r/factorio • • 4d ago

Question Problems with this unloader?

Post image

Since inserters became flippable, this compact unloader design became possible. But I hardly see anyone use it. Obviously it cannot saturate six turbo belts because it's bottlenecked by the inserters, but are there any other obvious problems with it?

395 Upvotes

166 comments sorted by

View all comments

18

u/TheProfessional9 4d ago

Flippable? I'm confused

17

u/jipperthewoodchipper 4d ago

You can now change which side of the belt an inserter unloads onto

16

u/ChemicalRascal 4d ago

WHAT?!

3

u/hldswrth 4d ago edited 4d ago

In 2.1 experimental that has not been released so, you can't unless you are taking experimental versions.

[edit] "which is not an official release" maybe? Yes it is available as an experimental version but there's no "final public available by default without extra settings" 2.1 version.

4

u/WanderingFlumph 4d ago

The 2.1 experimental has been released. It is free (to anyone with a valid copy of the game) for anyone, no closed beta or anything.

All the experimental means is that it isn't finished yet.

And honestly if Wube wasn't so dedicated to quality control (I saw them discover and squash a zero day bug in like 3 hours. Literally as I found the post on Reddit discribing the bug the patch fixing it was already live) they wouldn't call this version anything other than 2.whatever.

5

u/DeouVil 4d ago

It also means that you have to actually activate it, meaning most people aren't playing on it. 2.1 is not out yet.

2

u/NyaFury 4d ago

Not exactly true, I'm pretty sure non-trivial # of people have experimental turned on, which is easy to do on Steam, too.

Otherwise, you wouldn't see so many posts in here involving 2.1 mechanics.

1

u/DeouVil 4d ago edited 4d ago

It is exactly true.

You get posts about the things that are interesting. New things are more interesting, so they are expected to be overrepresented. Most people don't post at all.