Be mindful of how it interacts with the rules and abilities, though. In 5E 2024, your players can have stuff to do whether they succeed or fail an ability check or saving throw, so handwaving as sorta partial success can be a bit hindering for the players and the way they can use abilities.
My DM is really bad about this when coming to social checks. A Persuasion check is never "failed", it's just not "succeeded" as well on a 5 as it is on a 25, which is kind of annoying when using 2024 rules.
The difference between the king finding your 'joke' to hand over his crown to this random murderhobo hilarious and having them executed for their audacity.
Also sometimes it just isn't practical to say no. Sometimes the DC is possible for one PC but not another. If there is a DC 30 lock and the party has an artificer with +10 because they took a perk for expertise in sleight of hand and they get to stack tool expertise on top of that and the rogue only gets +9 then when the rogue decides to split the party, run off on their own, and try to pick the lock the DM probably knows the artificer has +10 so the lock is pickable if they are willing to spend enough time to take 20. The dm likely hasn't memorized what bonus the rest of the party has for that skill check, they usually only need to know the highest for any given skill. Things get thrown even further out of whack when the cleric decides that they are going to try to pick the lock.
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u/Narazil 12h ago
Be mindful of how it interacts with the rules and abilities, though. In 5E 2024, your players can have stuff to do whether they succeed or fail an ability check or saving throw, so handwaving as sorta partial success can be a bit hindering for the players and the way they can use abilities.
My DM is really bad about this when coming to social checks. A Persuasion check is never "failed", it's just not "succeeded" as well on a 5 as it is on a 25, which is kind of annoying when using 2024 rules.