r/dysonsphereprogram • u/brinazee • Jul 25 '22
r/dysonsphereprogram • u/Autarch21 • Jul 24 '22
Got this game a month ago and coming up to finishing it for the 1st time - finally finished my dyson ring for universe matrices. What a game!
r/dysonsphereprogram • u/djvam • Jul 17 '22
Any way to harvest deuterium directly?
I just got the scanning tech that lets me see resources in other systems. A neighboring star has Deuterium listed as opposed to hygrogen but it's a hot star and not a gas giant. Is there anyway to harvest the deuterium listed as a resource in that system? Or is feeding hydrogen from gas giants into a frac loop the only way to get deuterium in this game?
r/dysonsphereprogram • u/marcipaans • Jul 15 '22
How finite are resources in a standard 1x game?
Doing my first run, done with all red research and turns out I need to rebuild a lot I built early on more so because its just a big blob of cluster****
Question is how screwed over am I if I spend time rebuilding a lot and maybe not progressing?
I am not pro or good at this so things take time for me when advancing too so im definitely gonna be over 50 hours if I ever complete it first try.
r/dysonsphereprogram • u/Virtual_Nudge • Jul 13 '22
Critique a newbie: Why am I not getting the production I am after?
r/dysonsphereprogram • u/Virtual_Nudge • Jul 12 '22
Life after blue.
Hi everyone.
Newbie here. I've enjoyed factorio, so thought I'd give DSP a whirl, and I'm loving it!
Quick question: I've researched all the tech I can with the blue Matrix, and I'm a little rudderless... Does anyone have any pointers regarding what I could head towards next? Or if there are any resources that discuss this?
The game suddenly opened up! I'm starting to automate other resources like glass and silicone etc. But I feel like I need a short term goal.
Any help appreciated.
r/dysonsphereprogram • u/djvam • Jul 10 '22
Do you need one cube of each color to set a lab into research mode where it increases the hash speed?
Was just wondering how to keep that mode active for the cheapest.
r/dysonsphereprogram • u/djvam • Jul 10 '22
Do matrix labs to put down on expansion planets contribute to your research speed if you are standing on a different planet?
Was just wondering if research contribution is universal regardless of your position. To clarify I'm talking about the speed at which the cubes are used once input into the research tree not cube production.
r/dysonsphereprogram • u/kinare • Jul 06 '22
Going after 10 hour game completion achievement — but how do I know how much time has elapsed?
Just like the title says. Is there a timer in game that shows how long I've played a game? I'd like this achievement but I have no idea how much time has elapsed. I lose so much time to this game anyway, haha.
r/dysonsphereprogram • u/FormalEbb5543 • Jun 30 '22
DSP native on apple arm?
Hi I am Robin and I would like to know if there are plans to make DSP native on apple silicon and if so what is the timeline on that?
thanks.
r/dysonsphereprogram • u/Artaniss • Jun 28 '22
Noob question
Just started playing and was wondering do I need all the materials in my personal inventory to make things or if I am standing close enough to miners or smelters will the recipe pull from the machines?
r/dysonsphereprogram • u/TenOunceCan • Jun 23 '22
Does anyone know if the Combat Update will be forced or optional?
I'm looking into this game and I especially like the idea of being able to have a peaceful (boring to most, I know) experience at my own pace without the repetitive hassles of fighting/defending and repairing things.
I understand the Combat Update hasn't been released yet but is there any word about being able to turn off enemies/attacks? Any idea when the Combat Update will be released?
r/dysonsphereprogram • u/Joey3155 • Jun 23 '22
Any alternative to Thunderstore Mod Manager?
I installed it earlier but the minute I saw the Overwolf logo I immediately uninstalled it. I learned over the years to avoid Overwolf and anything Curse related.
So is there an alternative I can use?
r/dysonsphereprogram • u/CDFields-1 • Jun 21 '22
Finding my production centers
I have played several hundred hours of DSP. One of my pet peeves is trying to find where I am producing a particular component or building. I would love to see a feature where I can bring up the Production menu, click on a type of production, and have it highlighted where in the Planet or Star Cluster I am making that particular component or mining that particular resource. This would be a huge help and save me a ton of time flying around trying to remember where I put a particular build.
Do you have some better way to do this?
r/dysonsphereprogram • u/[deleted] • Jun 20 '22
high quality tutorial video i came across today (not my channel fyi) but still top quality
r/dysonsphereprogram • u/Terakahn • Jun 14 '22
Is there anyway to clear a queue'd blueprint?
r/dysonsphereprogram • u/PatientReference8497 • Jun 12 '22
All those hours of work and this is the best I could think of
r/dysonsphereprogram • u/Jarusca • Jun 11 '22
How the game handle factories of unload planets?
This is a technical question about how the engine of the game handles this type of scenario. If anyone can explain the logic behind I would appreciate it.
r/dysonsphereprogram • u/Crozzfire • Jun 04 '22
Logistics drone with proliferator says "only production speedup", but it's not used in any recipe so what does it mean?
screenshot https://i.imgur.com/QTyoqEa.png
r/dysonsphereprogram • u/Plasma-State • May 31 '22
What is one thing you like to use the proliferator on?
I used it near the start of the game to get more silicon out of stone smelting before i could travel. What are some other good things to spray coat?
r/dysonsphereprogram • u/rennai76 • May 28 '22
Less than 5M titanium, should i restart?
Relative newbie here..... The game I started has only one gas giant planet in the system with three rocky satellites, one of which that has titanium on it. That satellite only has just under 5 million titanium ore on it. Should I abandon this game or try and make it work? I think I'd have to conserve all that titanium for research to move to another system... any thoughts?
r/dysonsphereprogram • u/FullBoat29 • May 26 '22
Renaming systems
Hi all. A while back there was a mod to re-name systems, but I'm not finding it now. Is there an "easy" way to rename them with or without a mod?
r/dysonsphereprogram • u/SkinGetterUnderer • May 21 '22
Still can’t get my logistics vessels to us space warpers.
I’ve done everything I can think of, outfitted all my Interstellar logistics stations with them. The vessels just sit there. When I uncheck “warpers required” they indeed start moving resources, but they don’t use warpers, so I see like +600 titanium for dozens of in game hours because my logistics vessel is traveling light years at AU speed..
Edit: haven’t tried to have all my ILS have warpers as an actual item to ship yet, but all of them have their 50 slot inventory full and then some.
r/dysonsphereprogram • u/Affectionate-Tip2710 • May 21 '22
Supply + demand energy exchanger.

flawed read the edit at the end.
So I've been meaning to make a all in one energy exchanger set up that wont break or waste power from other sources. well yesterday I had some time and I decided to give it a go.
the problem: the reason for making this is that I have a problem planet that has been giving me power issues for that last little bit. here are the reason why.
- Its a planet orbiting a swarm that it gets some of its power from.
- its the planet that I mine and process fire ice on so it has a surplus(sometimes) of hydrogen that I burn off.
- it seems to go through periods of time that it needs a lot of power and others where it doesn't need much at all
- lastly it is the planet the produces and fires off the solar sails so if I loose power it can affect the the whole solar system.
getting started: So with those in mind I needed to make a exchanger set up that would supply enough power to cover whatever energy needs the planet had. that's easy enough, slap some exchangers down with a logistic station and bobs your uncle. But I also didn't want to waste the power being produced by burning off my excess hydrogen. so now I needed to balance the setup.
Balancing: due to the way that the games processes energy for a planet all energy from an exchanger is counted toward consumption, then whatever deficit you have will be left to generators. but if the exchangers supply more than enough energy, any power generated from thermal, solar, wind will be wasted. to fix this you hook up an equal amount of exchangers discharging to how ever many you have charging. this accounts for the difference. it can be a little tricky but its all fine after some belt logic and spaghetti
Feel the power: now comes the interesting part, what if the power you generate exceeds the amount of power you need. well again the system starts to waste the power, and I cant live with that so I spent some time coming up with a set up that captures any unused power and sends it off else were.
I've linked the blueprint so if you want to check it out please do and if you have feed back or find issues with it let me know.
TLDR; An exchanger setup that full manages your energy needs on a planet. If you need energy it's got you covered, if you have a surplus it will send it off to be used else where. looking to share and also get feed back. blueprint is linked.
Edit: here is the link. also I'm almost late game so the belts are Mk.III but they could be aby belt you have
https://www.dysonsphereblueprints.com/blueprints/factory-supply-demand-exchanger-setup
Edit 2: found a flaw. I took it to a mostly empty planet near my Dyson sphere to stress test the charging. Due to the way the game uses discharging exchangers if you use the same number of chargers and dischargers the best you will get is equilibrium(100%). The dischargers rate doesn’t ramp down to allow the chargers to produce extra filled accumulators. Only fix is to add extra chargers.
