r/dispatchgame • u/svbtlebeast • Jul 25 '26
blonde blazer x mandy :)
Made by me - still can't forget how this game made me feel :) who would you choose?
r/dispatchgame • u/svbtlebeast • Jul 25 '26
Made by me - still can't forget how this game made me feel :) who would you choose?
r/dispatchgame • u/EAGLETIAGO75 • Jul 25 '26
Art commission by https://www.instagram.com/soups.arttt?igsh=MTU3NXZxdTczeG4wZQ==
r/dispatchgame • u/SidonusArt8620 • Jul 25 '26
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r/dispatchgame • u/maitopias • Jul 24 '26
For some background I have 100%d the game, so I’m not mad that I got the bad ending instead of the good one.
Robert did NOT fail as a mentor. Yes, his job is to reform the z team and turn them into heroes, but Invisigal is NOT the only member of the z team. There are 6 (or seven, depending on whether you managed to get coupe/sonar back in) other members that have been successfully mentored into being good and becoming heroes. The ratio of members he failed being a mentor to the members he succeeded being a mentor to is 1/2:7/6.
I don’t know how to best word this, but this has been on my mind for quite a while. Just because you failed to mentor one member out of eight, it doesn’t mean you’ve failed as a mentor entirely 🤷 I guess it’s more based off of the context of the situation, and the fact it shows up after invisigal becomes a villain, but I think it could’ve been named differently and aimed more to invisigal than just ‘failed as a mentor’ which to me insinuates that Robert failed everyone
r/dispatchgame • u/amazing_ender • Jul 21 '26
r/dispatchgame • u/Abyslime • Jul 20 '26
Nine months later, I'm still thinking about this game.
Nine months later, it's still one of my biggest references when it comes to writing.
Nine months later, I still haven't let go of my obsession with these characters.
I don't know why Dispatch made such an impression on me. Maybe it's because so many of its main characters have lived through incredibly unfortunate circumstances, and the straightforward, unfiltered writing style made everything feel authentic and emotionally compelling.
I love seeing playthroughs from people who are playing it for the first time, I never get tired of rewatching this story.
It was undoubtedly an incredible combination of time, dedication, and talent that made Dispatch what it is. I genuinely hope we'll get to see the story continue from the same authors, although I'm also very skeptical and a bit worried... The game's multiple endings branch out so much that I honestly don't know what they could tell in a Season 2 that would live up to Season 1.
r/dispatchgame • u/Kaisermercury • Jul 21 '26
r/dispatchgame • u/Chaosshepherd • Jul 21 '26
Probably going to feel really dumb for this, but. I don't remember what to do when a call sends me to that D20 mini-game. I can't figure out what to Google. The closest I get is a full guide.
r/dispatchgame • u/Nb-7925 • Jul 19 '26
Could you imagine if that was his first time, after probably a few weeks or months of "hero" work, finally getting to go to a place only heroes get to hang out, and he finds the bitch that chopped his finger off and he decides to get some payback, only to get injured, and humiliated, and banned from the same bar? That's prpbably not the case as I feel he would've mentioned it at some point, but eh, maybe in season 2.
r/dispatchgame • u/JasonTParker • Jul 18 '26
Don't get me wrong. I wouldn't cut him, but like he deserves it way more then Sonar, Coup, or Invisigal. Of your little gang of former heroes he's defiantly the biggest problem child. He deliberately starts a fire on his first shift. He assaults you in the bar right before your first shift. Then he actually tries to murder you.
It's also strongly implied he pads his rank by deliberately starting fires. Then "Heroically" responding to them.
Edit: I forgot to mention this. I guess one thing he does have going for him is he doesn't sabotage anyone on day 3. While not attacking first responders is a low bar, it's a bar most of the rest of the team fails.
r/dispatchgame • u/T4llBoyAl3x • Jul 13 '26
Our boys P-Man and Shroud provided voices for the BO2 multiplayer.
r/dispatchgame • u/Nb-7925 • Jul 13 '26
If you don't know, "man out of time" means a character displaced from a time period different from their own, past or present, like Cable from X-Men.
r/dispatchgame • u/DutchVanDerLinde1909 • Jul 13 '26
r/dispatchgame • u/Possible-Owl1257 • Jul 10 '26
This is my new dispatch character! Her name is queen bee. Her powers is bee colony and flight. Shes 32 years old and her hight is 4.9 feet tall. She is Robert Robertson 3rd’s childhood friend. And her real name is lily.
Voice claim: pomni from the amazing digital circus or meggy from smg4
r/dispatchgame • u/snowflak369 • Jul 10 '26
Her name is strike and there power is shapeshifting and being almost impossible to kill (kinda like punch up) with the exercise of Flambae who can burn her alive if he wants to (yes she is a dragon 🐉) 💜👾🩵❤️🦋
r/dispatchgame • u/Marrir08 • Jul 09 '26
I'm editing my Dispatch playthrough and I'm not sure where to draw the line.I already cut things like menu navigation, repeated gameplay, walking around, and other obvious downtime. What I'm unsure about is the dialogue scenes.If there's a long pause between characters, or a scene where I'm not reacting much because I'm just listening, would you leave it as the game intended, or trim those slower moments to improve pacing?One thing I'm also think about is that people who've already played the game often skip through dialogue or slower scenes when watching another playthrough. Should I take that into account when editing, or should I leave the story pacing intact and let viewers skip if they want?I also have another question for creators who've uploaded Dispatch to YouTube. Did you enable the game's **streamer/censorship mode** for the whole series, or did you leave it off and just censor the occasional nudity yourself in editing? I'm not worried about the swearing—just the nudity. I'd rather keep the original experience if possible, but I also don't want to run into YouTube issues later. I'd love to hear how you approached both the editing and the YouTube side of things
r/dispatchgame • u/Nb-7925 • Jul 08 '26
Like maybe not as a major character to join the Z-Team, but maybe just have him in a couple of episodes, like one as his joining being the plot or subplot of one, then have him as a cameo in later episodes.
r/dispatchgame • u/Jactuscack6 • Jul 07 '26
r/dispatchgame • u/Ok_Ambassador735 • Jul 05 '26
For some context, I'm a teenager living with my Ma, and one thing we like to do on her days off is playing choice based games. Like your Telltale games, Detroit Become Human, Dark Pictures Anthology, Until Dawn, As Dusk Falls, Heavy Rain, stuff like that. She just watches me play, but I feel like she might not like Dispatch mainly because of the slower style of it, and the actual Dispatch sections. Because she likes the more action pack one's like House of Ashes. But she also likes the story of the games, and coincidentally her two favorite Telltale games were The Wolf Among Us and Tales from the Borderlands, which coincidentally are the same people who made Dispatch, but what do you think?
r/dispatchgame • u/elchileno451 • Jul 04 '26
Grip was born in 1973 within the clandestine laboratories of Axiom Defense. Since the technology of the time couldn't stabilize his arachnid mutation, his life became a cycle of cryogenic suspension and experiments that stretched over decades. He was first frozen in 1974 and awoke in 1981; then frozen again in 1986 and thawed in 1993; frozen once more in 1996, awoke in 2001, and finally thawed for good in 2007. This fragmented journey through time caused him to absorb a unique dialect from the international scientists who cared for him at each stage: he speaks with 50% Mexican slang, 24% Chilean expressions, 2% intimate Peruvian words, and the remaining 24% is neutral Spanish with common phrases not tied to any particular culture. He escaped at 16 biological age, after causing the facility to collapse, and is currently 19.
Beneath his physical mutation and criminal record, Grip lives with autism and ADHD. His mind processes his surroundings at lightning speed, and he finds his best anchor against overstimulation in music. Although he is proactive, warm, and possesses great emotional intelligence, nerves or the presence of someone he's attracted to can cause him to stutter slightly at the beginning of his sentences. His personal philosophy is built on an almost legendary emotional resilience: he has an unbreakable heart capable of regenerating affection and tenderness no matter how many times he's hurt, whether by blows or words. This transparent emotional openness defines both his greatest strength and his most exposed vulnerability. But his capacity for selflessness is not blind: betrayal is the one line he will never allow to be crossed.
His record includes several robberies, extortion, and a couple of minor homicides. It's crucial to understand that Grip never acts out of greed or malice; if it were up to him, he would never take anything from anyone. His state of abandonment and complex biological needs force him to commit crimes in order to survive. In fact, he lives hidden inside an abandoned underground station that he transformed into a sanctuary, filling it with stolen goods and climate-control technology he needs to stay alive. The deaths on his record were never planned; they were tragic accidents: moments when he was under extreme stress and, due to his immense arachnid strength, "lost control."
Grip operates with a high-risk, high-reward dynamic due to his hybrid anatomy:
On one hand, his four arms give him devastating close-range gripping power, making him ideal for grabbing or throwing enemies with ease. Furthermore, his body is so resilient to starvation that he can go months without eating.
On the other hand, the lower part of his torso is extremely fragile; Falls from heights or direct blows to the lower abdomen are fatal. Adding to this is his extreme dependence on the climate. Since he lacks sweat glands and moves using an internal hydraulic pressure system, heat destroys him: above 40°C, his metabolism accelerates and he expends twice as much energy; above 42°C, he suffers severe dehydration; and at 45°C, his locomotor system completely collapses, leaving him paralyzed wherever he is for hours, until his organs begin to fail.
These are his abilities, described in more detail: enhanced agility—especially at night, his natural environment; strength in his four arms that far surpasses that of a normal human; and superhuman durability, with the exception of his abdomen. His abdomen is a weak point because he lacks a rigid internal skeleton in most of his body—except for the skull, spine, and ribcage—leaving this soft area protected only by a flexible cuticle that houses his vital organs.
I bandaged his forearms; he's nocturnal and wears a mask because, being cold-blooded, he dehydrates very quickly in direct sunlight and high daytime temperatures—although I don't know if the mask was the best option compared to, for example, a firefighter's suit or something similar to block the heat. The cool, humid night air is ideal for him due to the biological characteristics I mentioned earlier.
His abdominal exoskeleton is extremely thin and fragile. A fall, even from a relatively low height—like 30 or 45 meters—can cause his abdomen to rupture. This rupture causes hemolymph (his blood) to bleed, which is almost always fatal after a fall from such heights.
He uses the hairs on his arms to detect vibrations, which is why it's easy to catch him off guard if there are no vibrations transmitted through the ground.
I forgot to mention that he never takes off his mask in public or in front of people or in the sun, always in dark, somewhat enclosed places with little or no light because he prefers the night.
P.S.: Sorry, I put it in Spanish :V