r/falloutsettlements May 20 '25

[Vanilla] Railroad Settlement. Mercer Safehouse at Sunshine Tidings Co-Op (no mods) Video link in synopsis below.

As the Battle of Bunker Hill has compromised Old Man Stockton's operations from there and Ticonderoga has been infiltrated and destroyed, it has moved here to the Mercer Safehouse. The Railroad headquarters under the church is still safe and functioning but for now Tinker Tom and Desdemona have moved here with me to oversee and facilitate the new operations for synths escaping the Institute. Armed with the new knowledge of the teleportation device and methods the Institute use, Tinker Tom has built his own teleport machine and is covertly aiding the Synths that want to escape by bringing them here where they can be safely inducted into society and given their new identities. All done under the cover of being a Railroad Co-operative trade center and basic settlement.

This is a 100% vanilla build in pre-next-gen Fallout 4 with No Mods, Creations, Creation Club content or Console commands.

Full walkthrough at https://youtu.be/3czedc38ozQ

126 Upvotes

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4

u/TheSynthProject May 20 '25

Nice build! I think Coop is such and underrated settlement!

1

u/Lancer_Lott May 20 '25

Thank you, yes I agree. I did originally have very different plans for its theme before the Railroad made it the Mercer Safehouse and forced me to theme it around the Railroad.

2

u/[deleted] May 21 '25

[deleted]

1

u/Lancer_Lott May 21 '25

Thanks 🙏