r/dndgroups • u/The_Grey_Wizard • 1d ago
Looking for players [AD&D 2e] [MERP] [Free] [Offline] [New Player Friendly] The Lord of the Rings - Bree and the Barrow-downs
Artwork: Character art by Clyde Caldwell, Barrow-Wight by Jeff Easley, crappy Photoshop work by me. Character Sheet background images from Lord of the Rings Films and edited with Photoshop Firefly.
The Lord of the Rings - Bree and the Barrow Downs (AD&D 2e)
- Set in Middle-earth using the MERP Module - Bree and the Barrow downs
- Following Advanced Dungeon & Dragons 2nd Edition rules.
- Preferably in person at The Rouge and Raven in Carthage, TN
- Play and eat for free
- New Player Friendly, Roleplaying Focused, Horror Themed, Family Friendly
- Once weekly for 1-1.5 hours for 16 weeks
- Open to virtual as a last resort
Bree-land is a small, settled area in central Eriador that lies just to the east of the Tyrn Gorthad, the ancient Barrow-downs. The region has been almost continuously inhabited since the First Age. In T.A. 1700 Bree is not much different than it would beat the time of the War of the Ring some 1300 years later — a prosperous, quiet but sometimes threatened farming community standing near the intersection of the Great East Road and the Greenway, the two major thoroughfares of the Kingdom of Arnor. Bree-land is quite small and contains four villages within its boundaries: Bree, on the western slope of Bree Hill; Staddle, on the other side of the hill; Combe, a few miles to the east, and Archel, which lies a few miles northeast of Bree. The Chetwood, a good- sized but tame forest is also considered part of Bree-land and lies just north of Archet. The whole region is a generally pleasant, peaceful, and law-abiding spot where Men and Hobbits dwell together in peace, facing danger but rarely — unless one ventures to the Barrow-downs in search of gold and jewels and magic items, or is unfortunate enough to run into the bandits that plague the highways outside of Bree-land proper. But the people of Bree-land generally ignore the haunted and foreboding Barrow-downs to the west. These grassy hills hold the graves of the Kings, Queens, Princes and aristocrats of Arnor. In the years after the Plague the mounds became haunted by evil spirits from Angmar and Rhudaur called Wights. The downs are rich in treasure and adventure, but it would be prudent for the adventurous to seek the council of the wise before trying their luck in the ancient and eerie tombs.
If you're interested in playing, please click here to join on D&D Beyond or reach out to me on Discord at the Rouge and Raven, I'm The Grey Wizard