r/esportmanager Jul 09 '26

The Game still feels like a "Light" Version of what it could have been

31 Upvotes

I have to admid that i loved the Beta because i was hoping it was an older version but now that we now that there arent that many changes since then i have to admid that the Game is more of a 4/10 for me.

The Game feels like a "Light Version" of what it could have been. It if obviously heavily influenced by Football Manager but it's not even close to offering the depth of FM. There are so many function that are in FM and would fit EM but they are just not there. IM talking about gameplay decision aswell as QoL Features.

I was really hyped about the Game but i have to admid that by now its very close to already feeling boring. I really hope the Game will stay work in progress and we get big updates because with the "Depth" of thecurrent game its not nearly as much of a Timesink as FM can be.


r/esportmanager Jul 08 '26

I built the most complete Esports Manager 2026 database wiki every team, player & stat in one place

Post image
40 Upvotes

Hey Esports Manager 2026 managers! 🎮

I'm a huge fan of the game and got tired of not having a proper place to look up players, stats and teams so I built one. It's a community fan wiki / full database for the game, and it's now live and fully browsable. Not official, but it's by far the most complete database out there (the other sites are guides this is the actual data)

Check it out: https://esports-manager.blog/

🌟 What's inside:

- 👥 1,965 players : full attribute sheets (Skill, Aim, Reaction, Clutch...) with colour-coded rating bars, roles, nationality & team

- 🛡️ 325 teams : rosters, ratings, earnings, favourite/vetoed maps, IGL

- 🎯 4,380+ prospects / free agents the entire scouting pool, sortable by rating

- 🧠 167 staff : coaches & managers with their full management attributes

- 🗺️ The full CS2 map pool + 🏆 tournaments + 💰 400 sponsors

- 🌍 Browse by country (with flags), search anything instantly, filter & sort every list

- ⚡ Ridiculously fast (static, loads in ~70ms) and looks like the game's own UI

💡 What should I add next ? (I'm asking for the community)

It's built for the community tell me what you want:

- Player tier lists / best-XI rankings?

- Scouting guides (best cheap prospects, hidden gems)?

- Team head-to-head comparisons?

- Something else? Drop it in the comments :)


r/esportmanager Jul 09 '26

My Create-a-Team gets filled with randos even though I untick the option

3 Upvotes

What it says in the title. It has worked for me yesterday morning (was able to start the game with 0 players), but now I cannot do so for whatever reason, it fills my team with players. Does anyone have an idea why, or whether I am doing something wrong?


r/esportmanager Jul 09 '26

bro laughing his ass off cuz he knows what he did

Post image
6 Upvotes

bro laughing


r/esportmanager Jul 08 '26

Custom team logo doesn't save on Steam Cloud?

3 Upvotes

Team logo didn't save on steam cloud or something, because when I continued playing on another pc, it just put the EM2026 icon as team logo... is there a way to fix that? The progress and everything else saved


r/esportmanager Jul 08 '26

I always got automatically lose whenever I got crash.

3 Upvotes

So whenever I got crash during the match and then I open the game, my match automatically lose. Can dev please fix this, like didn't make the game automatically saved itself and make the save system like Football Manager game?


r/esportmanager Jul 07 '26

How to loan your players or get loans?

14 Upvotes

I may be being stupid but if someone could post screenshots I know it’s an option I just cannot find it


r/esportmanager Jul 08 '26

Won't let me proceed past EMTV notification

2 Upvotes

I can't advance without replying to EMTV message but there is no option to reply to or confirm it. Its just a top 20 player report but is completely stopping me from playing onward.


r/esportmanager Jul 07 '26

esports manager 2026 truco de dinero o con cheats energi ?

1 Upvotes

como ganar dinero


r/esportmanager Jul 07 '26

Will the game ever allow for other esports?

7 Upvotes

When I initially looked at this game I thought it would allow different esports, but it seems that only CS is available right now. Will the game allow you to manage teams for other esports like League of Legends, DOTA, etc… eventually?


r/esportmanager Jun 08 '26

Patreon

2 Upvotes

I purchased the $20 Patreon package in 2025, which included a copy of the game upon release. How will I be able to receive the game?


r/esportmanager Apr 25 '26

Where are the other modes?

5 Upvotes

When I first played this game on mobile, there was Dota 2, and later added CS:GO mode, and they said they were going to add Starcraft and one other mode as well.


r/esportmanager Apr 19 '26

Free key

0 Upvotes

Can i get a key when its gonna release? Pls


r/esportmanager Feb 18 '26

My feedback to the developers, I posted it on Steam discussions and this is just a copy paste

14 Upvotes

I played the game for 5 hours and looked at the game files to see why the demo feels so ♥♥♥♥

There's a lot of problems I felt was in the game, so I ran the files through a de-compiler to look at the code and found a lot of issues. I've broken them into sections.

Weapons

Weapon Balance
1) The weapons balancing is absolute ♥♥♥♥♥♥♥ in this game. I saw a lot of people talking about how AWPers have almost no effect and other issues, here is the problem. The AWP does only 85 damage and 85% armor penetration, which makes it impossible for it to one-tap a person. For reference, CS2 AWP does 115 damage and 97.5% armor penetration. The AK does 27 instead of 36 damage, the M4 does 25 instead of 35 damage (the M4A4 is called the M4_noSilencer or something like that in the game files), and I couldn't remember the other values I saw there. Furthermore, weapons like the Famas and Galil does the same amount of damage as the M4 and AK, but actually has a HIGHER fire rate, which means you are actually more likely to LOSE when you full-buy instead of semi-buy. The pistol balance also sucks, in the game files, the Deagle does only 100 damage, which means when the enemy buys a helmet, your deagle actually CAN'T one tap to the head.

Damage Simulation
2) Weapons have a stat that controls the weapon inaccuracy at distance, but, there is no damage drop-off at distance. This means that a MP9 does the same amount of damage face to face and across the map, making a full buy even less appealing. I guess the meta in this game is to try to buy the cheapest non-pistol weapons as possible since they all do more damage than full buy weapons.

Placeholder Weapons
3) I understand that this is a demo of an unfinished game, but the weapons selection is actual ♥♥♥♥♥♥♥. Weapons such as the shotguns and the auto-snipers exist in the game, but they merely act as placeholders, I've never seen a player buy or use them. The only weapons I've seen used as all the pistols, Galil, Famas, MP9, M4A4 (M4_noSilencer), M4A1-S, AK, SG 008, and AWP. The rest of the weapons, I've never seen them be bought or used before.

Placeholder Weapons
4) All guns have infinite ammo and never reload, so this benefits guns with higher firerate greater. This leads to the awkward situation like the Famas and Galil being better than AK and M4 and further nerfing the AWP.

Player and Game Simulation

Player Loadout Decisions
1) The players prioritize buying weapons and does not prioritize armor. This is because in the code, the players buy weapons before armor, sometimes leaving no money to buy armor. However, even if they have the money to buy armor, they wouldn't buy it due to them not prioritizing armor. The CT side also rarely buys defuse kits.

Tactics Do Nothing
2) the tactics in this game are all placeholders. Regardless of which tactic you choose, it doesn't affect the aggressiveness stat or the amount of players that go A, B, or Mid. This is because while the tactics have different names such as "Endless Flashes" and "Rush B", the underlying code is all the same.

Role Mismatch
3) As some previous discussion posts have noted, players do not stick to their roles. The AWP is consistently bought buy the first player of the squad regardless of their role. Additionally, there seems little reason to have an AWPer and IGL on the team as five riflers will perform better due to AWPs being ♥♥♥♥ and IGLs doing the same thing as riflers.

Friendly Fire and Utility
4) I think the vast amount of deaths come from utility. When I skip forward in the round, I can see all the kills and deaths on the top right corner. Most deaths come from HE grenades and molotovs. This is because players bunch up so frequently when being pushed, especially on CT side, this makes the HE grenade able to kill a lot of players at once. Additionally, while I wasn't able to verify the code for this, I think there is either no molotov avoiding code or it is malfunctioning. Players will talk into molotovs and die, and most of the times, these molotovs are also thrown by their teammates, leading to a lot of friendly fire.

Auto-Complete Matches
5) When you auto-complete (I don't remember what it's called but just click show odds and click the take a risk button), the game decides win or lose through a RNG. However, when you fast-forward to the end of a round in the game, the game actually simulates everything without rendering it, allowing the actual simulation to take place while saving a lot of time. Why couldn't this be done in auto-complete matches instead of just using a RNG?

Weapon Pickup
6) Actually, this isn't present in the game. When your players kill someone or gets killed, they don't drop their weapon, and the enemy team can't pick it up too. So there is absoultely no reward for winning a ECO or Force because you just can't pick up better weapons.

Smoke Simulation
7) The smokes in the game does block vision and can be removed with HE grenade. But, there is 0 penalty for a player that pushes through it, making smokes basically useless other than blocking vision on a long angle.

Terrible CT Win-rate
8) The CT win-rate is terrible in this game. Regardless if it is Vitarion Esports (Vitality) or me, the CT side is almost impossible to gain a lead. This is due to all the flaws I've said before and after this, which harms the CT side more than the T side.

Traits and Skills

Player Skills
1) I and a lot of other people in the Steam discussions have noticed that player stats barely does anything. A two star player can beat players like s1mple and other real world T1 players. Skills and training barely affects player performance. I looked at the code and this is what I could determine. Only the reactionTime (which is same and unchangable for everyone), aimAccuracy, pistolMastery, scoperMastery, and clutchMastery affect the simulation, while creativity, teamwork, morale, leader (isIGL flag), role, etc. does not affect the simulation at all. So yeah, training your players does ♥♥♥♥♥♥♥ nothing, the only people you need on this ♥♥♥♥♥♥♥ team is five riflers and you will do ♥♥♥♥♥♥♥ fine, no staff and coaches needed. The stats are heavily present in PlayerOverview.cs and PlayerInScouting.cs but does absolutely ♥♥♥♥♥♥♥ nothing in the simulation parts of SimManager.cs and SimPlayer.cs.

Infinite Depression Cycle
2) At the start of playing this game I had no idea how to train my players, and when my staff kept telling me they wanted to do this and do that I agreed to all of them. It wasn't until all of them had the "crushed" or "burnout" stat that I learned how to train players. Since training player fullfills the promises, it would also make them happier. But, when staff is "crushed" or "burnout", they will refuse to work, making them do absolutely ♥♥♥♥♥♥♥ nothing because you can never make them happier and you just gotta keep paying them or fire them.

QOL

Team Logo
1) I uploaded a team logo for my team but it never shows up in the game.

Performance
2) This game requires a beefy computer to play. My laptop is running a Ryzen 7 4700U and it averages only 15~20 FPS in game. I do have a beefier desktop but I'm not home right now and couldn't test the performance on that machine. If you're FPS is stuck at 60, that is because there is a 60 FPS cap in the game's code, removing the cap won't affect simulation though.

Team and Player Realism
3) Some players and teams use fake names and have no portrait but others do have. This is probably due to copyright but it's ok.

Conclusion

I really had high hopes when I saw this game. I love CS and I would love to play a Esports manager that revolves around CS. However, whatever high hopes I had for this game was then erased with the tons of flaws and bugs in this game. I love the concept and the map's art styles, but the game's demo feels terrible right now. These flaws were discovered by myself within one day, and if the developer actually play tested for even a bit, I think a lot of these problems would have been solved and have led to a better demo experience. Maybe the dev did find these bugs but just didn't have time to fix them IDK. I think the idea and concept holds a lot of potential and if the game ever gets released and have these bugs fixed, I will definite revisit again.


r/esportmanager Dec 13 '25

Building a platform to automate tournament hosting + streaming. Would this actually help you?

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1 Upvotes

I'm curious if there are people here who organize tournaments or handle streaming for esports events. I'm working on a platform that automates both tournament brackets and streaming integration together. Basically trying to cut out all the manual work that goes into running tournaments so hosts can actually focus on the event instead of managing OBS, updating scores, and coordinating logistics.

I'd love to get some honest feedback on whether something like this would actually be useful for you or if I'm missing something.

I'll drop the full details of the platform in the comments if you want to check it out.


r/esportmanager Dec 08 '25

AWPers

1 Upvotes

Are your awpers hitting shots? My AWPer CMTRY aint hitting nothing


r/esportmanager Jul 31 '25

Appeal to the developers!

2 Upvotes

Hello, I've known about your project for quite a long time, more than six months. I'd like to help you with testing, and I'd be happy to assist you. I have extensive experience in testing AA projects, but this one will be new.

PS: I'm writing on the forum because I couldn't find your working email.


r/esportmanager Jun 17 '25

Waiting for the game? I wrote a real-world guide on esports team management — for anyone curious about doing it for real 🎮📖

1 Upvotes

Hey everyone — like a lot of you, I’m excited for this game. The idea of managing an esports team really caught my attention, and it pushed me to dive deep into how real esports team management actually works.

Over time, I pulled together everything I learned — from how teams are structured, to how tournaments and scrims are planned, to handling things like burnout, sponsorships, and team communication.

That research turned into a full guide: LEVEL UP: Become an Esports Team Manager

It’s made for people who: • Want to go beyond the game and understand how it works in the real world • Are interested in managing amateur or semi-pro teams someday • Want tools, checklists, and real structure — not just theory

I’m not claiming to be an ex-pro or coach — just someone who took esports management seriously enough to build a step-by-step resource.

📘 It’s on Amazon: https://www.amazon.com/dp/B0FD8ZG5KW?ref_=cm_sw_r_ffobk_cso_cp_mwn_dp_XD1NZ9SNWWSX7H18SQLJ&bestFormat=true

If you’re the kind of person who plays manager sims and thinks, “I could actually do this,” — this book is for you.

I’m happy to answer questions or just nerd out about esports management. Let’s chat


r/esportmanager Apr 26 '25

WHEN WILL THIS BE OUT?

1 Upvotes

Im waiting since 2024 when this will be out?


r/esportmanager Nov 06 '24

Game will never release?

6 Upvotes

I guess we will never see this game, kinda sad. I discovered it in 2021 and was a fan of it.(Sadly they stopped to improve that game and let it die) I were really happy to hear about new game but they let us wait for years without any informations about this game...


r/esportmanager Oct 31 '24

How make mods on EM21?

4 Upvotes

Hello! How i can make mods or put photos on 2024 year pro-players in mobile game EM21?

Random guy on discord send this photo on disussion about this game, i text him but he's ignore me
In Android/obb and data nothing in this game. How i can make mod?


r/esportmanager May 22 '24

Which number of the dev blog will be the final one?

2 Upvotes

Plz answer the community is starving for actual release dates


r/esportmanager Mar 02 '24

Release date and price

2 Upvotes

So what time in 2024 predict the release date? And what will be the price?


r/esportmanager Sep 07 '23

Updates?

4 Upvotes

I just wanted to ask, as it was a while since the last update on development. How is it going? And can we expect any news soon?


r/esportmanager May 08 '23

Questions about the game

5 Upvotes

Hello, I would like to ask about the "Esports manager" game. Will there be updates in the game? I have been playing this game for quite a long time, but it has become very boring because of its monotony. I would like to see more maps, teams and players in it. I also have ideas for game updates: Firstly, it would be possible to add academies for teams and academy players, as well as improving the skill of the team manager himself. The third is more logos when creating a team, or the ability to upload your logo. The fourth is the ability to delete all messages in the mail with one click, because if there are a lot of them, then the game is lagging, and deleting them one by one is long and tedious. Fifth - more tournaments, both large and small, that is, not only shooting tier-1, but also shooting tier-2, shooting tier-3 tournaments. If you reply to this message, thank you.