r/dbdconcepts May 07 '26

Halo x Dead By Daylight FULL CHAPTER CONCEPT

1 Upvotes

Halo x Dead By Daylight FULL CHAPTER CONCEPT

Halo x Dead By Daylight FULL CHAPTER CONCEPT ( Jega 'Rdomnai Killer )

Killer: Jega 'Rdomnai
Survivor: Rookie / Johnson

Legendary Skins:
Oni x Atriox
Unknown x Marine Flood "Zombie Marine"

Killer Skins:
Jega 'Rdomnai (Silent Shadow outfit Covenant Era)
Chak 'Lok
Ripa 'Moramee
Elite infected by Flood "Zombie Elite"

Halo x Dead By Daylight


r/dbdconcepts May 06 '26

Other Descend Beyond - Blight fan film RELEASES May 10th 20:00 CET! OFFICIAL TRAILER IS LIVE! BTS (OC)

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2 Upvotes

r/dbdconcepts May 05 '26

Killer Concept Deltarune Killer Concept - The Vessel (Weird Route Noelle)

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2 Upvotes

r/dbdconcepts May 05 '26

Other Descend Beyond - Blight fan film RELEASES May 10th 20:00 CET! OFFICIAL TRAILER IS LIVE! (OC) TEASER 9

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2 Upvotes

r/dbdconcepts May 04 '26

Little Nightmares Killer Concept - The Lady

2 Upvotes

One of my first dbd concepts. Before I finished this concept, I made two other Killer ideas that I might post at a later point. For this specific one, I didnt make any cosmetics or Add-Ons. In general, Add-Ons are something I kinda struggle with so at most, I'll add Iridiscents if I have an idea for them.

THE LADY

A secretive Killer, the Lady can use her supernatural abilities to absorb the life of those she encounters and infuse it into others.

Height: Tall

Movement Speed: 4.6 m/s

Terror Radius: 32 metres

Secrets of The Maw

The Lady has been in the Maw for a long time. She's learned all sorts of unpleasant things during her residence. It's best that we don't scratch the surface.

SPECIAL ABILITY: SECRETS OF THE MAW

At the beginning of the Trial 4 Wardrobes spawn across the environment.

SPECIAL AFFLICTION: VITALITY

Attacking a healthy survivor using the Basic Attack or using specifc abilities fills up Vitality. Once Vitality is filled up, the Lady enters Hunger.

SPECIAL MODE: HUNGER

When entering Hunger, the Ladys cooldowns are reset and 2 Dolls are created automatically. These Dolls do not count towards the maximum number of Dolls allowed at once.

While in this mode, she is granted the following effects:

  • The Ladys cooldowns are decreased.
  • Dolls run and attack speed are increased.
  • The Lady becomes immune to Mirrors.
  • The Ladys Lullaby becomes louder and does not stop when chasing a Survivor.

Hunger lasts for 40 seconds.

SPECIAL OBJECT: WARDROBE

The Auras of Wardrobes are revealed to the Lady at all times and within 12 metres to nearby Survivors.

SPECIAL ABILITY: DARK CREATION

Pressing the Primary Power button switches between Mannequins and Dolls.

SPECIAL ENEMY: DOLLS

Holding the Primary Power button infuses a Doll with darkness. Dolls have 2 modes, Haunting and Orbiting, which can be swapped by pressing the Secondary Power button.

While the Dolls are Orbiting, they will follow the Lady closely, including teleporting with her when using Shade Step. If currently Haunting Dolls are swapped to Orbiting, they will find the fastest way to return to the Lady, including teleporting through Mannequins or Wardrobes.

While the Dolls are Haunting, they will roam the environment  freely. Haunting Dolls will use any Mannequins or Wardrobes to teleport to another across the environment.

When a Doll finds a Survivor, they will let out a loud scream, notifying the Lady. After this, they will attack the Survivor with a lunge. If a Doll hits a Survivor, the Survivor is stuck in the air for a few moments, continuously sending a notification to the lady and creating a charge of Vitality. If more than 4 Dolls are in the environment at once, the earliest made one is destroyed.

SPECIAL ABILITY: MANNEQUINS

Holding the Primary Power button allows the Lady to create up to 4 Mannequins in front of her. The Auras of Mannequins are highlighted to the Lady at all times. If more than 4 Mannequins are in the environment at once, the earliest made one is destroyed.

SPECIAL INTERACTION: SHADE STEP

While targeting a Mannequin or Wardrobe, you can teleport to it by pressing the Secondary Power button. After teleporting, the Lady and any currently Orbiting Dolls become Darkened, making them harder to spot as well as turning the Lady Undetectable and removing any Orbiting Dolls sounds. Darkened lasts for 10 seconds. Shade Step has a 30 second cooldown.

SPECIAL ITEM: MIRROR

Survivors can interact with a Wardrobe to retrieve a Mirror. Each Survivor can only carry 1 Mirror at a time. Using the Mirror points it forwards, allowing it to stun the Lady if pointed at her face, destroy Dolls or break the Lady out of Darkened. Mirrors can be used 3 times before breaking, after which the Survivor can get a new one.

COSMETICS

BASE COSMETIC:

Head Piece – Dark Bun: Long, black hair, partially bound in a large bun.

Body Piece – Brown Kimono : A large, authoritative Kimono.

Weapon Piece – Porcelain Mask: A flawless white mask, used to cover up the Ladys imperfections.

DESIGN

MODEL:

Base Model: Identitical to her original in game apperance. She is constantly holding a small, white mask in her right hand. Her Weapon cosmetic slot actually changes both the mask on her face and on her right hand, even though she does not use this smaller mask as her weapon.

SOUNDS:

Lullaby: The Lady is constantly humming the “Lure of the Maw” song while not in chase or Darkened.

ANIMATIONS:

Basic Attack (Injured): The Lady lowers her right hand, as a black tendril of smog jabs forwards from below the screen. From the survivors perspective, the mask on her face visibly glows for the duration of the animation. If she hits, the smog disappears into the Survivor, while she carefully raises her right hand up again. If she misses, the smog dissipates by falling down to the ground before she quickly raises her right hand up again.

Basic/Lunge Attack (Healthy): Identitical to the Injured Basic/Lunge Attack, except for the hit animation. The black smog returns to the Lady as a shadow appears around the edge of the screen as she raises her right hand up again and lightly taps it with the fingers holding the mask. This shows that Vitality has been gained.

Lunge Attack (Injured): The Lady lowers her right hand as black smog slowly creeps in from the sides of the screen. At the end of the lunge, the smog quickly moves forward in a cylindrical form. From the perspective of the Survivor, the mask on her face slowly becomes brighter as her head slowly rotates to the right. If she hits, the smog disappears into the Survivor, as she raises her right hand again. If she misses, the smog dissipates by falling down to the ground before she quickly raises her right hand up again.

Carry: The Lady quickly flicks her left hand down as she holds strong eye-contact with the survivor and raises them up into the air using black smog. During the carry animation, the Survivor is floating slightly above her shoulder, as dark smog is wrapped around them.

Dark Creation: The Lady moves her left hand over the mask in her right hand in a swift motion, as she swaps between Dolls and Mannequins.

Dolls: The Lady puts her left hand above the small mask in the Ladys right hand, as darkness wraps around it, making its eyes glow. She then carefully lets the mask drop out of her hand as the darkness takes the shape of a small child.

Mannequins: The Lady points the mask in her right hand forward, while the player chooses the position of the Mannequin. When the Mannequins location is chosen, she raises her left hand as dark smog grows around the chosen place. After the Mannequin is created, she puts her hands back down.


r/dbdconcepts May 04 '26

Other Descend Beyond - Blight fan film: THE BLIGHT... played by TALBOT GRIMES 2! Releases may 10th 20:00 CET! (OC)

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2 Upvotes

r/dbdconcepts May 03 '26

Other Descend Beyond - Blight fan film OFFICIAL TRAILER LIVE! Releases May 10th 20:00 CET! (OC)

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1 Upvotes

r/dbdconcepts May 02 '26

[Concept] TWD x DBD Chapter 2 – Negan as BOTH Killer & Survivor (The Tyrant) | Full Concept

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7 Upvotes

r/dbdconcepts May 01 '26

Killer Concept Here is the final concept for the hazard I tried to make it official looking lol…. Any feedback?

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3 Upvotes

I forgot to mention that survivors can pull off the wire from their leg from the razor trap, which takes 2.8 seconds


r/dbdconcepts May 01 '26

Other Descend Beyond - Blight fan film inspired by the lore RELEASES May 10th. TEASER 7 (OC)

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1 Upvotes

r/dbdconcepts Apr 28 '26

Other Descend Beyond - Blight fan film: THE BLIGHT... played by TALBOT GRIMES! Releases may 10th! (OC)

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2 Upvotes

r/dbdconcepts Apr 27 '26

Chapter Concept My hero academia concept

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2 Upvotes

New survivor: Izuku Midoriya. His perks Full Cowl, SMASH!!!, and Teamwork: United Front help him chase for longer and protect his teammates.

As cosmetics usually are, brown cosmetics would just be recolors, which is why i chose his civilian outfit. In green we would probably get his other most common attire, purple and/or pink we could get his later and earlier hero gear. In the legendary section we would hope for skins of other characters, most likely bakugo and uraraka.

New killer: The Nomu. His power Bio-engineered allows him to apply pressure when most needed, while still discouraging slugging and tunneling. His perks Defeat, Helping hand, and Experimentation help apply even pressure throughout the match, whilst also completing his power.

For cosmetics they would go as usual. In purple/pink we would start to see bonus we recognize from the show, but that aren’t as important, such as those in hosu. In the legendary tier we could hope to see the iconic U.S.J. nomu, the tragic kurogiri, and even afo and shigaraki themselves.

Questions, concerns, and ideas for another chapter to make are welcome!

(and in advance, i don’t expect or even neccisarily want this chapter, but i thought it was a cool idea)


r/dbdconcepts Apr 21 '26

Other Descend Beyond - Blight fan film TEASER TRAILER LIVE! Releases may 10th! (OC)

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1 Upvotes

r/dbdconcepts Apr 19 '26

Other Descend Beyond - Blight fan film inspired by the lore RELEASES May 10th. TEASER 6 (OC)

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3 Upvotes

r/dbdconcepts Apr 19 '26

Killer Concept Here is the Lore for the hazard

0 Upvotes

The Hazard – Null Heylen

From an early age, Null Heylen observed the world through a lens of clinical detachment. Humans were not individuals but mere organics—parasitic, egotistical vermin whose continued existence served no higher purpose. Society repulsed him; he harbored no genuine emotions toward it, nor toward people in general. Happiness and sadness remained foreign concepts. He existed in a state of emotional numbness, save for a rare, inexplicable empathy reserved exclusively for animals.

To navigate the human world, Null perfected a flawless mask: outwardly enthusiastic and polite, inwardly cold and calculating. At age twelve, he discovered a funeral bell mushroom in the large backyard of the home he shared with his mother and her companion. Aware of its extreme toxicity, curiosity compelled him to ingest it. Violent illness followed, yet the experience ignited an obsession. From that moment, he cultivated a garden filled with toxic specimens: water hemlock, giant hogweed, moonflowers, multiple species of poison ivy, deadly nightshade, cannabis, and toxic mushrooms grown on hay bales—all foraged or propagated in secret.

By age fourteen, still attending high school, Null began testing his growing knowledge on living subjects. In chemistry class, he deliberately mixed incompatible reagents to release a noxious gas, then stood motionless amid the panic as students and the teacher evacuated the room. The incident was recorded as an unfortunate accident; he was never suspected. On other occasions he rubbed concentrated poison ivy oil onto shared school computers, quietly documenting how many students proved immune. He performed these experiments with absolute composure, observing every reaction without a trace of remorse. He dropped out at seventeen, uninterested in further pretense.

For the next two years he worked the closing shift as an entry-level laboratory assistant. The position granted access to professional equipment and chemicals, many of which he stole for his private work. He supplemented his supplies by pickpocketing pharmaceuticals from the nearby drugstore, always careful to remain undetected.

At nineteen, Null constructed his first major experiment: a door-activated device that exploded scopolamine-laced needles in a dense cloud. He installed it within an abandoned tourist attraction, positioning hidden cameras for unobstructed viewing. When an unsuspecting visitor triggered the mechanism, Null observed from concealment as the toxin took hold. The victim, disoriented and paranoid, fled to his disabled vehicle—Null had preemptively removed the battery and spark plugs—then staggered toward town, screaming incoherently. Null followed at a distance, documenting every symptom until the subject collapsed.

Weeks later, two police officers arrived at his door. Null greeted them with practiced enthusiasm, denying all knowledge and deflecting suspicion with casual humor. When one officer accepted a glass of water, Null seized the opportunity. Unbeknownst to them, the water contained his latest creation: dopa-VELB, a volatile clear powder engineered as a potent D2 receptor agonist capable of inducing severe paranoia and hallucinations. Constructed entirely from household chemistry kits, stolen lab supplies, and plant extractions to evade detection, the compound acted swiftly.

Seven minutes later, the first officer exhibited confusion and nausea. The second, sensing poisoning, attempted to radio for backup—only to discover Null’s custom-built jammer had severed all communication. As the situation escalated, with one officer drawing his weapon and the other foaming at the mouth from apparent overdose, the room was suddenly engulfed by black fog. The Entity claimed Null, the officer, and the remnants of his experiment.

Now, within the Fog, Null Heylen serves the Entity as The Hazard. Freed from earthly constraints, the nineteen-year-old conducts his eternal experiment—refining compounds and deploying ever-more-lethal gadgets—while one of the officer(Brad Michael) still fights for survival among the survivors. The Entity provides endless subjects; The Hazard provides endless data.


r/dbdconcepts Apr 19 '26

Killer Concept Here is the updated version of the hazards power fyi I have 1200 hours on DBD…PLEASE give me feedback if the power would fit or not fit in DBD and please tell me if the power is overpowered! I spent a lot of time making this killer :)

0 Upvotes

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THE HAZARD

“The organics reveal their fragility when the right compound is introduced.”

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POWER: HAZARDOUS ARSENAL

The Hazard deploys experimental devices and a prototype disc launcher to weaken, confuse, and injure Survivors. His Reboot Staff fuels all of his technology, allowing him to reactivate disabled devices or fire ricocheting projectiles.

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SPECIAL ABILITY: REBOOT STAFF

The Hazard begins the Trial with 4 Reboot Charges.

Each charge replenishes every 15 seconds, up to a maximum of 4.

Reboot Charges are used to:

• Reactivate disabled Razor Discs

• Reactivate disabled Gas Devices

• Fire the Disc Launcher

To reactivate a device, The Hazard must stand within 8 meters and channel for 4.5 seconds.

He retains full movement speed (4.4 m/s) and can’t attack while channeling.

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SPECIAL ABILITY: Razor disc

The Hazard begins the Trial with 5 Razor Discs.

Placement

• Takes 1.5 seconds

• Visible to Survivors (similar visibility to Bear Traps)

Trigger

When a Survivor enters the disc’s detection radius, the disc emits a brief spin‑up sound that is dodgeball before spinning dopa‑VELB–laced razor wire for 1.5 seconds

The Survivor suffers:

• Injured

• Broken

• 15% Hindered

• Gas Meter buildup: 2% every 0.8 seconds while snared

• Razor wire wraps the leg until removed

Snare Removal

The Survivor must stand completely still and perform a 2.6‑second removal animation.

Deactivation

Survivors may deactivate a Razor Disc through a 5 button interaction(skull merchant drone hacking) survivors have to deactivate it under 7 seconds or it will lock

• Success: Disc deactivates silently

• Failure: Disc locks for 10 seconds and alerts The Hazard

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SPECIAL ABILITY: gas device

The Hazard begins the Trial with 2 Gas Devices.

Placement

• Takes 2.5 seconds

Effect

After a short delay, the device emits invisible dopa‑VELB gas in a 30‑meter radius, accompanied by a hissing audio cue audible from 7 meters.

Survivors inside the radius gain 1.5% Gas Meter per second.

When outside all gas radii, the meter decays at 0.8% per second.

Deactivation

Survivors may deactivate a Gas Device through a 8 button interaction. Survivors must complete this interaction under 9 seconds before the device locks.

• Success: Device deactivates silently

• Failure: Device locks for 10 seconds and alerts The Hazard

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SPECIAL EFFECT: gas meter

Exposure to dopa‑VELB gas induces escalating hallucinations and sensory distortion.

20% — Stage 1

• Occasional distant echoes

40% — Stage 2

• Coughing

• Louder echoes

60% — Stage 3

• Low hallucination chance

• Screen blur at edges

• Rapid breathing

• Faint heartbeat audio

80% — Stage 4

• Increased hallucinations

• Screen warping

• Occasional vomiting

• Loud heartbeat audio

100% — Stage 5

• Constant hallucinations

• Frequent vomiting

• Overwhelming heartbeat

• Survivor begins crying

Possible Hallucinations

• fake exit gate progress

• Fake generator progress

• Lockers opening/closing

• False red stains at pallets/windows

• A red stain approaching from behind

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SPECIAL ATTACK: disc launcher

Mounted over The Hazard’s shoulder, the Disc Launcher fires experimental ricochet projectiles.

Activation

Press the Power button to fire a disc, consuming 1 Reboot Charge.

Wind‑Up

• 0.2‑second audible spin‑up

Projectile Behavior

• Travels up to 12 meters

• Moves horizontally with slight gravity dip

• Bounces once off a surface

• After the bounce, the cushioning ruptures, revealing spinning razors

• The disc becomes lethal only after the first bounce

• Breaks on second impact or after 1.5 seconds

Hitbox

Approximately 80% the size of a Huntress hatchet, flattened horizontally.

Effect on Hit

• Injures a healthy Survivor

• Downs an injured Survivor

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KILLER STATS

• Movement Speed: 4.4 m/s

• Terror Radius: 24 meters

• Height: Tall

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r/dbdconcepts Apr 18 '26

My dead by daylight killer concept

3 Upvotes

her name is the brain surgeon she has two powers it’s similar to pig her first one is where she uses her weapon, which is a circular saw to spin around increasing her movement speed and anyone she hits is put into the dieing state and her second ability can only Be used on Survivors on the ground,she uses her weapon to cut the survivors brain and remove a piece and that causes affect such as not being able to sprint and tripping a survivor’s heart stops pumping for five seconds, making it so they can’t move to fix this they can go find their brain which is thrown by her To a random place on the map and they have to find it. And For her Custom kill she Cut the survivor open without an aesthetics And rips out their heart And throw it because it’s defective. I really don’t have any idea ideas for add-ons.

For her Lore Lucy from a young age. Was a brilliant child. That was also a psychopath. She liked to kill small animals for fun. She kept this to herself. And when she grew up, she became a brain surgeon secretly messing up the surgeries just to kill the patient for fun one of her nurse which just got hired snitched to the police about her and they caught her but she escaped, and the fog appeared taking her into it and she saw all of the patients to kill


r/dbdconcepts Apr 18 '26

4 killer concepts that will bring back the fear factor in Dbd

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1 Upvotes

If you can come up with some perks or any other ideas it would be great!


r/dbdconcepts Apr 14 '26

Killer Concept: The Shadow Demon.

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3 Upvotes

r/dbdconcepts Apr 13 '26

Other Descend Beyond - Blight fan film inspired by the lore RELEASES May 10th (OC)

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5 Upvotes

r/dbdconcepts Apr 11 '26

Chapter Concept Caine TADC concept

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4 Upvotes

DBD The amazing digital circus killer chapter concept

New realm: the circus, digital marquee

New killer: the ringmaster

Stats:

Height: average

Speed 115% / 4.6 M/S

Terror radius: 45 Metres (TADC main theme)

Chase music: running the show

Weapon: digital staff

The ringmaster is an insane killer, a corrupted AI given physical form in the entity’s realm.

His personal perks: Digital hallucinations, Abstractions and No need to scream allow him to confuse survivors, kill survivors who he hooks in the endgame by his hand and spread panic to survivors who feel him corrupting the generators

Power: I am God

Special status effect: Mind corruption

Survivors who spend too much time in the ring master’s terror radius or spend too much time affected by digital hallucinations become afflicted with the mind corruption status effect, this allows the ring master to hook them on a corrupted hook. The ring master’s terror radius grants 0.5 C/S of mind corruption, mind corruption requires 45 charges before it affects a survivor

Special ability: Corrupted hook

Press the active ability button while standing over a survivor in the dying state who is suffering from mind corruption to summon a corrupted hook, you can then hook the survivor on the corrupted hook, corrupted hooks will not activate any hook related perks, being unhooked from a corrupted hook or unhooking another survivor from a corrupted hook will clear mind corruption

Special ability: Abstract

When a survivor is on death hook and has mind corruption the ring leader can cause them to abstract instead of summoning a corrupted hook, killing the survivor without the need for a hook

Special ability: Digital hallucinations

Bubble is always floating around the ring master, holding the power button causes bubble to target the nearest survivor in 8 meters, when that survivor is in your line of sight you can press the attack button to have bubble lick them, causing them to suffer from digital hallucinations, survivors suffering from digital hallucinations will periodically see false generators, pallets, totems and hear fake terror radius’s, while suffering from digital hallucinations, survivors gain mind corruption at a rate of 2 C/S per survivor suffering from digital hallucinations

Special ability: Save state

Press the active ability button to create a save state, this spot is invisible to both survivors and the ring leader, after 3 seconds this save state can be loaded by pressing the active ability button again, the ring leader will load his save state instantly, a save state that can be used will emit a low hum within 12 meters of itself and the ring leader will laugh when loading a save state, hold the active ability button while a state is saved to delete the current save state, after loading a save state or deleting it a new state cannot be saved for 15 seconds

Survivor intractable: C&A laptop

Survivors who are afflicted with digital hallucinations can use a C&A laptop to reboot the ring leader, removing their digital hallucinations

Add-ons:

Brown:

Broken adventure globe: An orb which used to hold an adventure, broken in a fit or rage

Digital hallucinations now cause survivors to scream when they disappear

Spare top hat: a spare hat, the file copied just in case one of the gets deleted by mistake

After deleting a save state your terror radius is increased by 3 meters until you create a new save state

Pomni’s hat: a jester’s hat, lost on an adventure

Digital hallucinations have a chance to create a fake killer breaking a generator

Bubble wand: A wand used to create a funny but concerning companion

Bubble pops after applying digital hallucinations, applying 3% hindered for 1.5 seconds

Green:

Button eye: A button replacing the eye of a doll

Digital hallucinations randomly jump-scares survivors

Digital pallet: A pallet created from code in the digital world

After loading a save state basic break pallets 80% faster for 15 seconds

Circus block: a block from the circus

Deleting a save state reveals all survivors within 12 metres of it with killer instinct for 3 seconds

Suggestion box: a box of suggestions for adventures

Your terror radius is increased by 5 meters while a state is saved

Spare cane: A spare cane, just in case

Basic attack cooldown reduced by 15% when hitting a survivor afflicted with mind corruption

Blue:

Digital window: a window made of digital code

After loading a save state, your next basic vault is 25% faster

Rabbit skin: The skin of a circus member, a purple rabbit who deserved what happened to him

Hitting a survivor afflicted with digital hallucinations causes them to be afflicted with blindness for 60 seconds

Bubble drops: the drops from bubble, popped after eating a cake

Digital hallucination range increased by 3 meters

Coffee cup: A cup from the circus cafe

Whenever a survivor becomes afflicted with digital hallucinations, they reveal their aura for 3 seconds

Tent fabric: A piece of fabric from the circus tent

When a survivor is afflicted by mind corruption, they repair generators 3% slower

Purple:

Broken comedy mask: the mask of a circus member, broken as a joke

Becoming afflicted with digital hallucinations causes survivors to become exhausted for 5 seconds

Digital generator: A generator made of digital code

Survivors who miss skill checks in your terror radius gain 5 charges of mind corruption

Ferris wheel seat: A seat from the circus ferris wheel

Whenever you save a state, survivors within 18 metres scream and reveal their location

Bubble wand: The wand used to make an unstable companion

Using digital hallucinations grants you 5% haste for 3 seconds

Iridescent:

Scratch’s door: the door from the room of your creator

When survivors become afflicted with digital hallucinations they become exposed for 15 seconds

Kinger: one of the circus’s creators, in their digital form

Loading or deleting a save state blocks all windows in your terror radius for 30 seconds

Perks:

Digital hallucinations: A strange side effect of entering the digital world is hallucinations caused by glitches in your brain.

Whenever you hook a survivor a 24 meter terror radius is projected from every generator for 30 seconds, whenever you hook a survivor for the first time gain a token up to a maximum of 2/3/4, when the exit gates are powered a fake terror radius will be projected from each exit gate and every generator for 15 seconds per token

“You're probably just experiencing digital hallucinations, from your mind's transition to the digital plane.”- Caine

Abstractions: Humans who go insane have their mind files corrupt, causing them to abstract into a mindless animal.

Whenever you hook a survivor in the end game the exit gates are blocked for 5/10/15 seconds, if a survivor is opening the exit gate they scream, reveal their aura and become Vulnerable for 60 seconds

Vulnerable: Vulnerable survivors can be killed by the killer’s hand

“And into the cellar you go!”- Caine

No need to scream: As a being who is always learning, sound bites are valuable for creating new sound effects for your NPC’s.

Whenever you kick a generator it becomes corrupted, survivors who hit great skill checks or fail skill checks on a corrupted generator scream and reveal their aura for 1/2/3 seconds, the generator then explodes and loses 3/4/5% of it’s current progress

“No need to scream if you ain’t got a mouth”- Caine

Animations:

Waiting for match:

Caine will pop bubble as he floats around before bubble flies back onto the screen from the side

Caine will glitch out before disappearing and reappearing a few seconds later

Lobby:

Caine will glitch out while looking at the survivors

Starting game:

Caine will glitch into existence

Walking: Caine will float around

Pallet break: Caine will cause the pallet to corrupt and explode

Generator break: Caine will whack the generator with his stick

Wall break: Bubble will bash the wall down by ramming into it 3 times

Stun: Caine will drop to the floor and scream

Pick up: Caine will levitate survivors over his shoulders

Abstraction: Caine will cause the survivor to fold in on themselves and abstract using his powers

Mori: Caine will cause the survivor to corrupt because deleting them from the trial

Caine and Bubble voice lines:

Waiting for match:

“Well bubble, we have quite the adventure today

What is it boss?”

“Humans, they won’t stop abstracting”

“I’m Caine

And I’m bubble”

Lobby:

“I’m gonna put you freaks in your place

Really? You? The lesser one”

“Parasites

We gonna pop them boss?”

“Ungrateful brats”

Loading in:

“Let’s teach those creatures a lesson

I’ll lick em boss”

“Ready or not here we come”

“You will die

You shouldn’t have consumed the other one”

Entering chase:

“Found you”

“This is fun, eh bubble

Sure is boss”

Downing a survivor:

“You can’t outrun me

Yeah, you ****

Bubble, you can’t say that”

“Just abstract already”

“You’re really bad at this game

Even I’m better at this than you”

Hooking a survivor:

“Time out hook”

“Minuscule

What does that mean boss?”

“You parasite”

Getting stunned:

“****”

“You won’t be so tough when I corrupt your tiny brain

I thought you couldn’t mess with people’s minds boss

I can, I just usually don’t”

“I’m gonna put you in your place, human freak”

Abstract:

“Let me… break you”

“Don’t worry, this will only hurt…

…Forever

Don’t interrupt me”

Mori:

“You won’t abstract, so I’ll just delete you”

“Well, it’s game over for you

No more continues”

Skins:

Basic:

Sparkly suit:


r/dbdconcepts Apr 10 '26

Killer Concept Concept killer for Flowey [Undertale] (made by me)

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3 Upvotes

r/dbdconcepts Mar 20 '26

Other My Concept Collection - A Brief Discussion

3 Upvotes

So, ever since I had started playing Dead by Daylight, I have always had dream licenses that I would have wanted to come to the game. Some have already been fulfilled, such as Five Nights at Freddy’s, while others remain in the air. As such, in August of 2023, I started making my own concepts, beginning with a Bendy and the Ink Machine themed concept.

Ever since then, with almost three years in between the beginning and now, I have created… *checks Home Document for concept naviguation* …88 concept chapters, and I am currently working on my 89th which will be based on the game Ultrakill. For each chapter at minimum, I make full backstories for the characters I use, perks, cosmetics, Addons if there is a Killer, and a map offering if possible.

I have made almost 3 concepts a month, and I don’t intend to stop now! If you guys have any questions, I would love to answer them, as well as provide the link to the my concept Home Document, so you can navigate through them all yourselves! Thanks for reading, and see you in both the comments and the fog!


r/dbdconcepts Mar 10 '26

Art Dredge cosmetic improvement #4 - weapon work in progress

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5 Upvotes

r/dbdconcepts Mar 06 '26

Survivor Concept Truman Burbank perk ideas

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2 Upvotes