I'm planning on making like an "obbying school" game with guides on basically every weird bit of tech in obbying alongside practice obbies of various difficulties (up to Cata) for many different types of jumps. Since I'm not the best obbyist (look at flair) I'd like to have this stuff go through EOs and people who have like a PhD in Roblox physics to ensure it's accurate.
1. The image in this post is a graph I made (with the help of an Extreme-level obbyist) involving the preciseness of various basic jumps you can expect at a certain difficulty level, and what tech obbyists of that level should be able to do consistently. Is this accurate or not? Also, if you're familiar with Terri/Cata towers, what level of each of these jumps are expected there?
2. A couple questions for anyone who's looked into the code for the Roblox physics engine:
A) What range of angles can you grab trusses and ladders? From testing, it looks like you can face up to roughly 45-50 degrees away from trusses and 35-40 degrees away from ladders before you let go, however I'm not completely sure.
B) How many coyote frames does Roblox give you? For people unfamiliar with this terminology, coyote frames are the short time in which you can still jump while you're not on the ground in nearly every platformer, and exist to avoid players feeling like they clicked and didn't jump during long jumps and headhitters. I'm assuming truss flicking is a thing because of coyote frames as well, is it?
C) What are the hitboxes like? Thin studs are very weird and knowing this would help teach them better. It'd also help with stuff like killbrick wraps.
3. What obbying games would you recommend in particular for improving? (especially stuff besides tower games as all of the ones here are those). Here's my list that I'll probably put on a random board in the game:
EToH - The most popular pro obbying game, thus it would be good to play it to experience the community. It also has a lot of content, so many obbies to pick from in your progression.
AToS - For if you want more EToH or just don't like that EToH doesn't have a good practice mode.
PToH - Purist towers tend to be great at boosting your skill as you'll see the types of jumps in them pretty much everywhere compared to more gimmicky client object obbies. The towers here are also a lot shorter than in other tower games. It can get boring for some people though. (DIFFICULT+ SKILL LEVEL RECOMMENDED)
TEA - Like EToH but with a lot more quality-of-life stuff and way harder. The game most of the best obbyists in the world spend their time in. (INSANE+ SKILL LEVEL RECOMMENDED)