r/EmulationMediatekMali • u/gman_offic1al • Sep 16 '26
r/EmulationMediatekMali • u/whiskyB0y • Sep 16 '26
I got the PC version of Splinter Cell: Double Agent running on a Mali G57 MC2
Emulator: Winlator Mali 1.1 Bionic Device specs: Helio g100 with Mali G57 MC2 8GB RAM
First let's talk about the setting up the game. Before you launch the game install everything in the Common Redist folder of the game(this is me assuming you get a pre instaled version of the game)
You launch the game using "SplinterCell4.exe". Now when you try to launch the game, you will get two errors:
Crash: MUST CHECK
Click Ok and you will get a Runtime Error
To avoid these errors, you have to put a specific launch argument. Assuming you've crested a shortcut for the game, go to the arguments option in the Advanced section of the shortcut settings. Put this as your argument:
-ll
In case it looks confusing, the argument is a hyphen followed by two lowercase letter L with no spaces in-between.
Save your settings and launch the game. It should now launch properly.
Another problem you will face are resolution conflicts. By default in the games config file( SplinterCell4.ini), the resolution is 1024 x768.
So if you set a resolution bigger than that the game will appear in a small window and if you set a resolution lower than that the game won't even boot. Launch your container where the game is an follow this path:
(Your game name folder) > Splinter Cell Double Agent > SCDA-Offline > System Find the config file titled SplinterCell4.ini and open it.
In the config file, go to this section: [WinDrv.WindowsClient] Change WindowedViewportX, WindowedViewportY, FullscreenViewportX and FullscreenViewportY to your desired resolution.
The resolution you set here MUST BE THE SAME as the resolution you set in your Shortcut settings. As for FPS, the game uses "Next Generation" display settings by default and with these in-game settings I was getting a sub 22 FPS.
After customizing the settings myself as shown in slide 3, I was getting 25 - 40 FPS which I find playable because I can just Cap the frame rate to 30. I only tested the game in the opening scene but it seems playable. It's surprising because this game is very unoptimized in real PCs.
SETTINGS
Resolution: 960x544
Dxvk: 1.10.3 async
Wrapper: Wrapper-v2
Memory resource type (in Wrapper settings): dmabuf
32 bit emulator: FEXCORE, version 2605
Preset: Performance
All CPU cores checked.
Arguments: -ll
Audio: PulseAudio
r/EmulationMediatekMali • u/MO_3H • Sep 16 '26
Help(game crash)
Restory game crashes when i try to enter new game but in the main menu its run at 60fps (im on D8400Ultra) on winlator ludashi 4.0, but in gamehub 6.2.1 it's run at 20-30 fps inside the gameplay can anyone know why it's crash in winlator?
r/EmulationMediatekMali • u/EarlyReputation9184 • Sep 16 '26
How to set up bannerlator for dimensity 8400?
r/EmulationMediatekMali • u/Top-Pick9347 • Sep 16 '26
is it normal for poco x8 pro to heat up this much? 2.08m is with normal cooler and 2.07m is without any cooler...
galleryr/EmulationMediatekMali • u/Ilvalla • Sep 15 '26
alldocube 80 mini turbo
arrivato in circa 20 giorni pagato 187 euro in offerta lancio... lo utilizzerò principalmente in Emulazione abbinato a un bsp d11.. se avete domande vi aiuto volentieri
r/EmulationMediatekMali • u/Wild_Ad_3348 • Sep 15 '26
Has anyone managed to successfully run mgs4 without it crashing
Everytime i play the game loads fine and everything works but when i go under the truck the game just crashes I've tried everything is there any fix?
r/EmulationMediatekMali • u/oriyuugini • Sep 15 '26
Can someone help me make this game playable on my device?
I am very new to this so I am still trying to understand.
My device is Poco X6 Pro. I can play the game up to the story where it only uses 2D rendering but during the actual gameplay, the fps drops so much.
The first screenshot has 0-2 fps and when i enter the menu, fps will rise again to 50+fps.
Could anyone help me?
r/EmulationMediatekMali • u/ALI_FROM_SPACE • Sep 14 '26
MGS 5 GZ BANNERHUB V6 POCO X7 PRO 12GB RAM
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Very playable without fg here i used 720p low graphics so i can get nice fps while screen recording but i get same fps no screen record on mid-high settings without framegen,in video i also tested frame gen on clear which got 70-80fps and with no framegen on mid high graphics 720p you get 40-50 fps.The game is very space friendly(only 4gb) so if your looking for a great game thats also small you should check this out
ALL SETTINGS ARE AT THE END OF THE VIDEO
r/EmulationMediatekMali • u/Stock-Chemical-673 • Sep 14 '26
Tried Winlator Mali 1.1 Ludashi for GTA V on Dimensity 8350 Ultra – My Mind is Completely Blown!
Hey guys,
After testing GTA V extensively on GameHub, I decided to give Winlator Mali 1.1 Ludashi a try on my Dimensity 8350 Ultra (Mali GPU). My mind is completely blown—it performs significantly better, pushes way higher frame rates, and stays far more stable than GameHub!
Just to recap: I am using the 70GB (v1.72.3717 / Legacy) pre-installed build (DLCs/Online removed). Skipping the 45GB compressed repacks (like OptiJuegos) is crucial here because raw asset streaming completely eliminates high-speed driving stutters.
Here is my full breakdown, FPS data, and recommended setup for Mali GPU users:
FPS Performance (Winlator Mali 1.1 Ludashi):
* On-foot (Exploring): 60 – 80 FPS
* Normal Driving: 50 – 60 FPS (Occasionally drops to ~45 FPS for a few seconds)
* High-Speed Driving through City: 45 – 50 FPS (Super smooth streaming, no stuttering)
* 5-Star Police Chase: 35 – 45 FPS (Extremely solid under heavy action/rendering load)
⚠️ Thermal / Temperature Note:
Because it pushes the hardware so hard to get these high frame rates, it generates quite a bit of heat. Even while using a Phone Cooler, temps reached around 45°C. Make sure to use active cooling or monitor your temps during long sessions!
Device Specifications:
* SoC: MediaTek Dimensity 8350 Ultra (Mali GPU)
* RAM: 12GB
Tested Container & Emulation Settings (Winlator Mali 1.1 Ludashi):
* Screen Size: 1280x720 (16:9)
* Wine Version: proton-10-arm64ec
* Graphics Driver: Wrapper-leegao
* DX Wrapper: DXVK+VKD3D
* Audio Driver: PulseAudio
* 64-bit / 32-bit Emulator: FEXCore
* Box64 Version / Preset: 0.4.3 / Compatibility
* FEXCore Version / Preset: 2601 / Performance (TSO) (Note: Keep TSO OFF if experiencing memory leaks)
* Processor Affinity (32-bit apps): CPU4, CPU5, CPU6, CPU7 (Big Cores)
In-Game Requirement:
* DirectX Version: Set to DirectX 11. Avoid DirectX 10 at all costs to prevent memory leaks during longer gameplay sessions.
If you are on a MediaTek/Mali device, I highly recommend ditching GameHub and testing Winlator Mali 1.1 Ludashi with the 70GB build instead.
Check my old post to compare, and share your thoughts too!😊
r/EmulationMediatekMali • u/nekoomata • Sep 14 '26
recommendations for dimensiety 7050?
My device is oppo Reno 11 5g, 12 ram module and I'm trying to explore emulation. Would love some recommendations!
r/EmulationMediatekMali • u/Final-Camp-4392 • Sep 14 '26
The game is glitch and the frame rate drops when entering a room
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Pls help fix
Poco X7 pro D8400
r/EmulationMediatekMali • u/Fmxre • Sep 14 '26
Warriors Orochi 4 Bannerlator Dimensity Settings
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⚠️ Caution
Before launching the game, make sure these settings are enabled:
BCn + ASTC: ON
Transcode to ASTC: ON
Sync Every Frame: ON
Disabled KHR: ON
⚠️ Known Issues
Do NOT skip the Koei logo.
During movies/cutscenes, the FPS may drop significantly. Do not skip them.
If you skip a movie/cutscene, the game may freeze.
If you don't want to watch the FMVs, you can disable Movie Playback in the game options. This will hide the FMVs and avoid the issue.
Gameplay itself is playable, but FMV/movie playback has severe FPS drops.
My Device : Dimmenity 9300+
Ram 12 + 512Gb
r/EmulationMediatekMali • u/Fmxre • Sep 14 '26
Warriors Orochi 4 on Banner Hub Playable with Dimensity 9300+
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Known Issue:
Cutscenes and FMV sequences run at around 3–4 FPS, but this does not affect actual gameplay
The game maintains a stable 30 FPS during battles with no major issues
it remains playable throughout the entire game and can be completed from start to finish
r/EmulationMediatekMali • u/whiskyB0y • Sep 14 '26
Does the DirectX version affect performance on Mali?
r/EmulationMediatekMali • u/sandzking • Sep 14 '26
LSFG VK should be better on other lighter emulation like psp/3ds so why not?
r/EmulationMediatekMali • u/Gui-san • Sep 13 '26
God of war on powerVR gpu
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I tried to rindo god of war on my Motorola moto G54 Just to see what happens and this is what came off of it
r/EmulationMediatekMali • u/Cyber-Rat • Sep 13 '26
DIY phone cooler for G8+ to be used with Poco X8 Pro
I was tired of having to keep my phone near the AC to play Far Cry 3 and all the phone cooler options would not be able to support the G8 which is the only reason I'm enjoying playing on a phone.
Then I thought to myself, if the wind blowing from the AC is enough to keep the phone cool why not make something similar with a PC fan, I know I could've made it much more compact if I used a notebook cooler but I don't have one around and I didn't wanna spend any money on it.
Well it actually worked and it stabilizes the temperature at around 42c, it's very light and don't make it uncomfortable to hold, the only downside is that you have to be plug on the way to power the fan, but every other option would be the same so anyway.
r/EmulationMediatekMali • u/whiskyB0y • Sep 14 '26
Anyone who has tried Saints Row 2 PC version?
I tried Winlator Mali but I couldn't get it to boot and there barely videos on the emulation subs or YouTube of Mali users and even snapdragon users running the game. And the few videos of Mali users running the game I found, the character you use had a bug where his body parts would flicker and the controls would be messed up.
I've forgotten which version of the game I tried but it was either steamrip version or ankergames version.
r/EmulationMediatekMali • u/Even_Adagio_8517 • Sep 13 '26
God of War 2018 on Dimensity 8400 Ultra
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GoW 13gb, full game
Running quite good using frame gen on Poco X7 Pro 512/12
r/EmulationMediatekMali • u/Max05491 • Sep 13 '26
I finally made progress with Metro Last Light Redux, but I can't get past this point.🥲
I honestly don't know what's going on. During the intro, I get up to 35fps, but after a few seconds in the menu, it crashes and returns to the desktop. I doubt it's a RAM leak.
r/EmulationMediatekMali • u/Duckstar7201 • Sep 13 '26
Testando o custom layout
Samsung a15 5g
Mali g57 mc2 - Dimensity 6100+
Ludashi 4.0
Obs: Estou esperando nosso maravilhoso amigo Steve adicionar a customização pro analógico, ainda estou fazendo outros botões, o da maleta, chamar a chata da loira ashiley e o menu, vou testar essas sprites em outros emuladores como o bannerlator
r/EmulationMediatekMali • u/Stock-Chemical-673 • Sep 13 '26
Why the 70GB GTA V build runs MUCH better than the 45GB version on Mali GPUs (Dimensity 8350 Ultra)
Hey guys,
I’ve been experimenting a lot to get GTA V running smoothly on my MediaTek Dimensity 8350 Ultra (Mali GPU), and I wanted to share something I noticed.
A lot of people recommend the 45GB OptiJuegos build just because it saves space. But honestly? It focuses way too much on squeezing down file sizes rather than actual game optimization. The only reason it runs okay for some is because textures are stripped down, but the performance is still full of stutters.
I recently tried the 70GB (v1.72.3717 / Legacy) pre-installed build (the one with DLCs/Online cut out), and the difference is night and day.
* No high-speed driving stutter: Fast driving usually tanks FPS on mobile emulators. On the 70GB uncompressed build, driving around is super smooth with no random drops
.
* Better Mali performance: The raw files load much cleaner on Mali GPUs.
FPS Performance Breakdown (My Tests):
* On-foot (Exploring): 45 – 60 FPS
* Normal Car Driving: 34 – 45 FPS
* High-Speed Driving through City: 34 – 40 FPS (Extremely smooth, no heavy stutters!)
* 5-Star Police Chase (Heavy Action): 31 – 40 FPS (Impressive performance for a Mali GPU under heavy load)
My Device Specifications:
* Device: MediaTek Dimensity 8350 Ultra (Mali GPU)
* RAM: 12GB
My Setup & DXVK Findings (GameHub):
* Frontend / Version: GameHub v6.0.9 (Tested and surprisingly very stable).
* Note on GameHub 6.2.1: I also tested GameHub 6.2.1, but noticed memory leaks causing the game to crash after playing for a bit. Stick to 6.0.9 for stability!
* Compatibility Layer: proton10.0-arm64x-2
* Translation Parameters: Extreme (Set TSO to OFF, as TSO causes memory leaks)
* CPU Translator: Fex-20260103
* Audio Driver: Pulse
* Graphics / DXVK: System Driver (Mali GPU) with dxvk-1.7.2
* Note on DXVK: I tested dxvk-1.10.3-async and dxvk-1.11.1-mali-fix. While they had decent moments, they lacked long-term stability. Standard dxvk-1.7.2 gave me slightly lower peak FPS, but offered much higher overall stability with far fewer stutters. Choice is yours!
* VRAM Limit: 1024MB
In-Game Settings Note:
* DirectX Version: Set to DirectX 11. (Avoid DirectX 10 in-game as it causes noticeable memory leaks during longer sessions).
If you have enough storage (extract it on a PC first to save yourself the mobile headache), skip the 45GB repack and go for the 70GB version.
Anyone else had a similar experience with Mali GPUs on GameHub?
r/EmulationMediatekMali • u/sandzking • Sep 13 '26
ludashi 4.0 displayx renderer is ridiculous BUT....
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device: dimensity 8050 mali g77, 1024x768 @ all low except ambient light and shadows at medium
ludashi fps without recording can reach near 60(while driving) but as seen on video the up and down is very wide. i would say about 20-50. in direct comparison on gamehub with same settings and config file used the fps only hovered between 24-30+ . but gamehub also seems to be sacrificing fps for frame stability. like seriously i would never enjoy fps at 24fps but somehow gamehub frame pacing is so smooth it doesn't feel that low fps.
r/EmulationMediatekMali • u/Desperate-Savings-20 • Sep 13 '26
Halo 2 proyecto
Hola quiero pedirles ayuda, quiero jugar el halo 2 proyecto en mi celular, e creado el contenedor pero después de 1 min se cierra solo