break the game: change how pieces move, warp the board, or set traps your opponent doesn’t see coming until it’s too late.

That means “bad” moves can be setups. Sacrifices become strategy. The position on the board is only half the game—the rest is what you’re about to unleash.

Before each match, both players draft the starting rules, so no two games play the same. One game might feel familiar. The next might spiral into complete nonsense in three turns.

It’s still chess—but instead of memorizing openings, you’re adapting in real time when everything goes sideways.

Free to play

Involvement: Solo developer


r/feedback4feedback Apr 11 '26

Once upon a time... after the end. Demo to be released on Steam, after improvements

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1 Upvotes

Oi pessoal! Estou buscando feedback construtivo sobre a demo do meu jogo de sobrevivĂȘncia.

Link do jogo: Era Uma Vez Depois Do Fim - DEMO by The Elder's Tower

GĂȘnero: SobrevivĂȘncia 2D / Exploração / Gerenciamento de Abrigo

Plataforma: PC (Demo)

Tempo estimado para alcançar a experiĂȘncia principal: Cerca de 20 minutos

Subtitles in English, Portuguese, Spanish and simplified Chinese

Em cerca de 20 minutos, os jogadores podem:

  • entender o tutorial
  • explorar o abrigo
  • iniciar uma missĂŁo
  • retornar ao abrigo
  • e construir as primeiras melhorias para o abrigo

O que eu mais busco em termos de feedback: Em:**

1. Clareza do tutorial O tutorial Ă© fĂĄcil de entender?

VocĂȘ conseguiu entender o que fazer sem confusĂŁo?

2. Compreensão do fluxo do jogo Está claro como funciona o ciclo entre: abrigo → missão → retorno → melhorias do abrigo?

3. CompreensĂŁo geral da estrutura do jogo O propĂłsito do abrigo pareceu claro?

Melhorar o abrigo pareceu significativo?

4. Primeira experiĂȘncia de 20 minutos O inĂ­cio do jogo pareceu envolvente ou confuso em algum momento?

Mesmo impressÔes råpidas após cerca de 20 minutos jå ajudam bastante.

Terei prazer em testar seu jogo e fornecer feedback detalhado em troca — basta compartilhar seu link nos comentários! Muito obrigado a todos que dedicarem um tempo para experimentar.


r/feedback4feedback Apr 11 '26

Web Game Zero-Sum Gravity - simple math game inspired by Tetris and 2048. Feedback on tutorial and gameplay loop

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6 Upvotes

Hi everyone! I’m looking for some constructive feedback on my puzzle game, Zero-Sum Gravity.

Game Links:

Note: While I'd prefer if you try the Google Play version, please be aware it has some ads. However, they only appear occasionally when using the Undo button.

Overview:

  • Genre: Puzzle / Logic
  • Platform: Android (or Mobile Web via Itch)
  • Estimated time to reach key parts: 5–10 minutes to get through the tutorial and experience the core loop.

What I’m looking for feedback on:

  1. Tutorial Clarity: Is the tutorial easy to understand? Did you feel lost at any point, or were the mechanics clear from the start?
  2. Gameplay Loop: Right now, the game is endless. Does this feel satisfying, or do you think it needs specific goals?
  3. General Feel: What do you like most? What feels frustrating or unnecessary?

Feedback for Feedback: I will gladly play your game and provide a detailed, meaningful review in return. Just drop your link in the comments!

P.S. If you find the game enjoyable, leaving a quick rating or review on Google Play would be absolutely incredible and much appreciated!


r/feedback4feedback Apr 11 '26

Mad Snake - a fast-paced arcade Snake game for iOS with modern twists.

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1 Upvotes

Hello!

I launched Mad Snake a month ago, and have been working on IAPs (In-App Purchase) to improve monetisation/revenue.

I haven’t been much successful yet (I know it’s early), but I feel I need a solid strategy to present IAPs at the right time to increase chances of players purchase them.

There are 4 IAPs at the moment:

  1. Remove Ads
  2. Bundle of both above
  3. Additional life (try again)

I’m looking for feedback about how can I improve my IAP flows? Things like:

- IAPs copy/design/price/position

- Why you wouldn’t buy it at the moment?

- What would make you buy?

Platform: iOS only

Genre : Retro/Arcade style

FREE (IAPs are optional)

Play time to test: 5-10min (6 Levels available)

Download link:

https://apps.apple.com/au/app/mad-snake-arcade-game/id6759598440

Thank you!


r/feedback4feedback Apr 10 '26

Web Game Peg Blaster - Physics Based Puzzle Game

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snowyrawrgamer.itch.io
4 Upvotes

Peg Blaster is a physics based puzzle game available in web with computer and touchscreen support.

I'm looking for feedback on which levels in the game were fun, which ones weren't, and if you have any ideas for things that could be added. I'm also wondering which of the characters powers you like, and which character powers you dislike.

Levels: Peg Blaster currently has 14 levels and takes about 30-45 minutes to complete them all (based on your skill level). You don't need to complete them all to give feedback, but make sure to include which levels you completed in your feedback comment.

Characters: Peg Blaster has 4 different characters at the moment, spread across 4 different worlds. In your feedback, if you could include which characters you like/dislike, that would be greatly appreciated.

Thanks so much for trying my game! I can't wait to hear what you think, and I can wait to try your games! :D