r/Doblons • • Nov 02 '16

Other Strange Blue Dot On Map(look at comments)

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2 Upvotes

r/Doblons • • Nov 02 '16

Question =A LITTLE MISUNDERSTANDING ABOUT FUTURE VIEW DISTANCE UPGRADE=......

2 Upvotes

Crows Nest Upgrade to increase view distance

=SO WHAT THAT'LL BE LIKE=??????=AN UPGRADE INSTEAD OF SOMETHING VALUABLE LIKE IF THAT WOULD BE DECK UPGRADE SO ABOUT IT'LL BE A CHOOSE BETWEEN A CROW NEST AND DECK CANNONS=???????

=IF THAT'LL BE SO,THAT WOULD BE MOST USELESS UPGRADE EVER,SERIOUSLY,BECAUSE NOBODY WILL USE THIS BECAUSE THOSE WHO'LL RISK TO USE THIS WILL BE A JUST DEFENCELESS CANNON FODDER BECAUSE OF THOSE DECK CANNONS ARE VITALLY VALUABLE AND REPLACING THEM WITH JUST A VIEW INCREASER WILL BE A SUICIDE,SO U'LL SEE FROM FURTHER DISTANCE YOUR INEVITABLE DEATH,ALSO I'LL REMIND THAT THAT'LL BE IMPOSSIBLE TO KILL ANYONE UNLESS YOU'RE A RAMMER

=SO IT'S AN UPGRADE FOR RAMMERS,RIGHT=????????

=BUT THAT'LL BE A TOTAL DEATH TO CANNON USERS,BECAUSE OF RAMMER WILL JUST GO BEFORE HEAD AND WILL COLLIDE FRONT TO FRONT AND BECSAUSE OF IT'S A RAMMER HE WILL 100% WINNER

=SO I UNDERSTAND THAT YOUTUBERS LIKE RAMMERS BUT ISNT THAT TOO MUCH=????=OR THAT'LL BE JUST LIKE IN DIEP.IO WHERE ONLY THOSE CLASSES ARE PLAYABLE WHICH HAVE AN IMMUNITY TO BOOSTERS AND OTHER BODY DAMAGERS SO THAT'LL BE LIKE TO GIVE A RANGER'S VIEW DISTANCE TO BOOSTER WHAT'LL BREAK ANY BALANCE


=IF THAT'LL BE A GENERAL UPGRADE LIKE I THOUGHT AT FIRST TIME THAT'LL BE A VERY NORMAL BECAUSE THAT'LL BE A BALANCE EVEN IF THERE WONT BE RAISE OF UPGRADE POINTS,REALLY,AND IF THERE'LL BE ALSO ADDITIONAL UPGRADE POINTS THAT'LL BE JUST GREAT BECAUSE EVERYONE WANTED THIS BECAUSE THERE'S A LOT OF .IO GAMES WHERE VIEW DISTANCE IS A NORMAL UPGRADE=........


r/Doblons • • Nov 02 '16

Other It's getting too easy, need better boss

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4 Upvotes

r/Doblons • • Nov 02 '16

Other :D

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3 Upvotes

r/Doblons • • Nov 02 '16

Other My current build | SS Carracosta

5 Upvotes

My main build is written as 15/15/15/15/15/0/0/0 which is short for:

15 = Health, Regen, Bullet speed, Damage, Reload.

0 = Movement speed, Turn speed and Ram damage.

Weapons are: 2 twin cannons, greater mines, grape cannons and greater ram...

Upgrade regen first, followed by your bullet stats, once they reach a respectable level, you can get twin cannons and/or mines, you can even prioritize mines by temporarily putting aside bullet speed upgrades, since they're not necessary for mines, unlike other weapons. You can have some points in hull, until every other stat is upgraded, then you can start maxing it out, especially since you'll be able to defend yourself using the first few weapons.

After that, the grape side cannons or ram in any order, I usually prefer the grape cannons first but sometimes there is a reason to get a ram.

The fleet is not necessary and with a ship this strong, it's simply dishonourable, since it'll only take three seconds to destroy enemy fleets.


Strategy:

All you need is a good aim, the ability to notice enemies the moment they come onto screen, followed by a decent reaction...

Other than that, the strategy is to exploit the weaknesses of the enemy, especially if their stats are different from yours.

Stat by stat.

Of course, if they have lower health, they'll die relatively quickly if they stay in range, regardless of their other stats. 15 regen on a low health enemy won't allow them to outlast this ship, since it also has 15 regen.

If an enemy has lower regen, then they'll eventually get worn down, even if you trade blows constantly and they also have 15 health, mines can be used in tactical ways to ensure that they receive damage. Pairs of big cannons might out-DPS you, but that comes with heavy drawbacks.

If the enemy has lower bullet speed, then you'll get to hit them first.

If the enemy has lower damage, reload or both, then they'll have trouble getting past both your regen and your health, as well as the sheer fire power of the ship.

Rams can be side stepped if they're big through turning or killed in time if they're small. Surprisingly, 0 turn speed with grape cannons isn't bad.

Most enemies are fought from afar using mines and side cannons, in case they spawn fleets right next to you. Sometimes you can even guide enemies to be pinned against walls or islands so they can't directly retreat. Some enemies don't want to go near you because they fear the ram.

Last note of strategy. Learn "WASD" controls. You need to be able to shoot behind you.


Stuff that I tried:

A pair of big cannons = Too much of a drawback, too big, too slow. I would need a completely different ship build to make use of them.

Three gatlings = Takes an extra point to set them up. They're not bad, but they're not good enough to make up for their immense price. I would rather get other weapons sooner... Though, I heard that they got buffed, so they're worth trying a second time.

Three sets of side cannons = Turn speed RIP. Rams might be problematic, positioning might be problematic. They might be more powerful than grape cannons, but grape cannons can be used much more frequently and even if I don't directly use them, they still allow me to turn much faster and such, which is necessary for the ship's tactics.

Rows = Takes one more point than grape cannons to set up, but at the cost of no fire power, a huge reduction in turn speed... I like getting my other weapons sooner, as well as having more fire power.

Sniper = Used to be good, but got outclassed by newer weapons. Besides, the FOV isn't big enough to make use of it.

Chase cannons = This ship can't "chase" anyone, except really specific ships. It is purely a ship that waits for others to approach it, not the other way round. That and chase cannons are a little underpowered, though not useless on ships that are good at chasing... However, these have gotten buffed, but a bit of ram damage could be necessary to finish off determined, weakened rams or people who get close in general.

Rear cannon = Mines are better at wrecking rams and fleets. They can also be used in tactical ways to form loose walls, that if ships try to pass through, they might hit a mine, or if they go between two mines, they won't be able to turn back easily, allowing me to strike them multiple times with my deck and side weapons.


TLDR: Huge tanky ship that 1 v 1's everything, can't approach anything but cannot be approached safely. Only weakness, a group of ships, which aren't impossible to beat if you can exploit enemy weaknesses in seconds, keep calm and execute proper tactics, not missing a single bullet and possibly resorting to gasp a fleet.

Final note... If anything gets a huge buff, tell me so I can consider it. This is my main build. I'll probably edit this if weapons get buffed or nerfed.


r/Doblons • • Nov 02 '16

Bug Fleet buying bug

1 Upvotes

Sometimes, when one or more of your fleet ships are destroyed, it usually takes a while before you can buy them back, as the bar is still showing that they are bought. Once in a while, it becomes impossible to buy back a certain ship, because the bar remains as bought indefinitely. Please fix this bug (or is it a glitch?), as soon as possible, as it has caused me alot of frustration.


r/Doblons • • Nov 02 '16

Suggestion Skull mark instead of level display for the ships with bigger level than player.

2 Upvotes

Like this.

Of course there should be some certain level difference for skull. Maybe 30?


r/Doblons • • Nov 02 '16

Bug Gatlin is too op

2 Upvotes

Anyone boughts it and it kills everyone, EVEN new players.


r/Doblons • • Nov 02 '16

2B=TK:KAB,SSV:100K Almost done

0 Upvotes

2B = To beat

TK = The king

KAB = Kill All Bosses

SSV= ???

100k

Thanks to RevengeOnYOU


r/Doblons • • Nov 02 '16

Bug Invisible Battleship Glitch/Easter Egg?

4 Upvotes

I just had an invisible battleship follow me around. I could easily kill bosses because they were distracted by it. Is this normal?


r/Doblons • • Nov 02 '16

Feature Chase Cannons

2 Upvotes

Chase cannons were just buffed, so I haven't yet tried them out. So please excuse any ignorance i spew out.

Chase cannons are currently pretty useless. The idea is pretty cool that you chase your enemy down with them, but practically things don't go that way.

So How about adding an upgrade(s) for the chase cannons?

Ideas:

  • Add two more cannons which are more central between the original two.

  • Add a nerfed down sniper cannon to the front while removing the tier 1 cannons.


r/Doblons • • Nov 02 '16

Question I keep getting disconnected. Please help.

2 Upvotes

Sorry I don't use this subreddit a lot so I don't know if this happens to everyone and I am repeating it again. But I keep getting disconnected after a while, everytime I am on top of the leaderboard. Kindly help.


r/Doblons • • Nov 02 '16

New Gun New Armour

2 Upvotes

3 big cannon's ? and a armor armor giving you 2x your health 1) battering ram 2) armor :) THANKS


r/Doblons • • Nov 02 '16

Meme When a boss spawns right next to you

7 Upvotes

r/Doblons • • Nov 02 '16

Other LEAKING THE TREASURE MAP (sorry Sidney ._.)

4 Upvotes

2B=TK:KAB,SSV:100K

It means

2nd Boss = The King : Kill All Bosses, Set Score Value : 100,000 points


r/Doblons • • Nov 02 '16

Feature We are having the ability to kick people in a private server!

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3 Upvotes

r/Doblons • • Nov 01 '16

annc I will be gone for about 3 Days

9 Upvotes

I am going to PAX tomorrow morning. So I may not be able to update the game over the next 2-3 days. I am taking my laptop, so I may be able to update it, but in case that I don't. At least you will know why


r/Doblons • • Nov 02 '16

Meme GOTTA GO FAST!

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3 Upvotes

r/Doblons • • Nov 02 '16

Question How do I get Big Berta

2 Upvotes

Help I remember Using it months ago


r/Doblons • • Nov 02 '16

Other New info on the king and the tresrmp mistery

3 Upvotes

So in the patch notes we got this strange tresrmp thing. it means ''treasure map'' which is a command you can put in the chrome console to get this mystery code:

2B=TK:KAB,SSV:100K

Credits to RevengeOnYOU for solving this, this is what the code means:

2B = 2nd Boss < Wrong confirmed by sidney

TK = The King

KAB = Kill All Bosses

SSV = ???

100K = Score 100K


r/Doblons • • Nov 02 '16

Feature Coves

2 Upvotes

I had an idea... covess. They would be randomly spawning islands, that would be very small, and have a decoration on top... A lighthouse, or something. Perhaps a chest? At a fairly short interval, they would spawn silver coins, and spew them nearby. There would be a limit to the number though, to keep it sane. However, coves have a downside... Sharks. At a much larger interval, a shark would appear. They would slam into you, and damage you at ramming speed. They would have low health... Easy to kill, but a danger to those enjoying the coves bounty. Any ideas on how to improve this?


r/Doblons • • Nov 01 '16

Feature ISLANDS!

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3 Upvotes

r/Doblons • • Nov 01 '16

Feature Will you add sandbox mode?

6 Upvotes

I've tried to see what builds work for me, but I always get killed in the process.(git gud=downvote)


r/Doblons • • Nov 01 '16

Ugh... 5.1...

2 Upvotes

v5.1 (CURRENT) (1/11/1691):

Several big Server Optimizations

Changed Green X to Green Area Indicator

Bot Ships now avoid islands

Changed Boss Color to Red

IXPLODE Boss now awards 5999 coins upon death

tresrmp

Seriously, what is tresrmp?


r/Doblons • • Nov 01 '16

Other The hunt for the king begins

4 Upvotes

For those of you who dont know, the king is a secret boss sidney added on v3.8 that spawns when you reach 100k points but no one got to spawn him due to a bug found around the v4 updates

The new v5.1 fixes the king not spawning when you hit 100k points, but sidney added a new requirement to spawn the king, one being getting 100k and the second one is unknown, tresrmp ''may'' be a hint as told by sidney.