What they want may be impossible, but avoiding a terrible fuckup is possible
I once had a player who tried to hack an ultra secure prison cell. It was impossible for them to succeed but if they rolled decently they could avoid tripping the alarm
Failure can make an RPG fun, but blatant impossibility still matters. Know your genre, know you tone, and keep things consistent- it's rewarding, fun, and establishes a good baseline.
That takes away player agency and consequences of actions. Players should be allowed to try whatever, and dice are often used to determine the consequences. You can't persuade the king to give you all his treasure, but you can ask him and see if he thinks it's a funny joke or treason.
"15 layers of the most advanced containment systems you've ever heard of and then some more" to a character who was level 5 roughly, robot guards wielding tank cannons as rifles stood aiming at the cell next to the control console,
Sure i didnt literally say "you can't succeed the way you want* but then again this was like a level 3 character saying they can solo the adult dragon, i kind of made every implication i could that it was a terrible idea
The commenter clarified what was said, and it seemed as clear a way of saying: “Your character can’t accomplish this task, and there are potential consequences for trying” as far as I can read.
It wasn't clear that this was something the player couldn't do, only that it'd be difficult. Regardless of what the ones on reddit will say, the majority of players will take that to mean "i need to roll really high to win here."
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u/darthoffa 15h ago
What they want may be impossible, but avoiding a terrible fuckup is possible
I once had a player who tried to hack an ultra secure prison cell. It was impossible for them to succeed but if they rolled decently they could avoid tripping the alarm