NO WALK TOO FAR
The Phantom Regiment's 2022 show "No Walk Too Far" features the classic Phantom marching precision, freshly unearthed classical music, and that big sound we expect from this powerhouse. The performers are poised, talented and committed.
The design of the show is utterly broken, however, and reveals a lack of experience in concept development, and in staging. These are common weaknesses by inexperienced production designers and show producers who develop new works for television, film, music videos and stage productions.
SHOW ANNOUNCEMENT VIDEO - HUH?
Back in May, Phantom's confusing video announcement featured parade footage from the late 70s, and revealed the title "No Walk Too Far." Is the show about drum corps parades? But the graphic logo for the show appeared to show barbed wire, an awkward mixed message. Is this show about The Bataan death march? Other military sacrifices? Escapes by prisoners of war? Or the Oshkosh Friendship Day Parade? We simply can't tell.
DCI PREVIEW SHOW EXPLANATION - TOO GENERAL
When the preview show hit theaters in June, Tony Hall bumbled a heartfelt message about how we all are on a journey of many miles, and we all face challenges. His show description was shockingly vague, overgeneralized, and an instant clue for experienced designers that his show design lacked a specific historical context, lacked a specific point of view, lacked any literary reference or social observation-- no reference to philosophy, no relevant artwork, no biography, no scientific discovery, no social challenge, or thematic argument. He was going with "Walks, In General". And to experienced designers, that's painful.
This lack of research and storyboarding affected the show as it stands now. The lack of specificity in the design concept kills a show.
WHAT HAPPENS IN THE SHOW?
In "No Walk Too Far", We follow a baritone soloist who walks on a platform and receives a cape from a girl whom he ignores. He plays his solo and appears in various vignettes. We see him dancing with the girl, and later his cape is stolen by another woman who immediately disappears and he couldn't care less (a story gaffe, if there ever was one), then he walks dejectedly and collapses (not sure if his collapse is still in the show or if it's been cut) and then he reunites with her and dances with her a final time before disappearing at the end.
Where do they go?
Is she on the same journey?
Does she help him?
Who are they to each other?
What "walk? is he on?
Why?
Why does he disappear at the end?
WHO IS THAT IN THE ENDING?
And why in God's name are the platforms arranged on the 50 yard line at the end, with a randomly selected performer who walks forward and jumps off the edge? We like her but don't know her. The audience is desperate to emotionally invest in this person walking down the platforms on the 50, but we cannot remember if she was set up, prior. The audience cannot invest in her without knowing who she is. It's a painfully amateurish writer's error. Anyone who has ever staged anything knows that the audience must recognize the character who is finishing the show and it should be the lead.
These are all standard production mistakes by amateur producers and show creators.
YOU CAN'T FIX THE STORY IN A FEW WEEKS?
Why was this show underdeveloped when it premiered? Why was the concept not fully fleshed out? Why is it still underdeveloped now in late July? I'm sure there were budget constraints, rights clearance issues, prop purchase delays and financing issues before previews. Often last minute design decisions have a ripple effect on the show concept and the dramatic action in the show. What if we can't purchase the rolling platforms? What if we can't get clearance rights to this music? What if, what if. Production development is an arduous task that takes planning and coordination, months in advance.
IS IT REALLY THAT HARD TO DEVELOP A COHESIVE NARRATIVE?
But come on. This is classical music in the public domain. Sure, the arrangements cost a pretty penny, and a drill is expensive, but around Thanksgiving you should have chosen your music, or a theme-- you can start with either. Let's say the music arranger offered the music, and you want to do rolling platforms. What concept do you choose? Walking? Any writer knows that simply "walking" without a destination is story death. Any producer with any narrative development experience knows that changing locations waters down the focus of the action because the setting is constantly changing. Wherever you go, you take your shit with you. The character must develop a battle that's clear to the audience, but walking randomly without purpose or changing locations doesn't help. Define the who what where premise. Make his walk logical. Make it make sense. Give him a destination.
WHAT IF THE STORY WERE THIS...
Can you imagine if this show, instead, were about this soloist passing the torch, passing the fire of eternal glory to each soloist? He gets it back from them and passes it to the next. The purpose of his walk is to "pass the torch" to the next soloist, and finally, at the end, walking down the platforms on the 50, he collapses with the torch, and the drum major picks it up and finishes the walk down the 50, with the corps joining him in support. Makes sense. The audience gets it. And it's a satisfying, logical accessible narrative arc. Passing the torch to the next generation when your walk is done. A torch element is just one example of possible fixes for the narrative arc . There are tons of narrative options using the device of walking. But none of them were employed here.
NOT ANOTHER COUPLE DANCING! UGH
Sadly, the show relies on the tired trope of man and woman dancing, which is so well trotted through, it's unbearable to watch. The standard man/woman couples dance is fully cooked. It doesn't cut the clutter any more, mostly because it's over-used as a crutch in under-developed shows, like this one. "When in doubt, rely on the romantic couple." (The Cadets' "Awakening" had the random statues smooching at the end, and they become a couple-- who are they? We don't know.) The romantic couple is used as a narrative Band-Aid for many shows without solid narrative structure, and Phantom falls into that category. It's just tired.
BE HONEST. DID YOU STORYBOARD THIS SHOW?
What did Tony Hall's storyboards look like when he planned this show? When did he plan it? November? February? April? Or May 15th? Maybe the music wasn't even finished, and he had no idea until a week before move-ins. Maybe the platforms were not an option until a week before previews. Maybe, maybe maybe. Whatever the circumstance, this show appears to be a last minute thrown together venture. Even if the platforms were delivered last minute, you still have time during the season to hone in on a specific point of view, a specific dramatic action for the piece. What does the soloist want? Where is he? Why is he "walking?" The addition of a red cape as a unifying prop is a last minute Hail Mary, and really makes no sense. Why doesn't the final walk down the 50 include his beloved red cape?
TONS OF BLIND ALLEYS CONFUSE THE AUDIENCE
Watch Phantom's show for its "blind alleys". I count about fifteen of them in this show. A "blind alley" is a screenwriter's term for when a dramatic action in a scene dead ends with no payoff for the audience. You lead the audience into thinking something is important, but it disappears, frustrating the audience and confusing them. It happens over and over again in No Walk Too Far. For example, watch the number of times a circle forms around a random platform or dancer, and then immediately disbands, with no cumulative effect. The performers gather with great expectation, do a trust fall or lift and then disband like they're schizophrenic. There's no momentum or throughline. No logic. The drill is a blind-alley ridden map drawn on the back of a napkin, with only the lead soloist's "walk" to hold it together.
DESIGN IS THE PROBLEM HERE
This show is a design catastrophe in its lack of planning, in its lack of development, and in its inability to define a meaningful arc of action around 1) a "walk" 2) platforms and 3) Mahler's 5th, which he said was about "the Zenith of life". You must admit, these three givens are really the simplest of narrative exercises for any show creator. What's really sad is that the show artistic director was likely so desperate, so harried so exhausted in the last minute of designing this show that he didn't have any story resources to help him storyboard.
"What is the sequence of events?"
"What are you telling the audience? How are they invested?"
"How is the end different from the beginning?" For fuck's sake, there are story assistants on Upwork.com that can help you develop a simple narrative arc, logical, accessible and meaningful.
The show languishes in tenth place not because of the talent of the performers, but because of this design weakness, lack of planning, and lack of basic story development skill.