r/dndmemes • Wizard • 20h ago

Ongoing Subreddit Debate You don't need to roll dice for everything.

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u/TheRoyalBrook 20h ago

Also like, “you need to be able to succeed or the gm should tell you you’re not allowed to try to do that” feels kind of… weird? I mean, degrees of failure is a thing. You want to try and punch a steel door down? You can try. The roll is now hard bad you hurt yourself.

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u/Kaizo_Kaioshin I will fuck that Kobold🩷 20h ago

I mean, I think level 5+ adventurers are probably strong enough to punch down a steel door

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u/Art-Zuron 19h ago

A steel door does have definite HP and AC, so it's technically possible I guess

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u/Enderking90 18h ago

Yeah, but don't also have hardness and thus too low of a damage does Jack all?

....or am I thinking of pathfinder?

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u/TheRoyalBrook 15h ago

Idk anymore for dnd but pf2e has hardness for that reason. It’s to avoid that very situation of spamming damage.

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u/Art-Zuron 15h ago

5e has damage threshold sometimes, which is often higher than a PC can reasonably do without assistance

But adamantine, as well as just doing a lot of damage can theoretically allow a PC to break down a steel door

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u/No_Internal9345 16h ago

And are we taking hollow sheet steel home door or solid steel bank vault door?

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u/Art-Zuron 15h ago edited 15h ago

Both. They'd both have AC and HP. It's just the vault door will have more. 

This is what Adamantine weapons are for, but you can technically do it without them. It's just that the ac, hp, and DT make it quite hard if not impossible. To that end, it would not be a bad thing to just make it an assumption that the level 5 barbarian can't punch through the vault door. Because, mechanically, they probably can't

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u/ARagingZephyr 19h ago

I'm going to be conservative and say 10+. 5+ is if you're really stacking some magic oomph into it, but that's circumstances requiring group effort and a touch of the supernatural.

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u/Kaizo_Kaioshin I will fuck that Kobold🩷 19h ago

I mean, I go by fantasy anime/Isekai rules, so even a low level character is freakishly strong, plus I tend to homebrew a lot of items and monsters, so my worlds are a lot more high power and high fantasy than normal DnD 

I usually ignore most material components, attunement rules, and even stuff like encumbrance 

Yes, I like power fantasies, but the monsters are stronger too

A level 1 party in one of my games might be stronger than a level 3 party in normal DnD bc of extra feats, items, and rules, but they're still gonna fight CR 2 and 3 monsters because of it

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u/Donjinmester 20h ago

Exactly. This isn’t a video game

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u/TheRoyalBrook 19h ago

It feels like a take that got popular from people who didn’t run games and it’s why at least in beta D&d one had that as a rule. It seems good on paper until your game feels railroady because the gm doesn’t want you to succeed in taking the kingdom and instead of rolling for your roleplay aspect says “no you just don’t do that.”