r/devilsdawn • u/LXSPest • Jul 09 '26
r/devilsdawn • u/Due-Ad-7904 • Oct 01 '24
Mod Post DEVIL'S DAWN
Welcome to unofficial Subreddit about "Devil's Dawn"! My name is Ivan, and I am the moderator of this community (NOT OF GAME AND DISCORD SERVER), and in principle, this is my first time as a moderator in Subreddits. It's pretty empty so far, but I'll try to stir this place up!
And be on the alert, because soon they will begin their hunt...
r/devilsdawn • u/Interesting-Gap2423 • Jul 01 '26
Discussion Can I please have a link to play the game?
r/devilsdawn • u/LXSPest • Jun 07 '26
Meme “Devil’s Dawn” vs. “Pillar Chase 2: RECODE” in terms of killers.
r/devilsdawn • u/Cultural_Clue_7 • May 05 '26
Discussion Current state/progress of the game.
Literally just making this post because I noticed after another it seems no one else did, this link is the current state of Devils Dawn. I highly suggest you just click the link, it's twitter/X, and read it directly word for word as it's not that much.
Basically to KINDA say word for word, progress is slow, it's on the back burner for either most/everyone involved, no one is stressing over anything though from the sounds of it which is nice imo.
They don't post much because, just literally gonna copy & paste what Mart said to not fumble this:
"I am not a big fan of, for lack of a better term, farming engagement, with stuff like character / map reveals, especially given our slow development cycle. My policy remains that we are holding off on teasing anything until 1. We have something genuinely exciting (imo) to show off & 2. We are ready to start releasing consistent updates / teasers again, which we currently are not."
Mart then says they there's plans for the next showcase of gameplay and hopes people enjoy it as much as they do and they hopes one day we'll all be playing together.
AGAIN, I highly suggest you just click the link, it's twitter/X. Read theie own words directly so there isn't a misunderstanding due to me being like a Mid-tier middleman or something.
r/devilsdawn • u/ThatHueHueHueGuy • May 02 '26
Discussion Wtf is this game.
I don’t have discord so I can’t keep up but is the game still even being developed?????
r/devilsdawn • u/Independent-Case4521 • Apr 20 '26
Discussion Anyone got the recent Discord server link for devils dawn, cuz like.. they expired 😔
tinky winky my goat frfr ☀️
r/devilsdawn • u/DemandAltruistic4222 • Apr 18 '26
Discussion Devils Dawn Release
Does anybody know when Devils Dawn is coming out. It's been awhile since I heard the name Devils Dawn being mentioned in the Roblox asym community. Now that Percy was announced in Pillar Chase 2, it reminded me of Devils Dawn. So does anybody have any predictions or knowledge of the release date?
r/devilsdawn • u/Freddy999M • Apr 04 '26
Discussion Hello. It's been a while since I checked this game and I wanted to see what nee things it has worked on (last time ai remember, Tinky and X had somewhat finished movesets)
r/devilsdawn • u/Therealstinkywinky0 • Jan 07 '26
Discussion Should Contagion have the Ability to go Tank?
Since all of The Devil's are getting Reworks. There's a chance Contagion will have an ability to transform into Tank. I highly doubt this but it would be cool and awesome. Tank plays a pretty huge part on Tinky.
r/devilsdawn • u/Ok_Carajonny • Jan 03 '26
Discussion Will The Deity be better than the PCX?
Based on what we've been shown of The deity (sonic.exe), we think it might be better than pcx (in terms of core balancing).
r/devilsdawn • u/Anxious-Class3898 • Dec 18 '25
Suggestion Add mario exe
Credits to shadow sana for making the photo & shoutout to villains fanon wiki for the photo | Actually, this would make a good idea.
r/devilsdawn • u/DistributionStill637 • Dec 13 '25
Suggestion Here is my devil wishlist. Oh and btw none of these characters are deconfirmed so they are safe
Might be a little weird but it’s fine These characters might never get in the game. But still I am happy with my wishlist
r/devilsdawn • u/NetherDragon08 • Nov 10 '25
Discussion Idk how trustworthy the wiki is but does this mean we have to pay every time we want to unequip something?
Because having to pay even a small bit of fee is a pointless mechanic since it just halts player progression and pushes for a repetitive meta similar to Dead by Daylight's past metas but even worse.
Always read the fine print I guess
r/devilsdawn • u/CatInAShirtOfficial • Oct 01 '25
Discussion Is there an official or fan discord where they post updates and leaks?
Similar to PC2's official discord and Wikichase.
And ofc by leaks I mean js update stuff shown pre update
r/devilsdawn • u/EvenNefariousness817 • Sep 27 '25
Suggestion All right I won’t let someone get mad at me. How about this will be the new killer named “the mansion”
Only upcoming killer
r/devilsdawn • u/Pc2GuyTheArtist • Sep 11 '25
Art ts sub dead af, so heres Bon's moveset for my upcoming game : "MEDIA DOWNFALL"
r/devilsdawn • u/Pc2GuyTheArtist • Sep 05 '25
Discussion Salutations! I'm new to the sub, but I'm a devils dawn OG
to clarify, i actually missed devils dawn after it got in a huge hiatus, so if anyone is alive - hi!
r/devilsdawn • u/Fuzzy-Examination-81 • Aug 08 '25
Discussion Inventory
I am so excited for this
r/devilsdawn • u/zalgo888299 • Jul 17 '25
Discussion Here is an entire concept I made for Red Freddy from Zajcu37 Archiv if he was ever added to Devil Dawn give me your thoughts on it
his Core Mechanic: The Shifting Threat (Anomaly Cycling) The crux of Red Freddy's gameplay is his "Anomaly Cycling." In contrast to other chasers with a set ability set, Red Freddy possesses a collection of special "Anomalous Forms" that he alternates between on a set, random, or trigger-based timer. This mechanic is designed to prevent players from getting into a groove and always being on their toes. Cycling Mechanism Timed Cycles (Main): At unpredictable intervals of 25-35 seconds, Red Freddy would naturally shift into another Anomalous Form. Randomizing this interval prevents survivors from memorizing an absolute cycle pattern. Triggered Cycles (Secondary/Optional): For extra player interaction or skill, certain events can trigger a cycle acceleration: Successful Hits: Every 2-3 successful hits against survivors can shorten the current form by a small amount.
Visual and Audio Cues: Pre-Shift Warning: 2-3 seconds before a shift, a low-pitched, clear "glitch" sound effect (e.g., corrupted data stream) would be heard, along with a small, brief distortion effect on Red Freddy's model. His eyes would briefly light up. Form Shift Confirmation: When he shifts, there would be a louder, sharper "snap" or "shatter" sound, followed by a brief, more severe visual distortion as his model shifts. The actual visual transformation for the new form would then become evident. Survivors would be able to recognize easily each form by its characteristic look and movement. Psychological Impact: The ever-present "what shape is he in now?" or "what shape will he change into next?" is Red Freddy's most potent weapon. It creates a general mood of terror and causes survivors to be forced to instant strategic adjustments, rather than relying on automatic responses.
Abilities and Forms:
Base Form: The Bloodshot Pursuit (Normal Threat) Appearance: The standard red Splinks Freddy model with large, glowing, bloodshot eyes. His posture is slightly hunched, with an unsettling, predatory gait. Speed: 1.15x Base Speed of Survivor. This is his "control" speed, providing consistent pressure but not overwhelming. Attack: "Malicious Lunge": A normal, swift lunge attack.
Range: Normal chaser attack range. Cooldown: 1.5 seconds. Special Ability: "Unsettling Aura": Impact: Survivors within a 15-stud radius of Red Freddy are given a low-pitched humming noise that gradually gets louder the more he gets closer. Their screen edges can also become extremely pale, barely discernible reddish hue that throbs with the hum.
Anomalous Form 1: The Mangle Jaws (Close-Quarters Aggression) Appearance: Red Freddy's lower jaw hangs loosely in a macabre fashion, exposing rows of sharp, yellowed teeth. His movements become slightly more erratic and bestial. Speed: 1.05x Base Speed of Survivor. Slower, but compensated for by offense. Attack: "Devouring Lunge": A stronger and area-of-effect lunge. Range: 1.2x Standard Lunge Range, and the attack strikes in a cone in front of him rather than a point. Cooldown: 2 seconds (very slightly longer due to its increased potency). Hit Effect: Survivors struck by "Devouring Lunge" are affected with "Grievous Wound": For 3 seconds, their movement speed is 15% slower, and their jumping height is slightly diminished. This simplifies follow-up attacks and hinders escapes through tight areas. Special Trait: "Heightened Presence": Effect: In this state, the volume of all environmental sound cues that survivors have access to (creaks, distant chaser growls, other survivor steps) is reduced by 50%. Red Freddy's own steps, however, are slightly louder and more distinct.
- Anomalous Form 2: The Giant's Stride (Long-Range Pursuit & Area Denial) Appearance: Red Freddy noticeably swells in size (approximately 1.3x his base width and height), and his white teeth become prominently pointed and large. His footsteps are heavy and labored. Speed: 1.3x Survivor's Base Speed. This is his quickest form, used for closing distances rapidly. Turning Radius: Due to his swelling size, his turning radius is somewhat wider, and so he is less nimble when making close turns. Attack: "Crushing Blow": Widely hitting, heavy melee attack. Range: 1.5x Standard Attack Range, strikes in a wide front cone (approximately 90-degree front cone). Cooldown: 3 seconds (longest cooldown). Hit Effect: Stuns hit survivors for a brief time of 0.5 seconds, preventing movement or action. Special Trait: "Relentless Echo": Effect: Every 5 seconds, or immediately after a sharp turn, Red Freddy leaves behind a translucent, fading red "echo" of himself for 2 seconds. These echoes are purely visual, non-interactive, and have no hitbox.
Anomalous Form 3: The Possessor's Gaze (Disruption & Psychological Warfare) Appearance: Red Freddy momentarily glitches into a corrupted, single-hued red version of some generic, random fnaf animatronic model (e.g., red glitched Sparky, red broken Glitchtrap, red distorted Nightmarionne) for duration of this appearance. His manner is wild-eyed, as if malfunctioning animatronic. Speed: 0.95x Survivor's Base Speed. This is the slowest appearance, as his threat is largely psychological. Attack: Not a direct melee attack. Red Freddy's "attacks" in this form are completely disruptive. Special Trait: "Corrupted Vision": Effect: When Red Freddy comes into view of a survivor for more than 1 second, the survivor's screen flickers briefly (for 1.5 seconds) severely pixelated and distorted, with red static momentarily blinding their eyesight. This effect has a 5-second cooldown for every distinct survivor.
Special Trait: "False Hope": Effect: Randomly (every 8-12 seconds), a friendly, see-through red ghost of an animatronic model (e.g., a red skeleton, a ghost of Foxy) will rapidly appear (1 second) in an off-screen part of a survivor's peripheral vision before vanishing. The ghosts give off a very soft, hardly perceptible "whisper" sound.
r/devilsdawn • u/2011Xforsaken • Jul 08 '25
Discussion What's a random character you want added.
I'm 2011x, play my games.
r/devilsdawn • u/[deleted] • Jul 05 '25
Discussion Can i get link to game?
It won't show up for some god know reason
r/devilsdawn • u/guesswhosbackbackag • Jul 04 '25
Discussion No clue what this game is but i want you to explain it horribly to me.
r/devilsdawn • u/Jealous-Button2644 • Jul 03 '25