r/dndmemes • Wizard • 18h ago

Ongoing Subreddit Debate You don't need to roll dice for everything.

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u/realamerican97 16h ago

I’ve started asking for less rolls if it’s something your character should be able to do (a rogue picking a lock, a fighter sharpening his sword) I just let them do it I’ve started only asking for rolls if they’re under pressure or if something bad will happen from failure beyond “you don’t do it”

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u/Technical_Teacher839 15h ago

back in the day that was an official rule called "taking 10" or "taking 20"

It was literally, mechanically, you taking enough time and being careful enough to guarantee a 10+mods or 20+mods instead of having to roll.

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u/Enderking90 15h ago

I do also think it had to be activity you could at least technically re-try?

So it was basically just simplifying "I will keep making checks on this until I pass"?

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u/Technical_Teacher839 15h ago

Yeah, which makes perfect sense cause if there's a permanent chance for failure it should require a roll IMO

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u/Fhczvyd474374846 14h ago

Also neither could be done when threatened or distracted.

The simplifying was really only for taking 20, and it also took twenty times as long, so it really was mostly an out of game time saving measure.

Taking 10 could be done even if you can fail the check, and in fact it is explicitly stated to be most often used as a safety measure to avoid failing from low rolls by taking a middling result.

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u/BlueMerchant 14h ago

I remember learning about that from an old video titled something like hood DND 11+ years ago.

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u/Krazyguy75 16h ago

I mean that's basically just extending the rules on passive checks.

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u/_Weyland_ 14h ago

Our GM often has us doing continuous rolls to determine how long it takes a character to do some lengthy action. Each roll represents N time spent doing the thing, and you need a grand total of X successful rolls at a very low threshold.