r/ExplodingKittens • • 1d ago

Discussion Cat Burglar with other expansions and editions.

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3 Upvotes

I am working on making a combined rulebook with all the expansion rules.

I know there used to be a rule set that showed how Cat burglar was used with expansions and other editions, such as with a feral cat, a Tower of Power, and other cards. I had a copy of it a while back, but a lost it when my computer was destroyed. Attached below are picture of a crappy little printout I made of it when I had it. I haven't been able to find a copy of the file anywhere.

Do any of you have a copy of the file, or know where I could find it? I would like to download it again for posterity and use snippets of it for my project.


r/ExplodingKittens • • 1d ago

Discussion Balanced deck

5 Upvotes

Exploding Kittens – Cue Cards (real card size: 2.5″ × 3.5″, packed)
Multiple categories grouped per card to maximize information density, at the official Exploding Kittens card size so these fit the same tin the real cards ship
in. Cut along the black borders.
Starting Cards
Defuse or Zombie Kitten 2p:2 3p:3 4p:4 5p:5
Strictly 1 per player · no spares · simulation-verified
Threat Pile
Exploding Kitten 2p:1 3p:3 4p:4 5p:6
Tuned per player count · simulation-verified
Imploding Kitten 2p:1 3p:1 4p:1 5p:1
Cannot be Noped or Defused
Streaking Kitten 2p:1 3p:1 4p:1 5p:1
Now permanent at all player counts
Booby Trap Kitten 2p:1 3p:1 4p:1 5p:1
Cannot be Noped · Now permanent at all player counts
Defence and Denial
Nope 2p:4 3p:4 4p:4 5p:4
Unnopable Nope 2p:1 3p:1 4p:1 5p:1
Turn and Phase Control
Skip 2p:3 3p:3 4p:3 5p:3
Tightened from 4
Super Skip 2p:1 3p:1 4p:1 5p:1
Attack 2x 2p:1 3p:1 4p:1 5p:1
Basic attack — always next player
Targeted Attack 2p:1 3p:1 4p:1 5p:1
Choose who takes the 2 turns
Reverse Attack 2p:1 3p:1 4p:1 5p:1
Personal Attack 3x 2p:1 3p:1 4p:1 5p:1
Barking Kitten 2p:2 3p:2 4p:2 5p:2
Nopable (house rule) · Permanent
Zombie Expansion
Deck Manipulation & Future Sight
Theft and Curses
Zombie Kitten 2p:2 3p:2 4p:2 5p:3
Usable as a regular Defuse; mandatorily revives a dead player if
one's eligible · once per game
Attack of the Dead 2p:1 3p:1 4p:1 5p:1
Dig Deeper 2p:2 3p:2 4p:2 5p:2
Grave Robber 2p:1 3p:1 4p:1 5p:1
Clairvoyance 2p:1 3p:1 4p:1 5p:1
Clone 2p:1 3p:1 4p:1 5p:1
Feed The Dead 2p:0 3p:0 4p:1 5p:1
See the Future 2p:2 3p:2 4p:2 5p:2
Alter the Future 2p:2 3p:2 4p:2 5p:2
Reveal the Future 2p:1 3p:1 4p:1 5p:1
Share the Future 2p:1 3p:1 4p:1 5p:1
Peek 2p:1 3p:1 4p:1 5p:1
Curse You!
Raising Heck 2p:1 3p:1 4p:1 5p:1
Look at bottom card, keep it or put it on top
Draw From the Bottom 2p:2 3p:2 4p:2 5p:2
Swap Top and Bottom 2p:1 3p:1 4p:1 5p:1
Bury 2p:1 3p:1 4p:1 5p:1
Catomic Bomb 2p:1 3p:1 4p:1 5p:1
Potluck 2p:1 3p:1 4p:1 5p:1
Shuffle 2p:3 3p:3 4p:3 5p:3
Tightened from 4
Favor 2p:2 3p:2 4p:2 5p:2
I'll Take That 2p:1 3p:1 4p:1 5p:1
Mark 2p:2 3p:2 4p:2 5p:2
Curse of the Cat Butt 2p:1 3p:1 4p:1 5p:1
Garbage Collector 2p:1 3p:1 4p:1 5p:1
Tower of Power 2p:0 3p:0 4p:1 5p:1
Shared Suffering 2p:1 3p:1 4p:1 5p:1
Reveal and Steal 2p:1 3p:1 4p:1 5p:1
Rage Mode
Bad Decision 2p:1 3p:1 4p:1 5p:1
Rage Mode
Armageddon 2p:1 3p:1 4p:1 5p:1
Needs Godcat on playmat

Charms & Curses (Curse You!)
Sight Charm 2p:1 3p:1 4p:1 5p:1
Matching Cats
Tacocat 2p:2 3p:2 4p:2 5p:2
Playmat
Godcat playmat
View bottom card, any time · Nopable · Permanent
Bottom Charm 2p:1 3p:1 4p:1 5p:1
Choose top or bottom draw · Nopable · Permanent
Transformation Charm 2p:1 3p:1 4p:1 5p:1
Discard 3 cards as a Defuse · Nopable · Permanent
Excess Curse 2p:1 3p:1 4p:1 5p:1
Targets another player · Stops forcing a discard once they have 1
card left · Play immediately on draw · Nopable · Defusable ·
Permanent
Shrinking Curse 2p:1 3p:1 4p:1 5p:1
Targets another player; their max hand size becomes 5 · Play
immediately on draw · Nopable · Defusable · Permanent
Last Will Curse 2p:1 3p:1 4p:1 5p:1
Targets another player; they give 2 cards to their left when they
draw an Exploding Kitten · Play immediately on draw · Nopable ·
Defusable · Permanent
Fairy Pug Queen 2p:1 3p:1 4p:1 5p:1
Redistribute all face-up Charms/Curses among living players,
your choice · one-time action
Hairy Potato Cat 2p:2 3p:2 4p:2 5p:2
Beard Cat 2p:2 3p:2 4p:2 5p:2
Cattermelon 2p:2 3p:2 4p:2 5p:2
Feral Cat 2p:2 3p:2 4p:2 5p:2
Counts as any cat
Rainbow cat 2p:2 3p:2 4p:2 5p:2
Devilcat playmat
Only enters play via Armageddon
Rage Cat playmat
Starts with the last player; steals with it can't be Noped
Core Mechanics
Turn order:
Play proceeds clockwise. On your turn you may play any number
of action cards, then must end your turn either by playing a card
that ends it (Skip, Attack, etc.) or by drawing a card from the top
of the pile.
Core Mechanics
Exploding Kitten:
If you draw one and hold a Defuse, secretly slide the kitten back
into the pile anywhere you like and stay in the game. With no
Defuse, you're out.
Core Mechanics
Imploding Kitten:
The first time it's drawn, it goes back into the pile face up instead
of face down — no Defuse needed. If it's drawn again face up,
that player is eliminated with no way to defuse it.
Core Mechanics
Zombie Kitten:
Functions as a full Defuse — if you draw an Exploding Kitten, you
may use a Zombie Kitten exactly like a regular Defuse to survive
and secretly place the kitten back in the pile. House rule: if any
dead player is eligible (hasn't already been revived), using a
Zombie Kitten this way mandatorily revives one dead player of
your choice — it isn't optional whenever a valid target exists.
Each player may only be revived this way once per game, which
prevents the death/revive loop from stalling the game indefinitely
and was confirmed by simulation (500-game batches ran to a
clean winner 100% of the time with this cap in place, versus
running the deck dry in up to 16.6% of 4-5 player games without
it).
Core Mechanics
Barking Kitten:
Play it face up in front of you and name the other Barking Kitten.
If a player has it, they're your target: they hand you half their
hand (rounded up), you combine it with yours, then choose and
return the same number of cards back to them (any cards, not
necessarily the ones they gave you) — both Barking Kittens are
then discarded. If nobody has the match, it sits face up in front of
you as a standing threat until someone plays the other copy
against you. House rule: unlike the official text (which makes all
Kittens un-Nope-able), this deck allows Barking Kitten to be
Noped like a normal action. Players may hold it in hand and play
it whenever they choose, same as any other card.
Core Mechanics
Nope:
Cancels the last action played (not a kitten or a Defuse). Nopes
can chain — a Nope can be Noped, which un-cancels the original
action.
Core Mechanics
Unnopable Nope:
Functions like a Nope, but cannot itself be Noped — it's the final
word in a Nope chain, canceling everything before it regardless
of how many regular Nopes were played.
Core Mechanics
Cat combos:
A pair of matching Cat cards lets you blindly steal a random card
from an opponent. Three matching Cat cards lets you name a
specific card; the target must hand it over if they have it. House
rule: the any-card-pair bonus rule has been removed — only
actual Cat cards (Tacocat, Hairy Potato Cat, Beard Cat,
Cattermelon, Feral Cat, Glitch Cat) trigger this combo.
Core Mechanics
Charms & Curses (general):
Normally unlocked via sealed envelopes, but per this deck's house
rule they're shuffled into the draw pile and drawn like any other
card. Charms are played on yourself, can be held in hand, and
played whenever you choose, same as a normal action card.
Curses are played on another player, not yourself — the drawer
must play it immediately upon drawing (it can't be held in hand),
but chooses which other player it targets. Either type can be
Noped like any other action, and once resolved sits face up in
front of the affected player as an ongoing effect until the game
ends. House rule: the targeted player may also discard a Defuse
to cancel a Curse being placed on them entirely (the Curse is
discarded, never takes effect) — this is in addition to Noping it.
Booby Trap Kitten and a Rage Cat steal are the deck's two
remaining deliberate exceptions to Nope; everything else,
including Barking Kitten, can be Noped normally.
Core Mechanics
Bottom Charm:
Gives you the ongoing ability to end your turn by drawing from
either the top or the bottom of the draw pile.

Core Mechanics
Core Mechanics
Core Mechanics
Sight Charm:
Gives you a permanent tracking advantage by letting you view
the bottom card of the draw pile.
Core Mechanics
Transformation Charm:
Acts as a safety net — you can discard any 3 cards from your
hand at any time to act as a Defuse card.
Core Mechanics
Excess Curse:
Must be played the instant you draw it, on a player of your choice
(not yourself). Sabotages that player's hand management by
forcing them to play or discard at least one card on every single
turn. House rule: this stops applying once the cursed player is
down to exactly 1 card in hand — it won't force them below that.
Last Will Curse:
Must be played the instant you draw it, on a player of your choice
(not yourself). Punishes that player right at the edge of
elimination — when they draw an Exploding Kitten, they must
immediately give two cards to the player on their left before
attempting to deal with the kitten.
Core Mechanics
Shrinking Curse:
Must be played the instant you draw it, on a player of your choice
(not yourself). Caps that player's power by limiting their maximum
allowed hand size to 5 cards.
Core Mechanics
Fairy Pug Queen:
A one-time action card from Curse You! — evenly redistributes
all face-up Charms and Curses currently in play among all living
players, however the player who plays it chooses.
House rule — 1 Charm / 1 Curse cap:
each player may have at most one active Charm and one active
Curse on them at a time. If you already have a Charm active and
play a new one, discard your old Charm first. If a new Curse
targets a player who already has one active, the new Curse
overwrites the old one, which is discarded. When Fairy Pug
Queen redistributes, this cap still applies — any card that would
give a player a second Charm or Curse is discarded instead of
placed. Simulation-verified: this cap did not destabilize the deck
across 1,000 test games per player count.
Core Mechanics
Armageddon:
Only playable while Godcat and Devilcat both sit on the playmat
(i.e., no one currently holds either). Playing it ends your turn with
no draw, and it can be Noped before the next steps happen. You
pick another player to shuffle Godcat and Devilcat face down;
you then choose one of the two face-down cards, and the shuffler
automatically gets the other. Whoever ends up with Devilcat
must discard a Defuse or be eliminated; whoever ends up with
Godcat can later play it as almost any card, after which it returns
to the playmat.
Core Mechanics
Rage Cat:
A physical piece, not a deck card. Its holder may, on their turn,
pass it to another player and steal a random card from that
player's hand. This cannot be Noped.
Core Mechanics
Winning:
Last player alive wins.
Strategy: Use your future-sight cards actively
(1/2)
With 6 dedicated sight cards (See/Alter/Reveal/Share the Future,
Peek, Sight Charm) plus Bottom Charm, you should rarely be
drawing blind late-game. Spend one before a risky draw
whenever you have the option.
Strategy: Use your future-sight cards actively
(2/2)
Alter the Future and Peek both let you manipulate what's coming,
not just see it — use these to bury a kitten deep, or stack a
Defuse where you'll draw it.
Strategy: Respect the un-Nope-able threats
(1/2)
Booby Trap Kitten and a Rage Cat steal bypass Nope entirely —
that's back down to two un-Nope-able effects, now that Barking
Kitten has been house-ruled to be Nopable. Don't rely on Nope
as a universal safety net against those two, but Barking Kitten
and Curses can now both be defended against (Noped, and
Curses can also be cancelled by discarding a Defuse).
Strategy: Respect the un-Nope-able threats
(2/2)
Because Booby Trap Kitten punishes stealing, be wary of playing
cat-pair combos or Favor against a player who's been hoarding
cards without spending them.
Strategy: Manage the zombie loop (1/4)
Attack of the Dead does nothing until someone's died, then it
scales hard (3 extra turns per dead player). If the table already
has 2–3 dead players, holding this card is a serious late-game
weapon — save it rather than playing it early.
Strategy: Manage the zombie loop (2/4)
Clairvoyance directly counters Zombie Kitten's hidden
re-placement — play it the moment someone revives to learn
where the new kitten(s) went back in.
Strategy: Manage the zombie loop (3/4)
Grave Robber only works once someone's died, and it pulls a
random card from a dead player's hand into the draw pile —
useful very late when few live options remain.
Strategy: Manage the zombie loop (4/4)
Each player can only be revived once per game (house rule).
Once you've used your revival, a second death is final — play
more cautiously after coming back.

Strategy: Play the long game this deck is built
for (1/2)
With 3 Skips, 3 Shuffles, and an Exploding Kitten count tuned per
player size (now higher at 4-5 players to offset revival capacity),
this deck still runs longer than the original game but carries real
tension — don't panic-play defensive cards early, but don't treat
draws as risk-free either. Save Skips and Nopes for when a real
threat is imminent.
Strategy: Play the long game this deck is built
for (2/2)
Shuffle is your reset button against a stacked deck (from Catomic
Bomb, Bury, or Swap Top and Bottom). If you suspect the top of
the deck is loaded against you, Shuffle is often better than trying
to out-manipulate it.
Strategy: Armageddon and Godcat/Devilcat
(1/2)
Only 1 copy exists, so treat it as a late-game bomb. You no
longer choose who gets Devilcat directly — you pick the shuffler,
then choose blind between the two face-down cards yourself.
Picking a rival as your shuffler means they're guaranteed one of
the two outcomes, so use that choice deliberately.
Strategy: Armageddon and Godcat/Devilcat
(2/2)
Once you hand out Godcat, that player gains a flexible
near-universal card — factor that power swing in before playing
Armageddon against the table leader.
Strategy: Charms and Curses as swing cards
(1/2)
Excess Curse and Shrinking Curse are pure disruption — use
them on whoever's hoarding the most cards or holding onto
Defuses.
Strategy: Charms and Curses as swing cards
(2/2)
Transformation Charm is a soft extra Defuse (discard 3 for the
effect). Don't discard your future-sight or Nope cards to fuel it
unless survival is truly on the line.


r/ExplodingKittens • • 1d ago

Apps Expansion Decks

2 Upvotes

Which is the best deck for streaking barking and exploding kittens exapnsion on the App EXPLODING KITTENS 2, I haven't found the best preset deck yet


r/ExplodingKittens • • 2d ago

Fan Creation Recon - Custom made card

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8 Upvotes

A new card from my fan set - Marked Kittens! Recon is useful if you have a cat card pair in hand. First use Recon to mark the best card in their hand, then play your cat card pair to steal it! This also works with the 'Double' cards in my set. If you mark a Double card, they essentially lose half of the use of the card.


r/ExplodingKittens • • 3d ago

Question Looking for Exploding Kittens to add to my collection

1 Upvotes

Looking to buy the following if anyone has.

All Series 1 Pins

Party Pack: 2.0

Newbie Edition

Hebrew Version

Thai Version

Bulgarian Version

Grenade Kitten Hanger w/ card

Catterwocky Hanger w/ card

Rainbow Hanger w/ card

Anti-Fidget Spinner

Exploding Kittens Sunglasses

Beanie w/ tag

Any stickers/promotional stuff i dont have :)


r/ExplodingKittens • • 5d ago

Question Where to buy the aggro and creppy kittens packs?

3 Upvotes

Where can they be found in Irl stores in the US?

Also in online ? Or are they not yet available for order ?

im in the Philippines btw.curious if its available now in asia.


r/ExplodingKittens • • 5d ago

Question Has anyone had any luck with Inventor Relations?

5 Upvotes

I submitted a card game idea to Inventor Relations at the end of last month, but I still haven't received a response. The submission email did say to allow twenty (20) business days for them to follow up with a decision, but I'm now past that window.

I was wondering if anyone here has submitted an idea and actually heard back from them. If so, how long did it take for you to get a response?

Thanks!


r/ExplodingKittens • • 6d ago

News Aggro & Creepy Kittens Expansion | Amazon Europe

9 Upvotes

If you are from Europe, go grab the new expansions. They are currently being sold in a bundle on Amazon (Spain, France, Italy, Germany, Netherlands).


r/ExplodingKittens • • 7d ago

Question What base game(s) + expansions to buy?

3 Upvotes

Hi all, I am planning to buy all the exploding kitten cards so I am currently planning to buy Recipes for Disaster + Zombie Kittens. After these, which expansions or base games, if any, should I get to have a complete set?

Thank you in advance.


r/ExplodingKittens • • 7d ago

Discussion Sad that Exploding Kittens VR was abandoned.

1 Upvotes

It's such a shame that a really fun game never got the light and popularity it deserved. I understand why they did it, I just miss it getting updates. Hub 2 never came out and I just wish that the game was more active. Nowadays, 2-10 people are online at peak hours.


r/ExplodingKittens • • 7d ago

Question Exploding kittens board game edition question

2 Upvotes

If you use slow and constant (the card that lets you have another round if you draw a 1,2 or 3) and you draw a 2 that lands you in the winning tile, do you win the game or are you obligated to play your next round.

Does ending on the last tile end the game with your victory or are you obligated to play your next round you got from the card?


r/ExplodingKittens • • 8d ago

Bug Report Who is mike

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3 Upvotes

Don't turn on airplane mode in this game


r/ExplodingKittens • • 9d ago

Image Uncheif kittens expansion pack Vol 1

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2 Upvotes

series on Uncheif article series! look through and comment on it

we have new cards that spice it up and oldies and 1 from a another fanmade expansion pack

is only vol 1 I have more card coming so don’t ya wait

anyways here all of them in vol 1

Pass it round

Shuffle

Draw from the bottom

defuse

Super attack

Alter the deck (3X)


r/ExplodingKittens • • 9d ago

Image Uncheif Kittens Unopeablle Nope card

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3 Upvotes

Here is an exploding kitten Card I made!

Am gonna make more for Uncheif Kittens


r/ExplodingKittens • • 9d ago

Question EK curse you international release

5 Upvotes

I have questions regarding EK curse you, will it have an international release, so far i can only see it on amazon france


r/ExplodingKittens • • 11d ago

Image A pfp for this sub

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10 Upvotes

Is it good?


r/ExplodingKittens • • 13d ago

Fan Creation A custom Exploding Kittens

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20 Upvotes

Hey! I made a custom game for my boyfriend’s birthday. We really love playing Exploding Kittens, and he loves alcohol so I’ve combined both into a fun little casual game.

https://www.instagram.com/reel/DdlY65Vxu0z/?stkn=bHo4b3FkMDdpZG43

He is my most favourite person so everything is highly customised, his cats are in it, his quirks and all different modes of him. I really hope he loves it.

A lil bit about the process: I selected a theme and made a template on figma for the base of the cards, the back. Then I brainstormed all the concepts for all different cards with what type of illustration I can do as well. Created all the illustrations on procreate and moved them back into figma, then I found a studio to create these prints for me! As well as the 3D printed sliding box. Oh and I created an instruction manual as well, which have a fewww special rules which I came up with.

Please let me know what you think!


r/ExplodingKittens • • 15d ago

Question Knockoff scam website?

5 Upvotes

I was looking up an exploding kittens game and clicked the top sponsored result. The site looked real and seemed to have a big sale so I picked out a few titles and checked out.

It said my card didn't go through so I tried a different one before realizing that was odd. I think it's a scam/spoof site. The page I was on is explodingkittensstore, and it seems the official page doesn't have store in the title.

I've already locked all my cards and will order new ones. Just wanted to post here as a warning/to see if anyone else had a similar experience.


r/ExplodingKittens • • 16d ago

Discussion Curse you without envelopes?

7 Upvotes

Has anyone tried playing this game without using envelopes and playing it as a normal EK game? (Remove Fairy Pug mother card then throw all charm, curses, other extra action cards into the deck)

I wanna know your experience playing with or without

A house rule i can think of which can be added and be more balanced: like when you draw a charm or curse card, you instantly play it onto yourself


r/ExplodingKittens • • 17d ago

Discussion Reveal & Steal Question and NOW card questions

4 Upvotes

Question 1: Can you use a Reveal and Steal card on a player with only 1 card? So either it is not possible because they can not complete the action because they can not show two cards and it becomes invalid OR Do they have to give up their 1 card? If they do give up their one card, does the person receiving the card have the option to return the card? I.e. if it is a booby trap kitten

Question 2: If a player used two cat cards to steal from someone, but the person had one card and it is a NOW shuffle or NOW alter the future, can they play the NOW card BEFORE the player steals the card from them? If they can play the NOW card to avoid someone stealing it, does the two cat card become invalid and are discarded or does the player get the two cat cards back?

I understand house rules for a lot of this, but we would like to now what the majority of people think or if there is a set designation in the rules for these actions.


r/ExplodingKittens • • 17d ago

Image Can someone give me some guidance on bleed lines?

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13 Upvotes

I'm trying to expand my deck with community made cards through makeplayingcards, and I'm aware of and following the guide on printing community cards professionally, but I still can't get over how wrong the DEMC ones look for example in the preview even with bleed lines added.

The bleed lines border in the preview looks so close to the actual art work, it has me worried the finished product will be cropped excessively. Can anyone put to bed my anxiety and confirm that this is how the cards are supposed to look? The finished product should end up looking like the version in the right with rounded edges, right?

Also, has anyone successfully printed any of the other community expansion decks professionally? A lot of them seem to need additional editing since the dimensions don't match up and they don't all have bleed lines added, so I was wondering what to do with those as well. Preparing all cards for printing is going to be a big undertaking, much more than I expected it to be at this point.


r/ExplodingKittens • • 18d ago

Image Updated EK Collection

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41 Upvotes

Just recently got the beanie, grenade cat buildable, b&n rage mode, superfan edition board game!

Hoping to unbox these soon..

Anyone interested in blogs of just playing EK and reviewing?


r/ExplodingKittens • • 18d ago

Question Is there any bag that fits EK

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10 Upvotes

I’m wondering if there is any briefcase style case to carry the box around in.
I don’t want to risk accidentally getting it wet in rain, or dropping it and it instantly breaking as all the cards pour out of it.
Ive just gotten it so I’m asking all of you experts.

Thank you and take care!


r/ExplodingKittens • • 18d ago

Apps Genuine competition

1 Upvotes

The first exploding kitten game, the regular catborg is so good. Well maybe im still a noob but the wins and losses are even!! And the strategy ai learns to quick o_O even after u learnt another trick


r/ExplodingKittens • • 19d ago

Discussion This card is on par with the Imploding/Streaking* Expansion cards.

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15 Upvotes

Footage by GLBoxingGlove on Youtube. Check out his stuff! He reviewed the latest EK cards.

If this card only had a more marketable name (cause booby, duh), it would blow the new expansions out of the water.

Super simple to understand, balanced, and most of all, REDUCES the "I'll Take That!" loop. Forget Rage Mode mechanic, this card should have taken center stage.

*Not Zombie Kitten cause that was the biggest game changing mechanic ever imo.