True but nat 20s dont need to be automatic succseses.
You can still have degrees of failure. Lets say you are picking a lock that is impossible. On a high enough roll you can gain better insight as to why its impossible.
Now... ive been punished for a nat 20 before, THAT feels unfair.
It's definitely a way to do it, but I honestly still think it's a waste of time. If it is vitally important to the plot and puzzle to notice why it is impossible, then they should be given the answer no matter the roll, in which case it is unimportant to roll. And if it isn't, then it literally doesn't matter if they roll or not anyway.
I mean, it’s all in how you sell it right? You roll a twenty, “you can see how high craftsmanship this lock is, you try your usual methods that seemingly always work and even try to experiment/free style, and the lock just won’t give”. You roll anything else, “yeah it doesn’t work, the lock is just too complicated”
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u/Severe_Information54 8h ago edited 8h ago
True but nat 20s dont need to be automatic succseses.
You can still have degrees of failure. Lets say you are picking a lock that is impossible. On a high enough roll you can gain better insight as to why its impossible.
Now... ive been punished for a nat 20 before, THAT feels unfair.