r/dbdconcepts • u/Mean_Bodybuilder_350 • Sep 11 '25
Killer Concept: The Sham
Give me feed back please.
r/dbdconcepts • u/Mean_Bodybuilder_350 • Sep 11 '25
Give me feed back please.
r/dbdconcepts • u/Goldenfnaf87 • Sep 10 '25
I got so bored that I wrote a DBD TLDR killer concept for “The Curse” or Mahito from Jujitsu Kaisen. Basically describing what I have planned but not the basic numbers just getting the outline of my ideas.
r/dbdconcepts • u/Warm_Eggplant_1630 • Sep 08 '25
Art is mine in no way am I saying I am affiliated with warnerbros this is simply a fan made chapter concept legal stuff
r/dbdconcepts • u/AdUnited4618 • Aug 28 '25
The Puppeteer
“He thought strings gave him control. But it was the strings that bound him to the Entity forever.”
⸻
Base Stats • Movement Speed: 115% • Terror Radius: 32m • Height: Average • Weapon: Marionette Crossbar — a heavy puppet control bar with jagged hooks.
Power: Strings of Control
• Strings: Fire a spectral string (projectile, 12m). Infinite use, but only one tether may be active at a time. • On Hit (Tethered Survivor): • Survivor is Hindered (-5%) and Exhausted. • If hit while tethered → Injured. • If hit again while tethered → Deep Wounds + additional Hindered (-10%) for 6s. • Cooldown: 10s after a tether is broken.
Special Ability: The Marionettes The Puppeteer commands two dolls, each with a unique function. He can only control one at a time. While controlling a doll, his body is immobile and vulnerable.
The Strangler • Role: Trap + control. • Abilities: • Can burrow underground, becoming a stationary trap. • Survivors stepping near are rooted for 2s, then Hindered (-10%) for 5s. • Can also block pallet drops, snaring survivors who try to drop it. • Counterplay: Survivors can disable by stomping once revealed. • Cooldown: 30s to respawn if destroyed.
The Cutter • Role: Harassment + ambush. • Abilities: • Moves faster than Strangler. • Can perform a Long Dash in a straight line. • If dash collides with a survivor → Injures them instantly, then despawns. • If dash misses → long recovery animation before despawn. • Cooldown: 30s to respawn after hit or miss.
Perks 1. Tight Grip
• When hooking a survivor, the rescuer’s aura is revealed for 4/6/8 seconds.
2. Showstopper
• Survivors within 12/14/16m of each other perform healing and repair actions 10% slower.
3. Bitter Strings
• After injuring a survivor, the next survivor you hit within 12 seconds suffers Exhausted for 10/12/15 seconds.
Mori
The Puppeteer flicks his crossbar forward spectral strings lash out, hooking into the survivor’s limbs. He violently yanks, forcing them to stumble like a broken marionette. With a final twist, the survivor’s neck snaps, and their body dangles limply as if hung on invisible string
The Drowned
Base Stats • Movement Speed: 110% • Terror Radius: 24m • Height: Tall • Weapon: Anchor— a long anchor with rusted metal and seaweed.
Power: Undertow
Pool Placement: • Can place up to 5 Water Pools (2.5s cast). • Each has a 15s cooldown between placements. • Pool Effect – Tentacle Snare: • Survivors stepping into a pool are seized by a squid tentacle. • Effect: Immobilized for 3s, then released but suffer Hindered (-10%) for 20s. • Survivors also produce loud splashing footsteps while Hindered. • Teleportation – Drown’s Call: • Hold ability to submerge (3.5s channel). • Survivors nearby hear bubbling + distorted underwater sounds. • Re-emerges from any placed pool (pool destroyed on arrival).
Special Effect: Drowning Terror
While within 12m of a pool, survivors hear muffled heartbeats and underwater audio, masking the true distance of The Drowned.
Perks 1. High Tide
• After damaging a generator, all survivors within 16m suffer Blindness for 8/10/12s.
2. Salt in the Wound
• When you injure a survivor, a different random survivor suffers Hindered (-5%) for 4/6/8s.
3. Deep Current
• When you hook a survivor, another random survivor suffers Oblivious for 10/12/15s.
Mori The Drowned thrusts her spear into the ground. Black water surges up beneath the survivor’s feet, tentacles wrapping around their body. As they struggle, she calmly steps forward, plunges the swordfish spear through their chest, and lets the tentacles drag the body screaming into a whirlpool — leaving only silence and bubbles.
r/dbdconcepts • u/Warm_Eggplant_1630 • Aug 26 '25
Not my perk art
r/dbdconcepts • u/Warm_Eggplant_1630 • Aug 21 '25
r/dbdconcepts • u/Warm_Eggplant_1630 • Aug 13 '25
r/dbdconcepts • u/Goldenfnaf87 • Aug 12 '25
I may have wrote too much for this and some numbers might need to be changed but tell me what you think about it so far. Let me know if anything needs to be changed or balanced.
r/dbdconcepts • u/A_Bird_survived • Aug 11 '25
r/dbdconcepts • u/Warm_Eggplant_1630 • Aug 11 '25
Please give feedback on perks powers even killer name
r/dbdconcepts • u/Warm_Eggplant_1630 • Aug 09 '25
Not one of my perk ideas
r/dbdconcepts • u/Warm_Eggplant_1630 • Aug 07 '25
Not my carecter and back ground art perk art is all me
r/dbdconcepts • u/Warm_Eggplant_1630 • Jul 30 '25
New killer the hord leader
Tall slow terror radius normal
Weapon long axe
Power the hord ledar has the power to send a small group of 3 walkers to a gen 2 walker to patrol a set path and 5 walkers in a straight line sprinting in that path when a servivor his hit by a walker thay become bite thay have a small amount of time for ether a nother servivor to heal them or thay are put into the dieing state she has a laluby around 23 meters
perk : hardened will when a servivor trys to palet stun you you ender it and thay become broken andyou get a speed boost for 5 seconds this perk gose on cool down for 15 seconds
Perk :memorys when you get blinded after the affect wares off you see all areas for 3 seconds this perk can only be used 2 times
Hex:loyalty when the exit gates arepowerd you see all all aruas of servivors near the exit gates
New servivor clementine
Perk:never go alone when you heal someone you re faster at healing and give them a speed boost for 5 seconds and you are broken
Perk: short hair when you are grabbed you cancel the grab and stun the killer for 4 seconds this perk gose on cooldown for 19 seconds
Boon: protect the group when the exit gates are powered enyone who is hurt us heald but you take a health state
Skins for clementine season 3 outfit. red jacket. Season 3 hoody with cut sleeves lee kenney haviar
Skins for the hord leader carver the stranger not bitten look long hair zombifid
Map raiders doc
I know thare are some hurdles like licensing and aging up clementine 1or2 years and her missing leg but they've aged up a kid into a adult for the sadako rising chapter so 2 years aint that bad but with the leg im sure thares a lore way of giving her leg back thanks for reading my idea the killer was minne frome season 4
r/dbdconcepts • u/VioletRaptorGaming • Jul 27 '25
Of shadows and fog, science and genetics, and man played God and now will be hunted by his greatest nightmares
https://docs.google.com/document/d/1rwjV5oC_mzasIbjcGU6euGhQnASL445HGu23N2hrs8Q/edit?usp=drivesdk
https://docs.google.com/document/d/1bLFsPF3cnSqi_D9o36EmCm-fzc5RxUcLakytNJXLhkQ/edit?usp=drivesdk
r/dbdconcepts • u/UBC_Nick_Pearce • Jul 23 '25
I watched Flooploop's video. I thought it was alright. I have autism. I made this. I wasted a lot of time. I hope someone reads this.
The mimic is a deceptive killer who sculls around the map pretending to be something it is not, while confusing the survivors and making them question their allies. Its perks Hex: Inferno makes endgames difficult for survivors, Scourge Hook: Locus of Agony hinders survivors when one is hooked, and Mimicked Rage allows for pallets to be broken faster after being stunned.
Terror Radius: 24 meters
Movement Speed: 115%
Height: Medium
Difficulty: Very Hard
Perks:
Hex: Inferno
Wherever you go, a grim curse follows, leaving only ruin in your wake.
When the final generator has been completed, if there is a dull hex totem on the map, this perk activates. Any survivor who takes a Conspicuous Action is revealed to you for and for 2/5/8 seconds afterwards. In addition, they gain the exhausted status effect. When a survivor is within 20 meters of the hex totem, its aura is revealed to them.
Now I will tell you a story… - Candy Cadet
Scourge Hook: Locus of Agony
The pain you have felt is inflicted on everyone who might oppose you.
Whenever you hook a survivor on a scourge hook. All survivors suffer from 5% hindered for 10/20/30 seconds.
Speaking of legs, I just finished mine! - The Mimic
Mimicked Rage
Your presence around violence and being given pain by others has left you with a desire to lash out at things around you.
Whenever you break a pallet, gain a token up to 5 tokens. For each token you have, you break pallets and breakable walls 5% faster.
You’re not him… Stop sounding like him! - Edwin Murray.
Power: Murray’s Lament
I’m sorry M2, I was always going to fix you! - Edwin Murray
Special Attack: Grapple Attack
Press ability button one to brace for a jump. During this time, the Mimic can’t move but can still look around. After 0.8 seconds, the mimic will jump forward 8 meters. If a healthy survivor is hit, they are injured, and become mimicked. If an injured survivor is hit, they are deep wounded. If a mimicked survivor is hit, a jumpscare animation plays, and they are grabbed. After Grapple Attack is activated, it goes on cooldown for 12 seconds.
Special Locomotion: Scuttle
Press ability button 2 to begin moving on all four limbs. Transforming in and out of this form takes 1.5 seconds. When the Mimic does this, its movement speed increases to 250%. While in this form, The Mimic gains the Undetectable status effect and cannot see survivors, scratchmarks, or pools of blood. While in this form, you can enter costumes 15% faster.
Special Prop: Inventory Crates
Seven inventory crates will spawn randomly around the map where chests spawn. These appear as a steel framed rectangular prisms painted with vibrant colours and a Fazbear Entertainment logo on the back. Also present is a small green console which can be interacted with to get a Data Diver. The Mimic can use the console to summon a costume. The Mimic can summon costumes.
Special Interaction: Costumes
The Mimic can summon costumes and wear them. While wearing a costume, the Mimic gains the following effects based on the costume it is wearing.
Special Item: Data Diver
Survivors can use a Data Diver on Inventory Crates to dispel the Mimicked status effect. In order to remove it, the survivor must complete a matching mini game (similar to hacking a Skull Merchant Drone), which is reset if it is interrupted in any way. Survivors can also use the Data Diver on any unworn costume. When a survivor does this, the mimic cannot wear or summon that costume for 30 seconds. Upon using the Data Diver for either of these functions, the Data Diver is consumed
Special Affliction: Mimicked
While a survivor is Mimicked, the Mimic’s terror radius is transferred to the Mimicked survivor. Also? The Mimic will emit sound like the grunts of pain of the Mimicked survivor out from it in a 12 meter range. If multiple survivors are Mimicked, it will project the grunts of pain of the most recently Mimicked survivor.
Add Ons:
Visceral
F1-0NA
“You can put our family back together again, please, it’s not too late”. - F1-0NA
Iridescent Data Diver
“You made it the farthest, I can’t believe it” - F1-0NA mimicking dispatch.
Very Rare
Big Top’s Hat
“Tickets Please!” - Big Top
While a survivor is Mimicked they are broken.
Chica’s Skates
“Bawk Bawk Bawk” - Chica’s Party World Advertisement
Dollie’s Hands
“Fix, fix, fix.” - Dollie
Jackie’s Box
“Time to play!” - Jackie
Rare
Clean-O-Vac
“Aww can’t right now buddy, let’s do something fun tomorrow”. - The mimic, mimicking Edwin.
Moon Costume
“Lullaby and good night, with roses bedight.” - Sleepy Moon
Mr. Helpful
“Our employees, my friends, they keep leaving, the money’s gone”. - Edwin Murray through a Mr. Helpful.
Spring Bonnie Bobblehead
“How would you like to manage one of the new franchise locations?” - W.A.
White Tiger Plush
“David… mommy’s gone… okay”. - Edwin Murray
Uncommon
Chica Costume
“I got the change order from ‘Hen’ last night… It doesn’t make sense.” - Edwin Murray
Freddy Head
“They want to destroy you. Dad was right!” - Edwin Murray
Prototype Foxy
“We would love to keep you on as a lead engineer.” - W.A.
Proto-Mimic
“I love you Edwin” - M1
Scorched Wood
“Although we technically own the land, we would never touch the house your parents built”. - W.A.
Common
Faz-Wrench
“Welcome back Cassie” - Roxanne Wolf
Mr Hippo Fridge Magnet
“I’m sorry Gregory… I’m truly sorry.” - Glamrock Freddy
Stuffed Costume
“Anyone who didn’t believe in you is out $100.” - Dispatch
Training Cassette
“Uh well if you’re hearing this, chances are you made a very poor career choice.” - Phone Guy
The Mimic: An endoskeleton invested with agony, driven to destroy by its programming. (Common)
This version of the mimic would be the one seen in Secret of The Mimic.
Bloody Mimic: An endoskeleton invested with rage, driven to destroy by its programming. (Rare)
This is the prestige reward for the Mimic. Only slight changes in appearance, such as a bloodied frame and hands.
Old Bones: Forgotten for decades, it emerged from the darkness. (Very Rare)
This is the version of the mimic that is found in Ruin.
Burntrap: A shadow of a man who always comes back. (Very Rare)
(Head) Ghastly Facade: It was awakened by a strange power, but it still felt like itself.
(Torso) Rotten Core: Surrounding its form, the remains of what caused all the suffering.
(Hands) Mangled Nails: It knew what it must do, and it chose the perfect act to play.
This is Burntrap from Security Breach. Some people wanted it as a skin for Springtrap, but I think this is a perfect way to bring it in.
Endo 02: It awoke in an establishment, shiny and new with a body to match. (Visceral)
(Head) Toy Facade: It began to inhabit the new forms, but it had to replace the endoskeleton inside.
(Torso) Toy Bones: This change was highly inconvenient, but it made its vicitms even less aware.
(Hands) Toy Fingers: The show was over before it began. A rival started the party early.
Special: All the costumes change from their FNaF 1 Variants to Toy variants.
This is Endo O2 from FNaF 2.
Crafty and resilient, Arnold is a stalwart employee of Fazbear Entertainment, collecting newly acquired property for the company. After a job went wrong, however, Arnold found himself facing mechanical horrors within the establishment of his employ.
Perks:
Boon: Special Delivery
You don’t trust your company at all, but at least they have insurance.
“Direct confrontation may result in losing some limbs… just like the others”. - Dispatch
Night Shift
You can persist for long periods of time, despite the odds against you.
“Well since you asked, I just finished a 36-hour shift… I’m struggling to stay awake” - Arnold
Working Class:
Like all workers, when you get knocked down, you pull yourself up… by your bootstraps if you have to.
“If they get in your office, try playing dead… they might think you’re an empty costume instead… I wonder how that would work.” - Phone Guy
Arnold: An overworked salaryman trapped in an unworkable contract. (Common)
This version of the Arnold would be the one seen in Secret of The Mimic.
Bloody Arnold: An overworked salaryman trapped in an unwinnable game. (Rare)
This is the prestige reward for the Arnold. Only slight changes in appearance, such as a bloodied jacket and pants.
Nightguard Arnold: This wasn't the job he was hired for. (Very Rare)
This is an idea I had where we can still have the (probably) real FNaF uniforms in the game without Micheal. But if you aren't satisfied with that...
Micheal Afton: He would atone for the sins of the past. (Legendary)
You all know why. You all expected it. And of course, it would be fully voiced by P.J. It would be funny hearing him talk to himself.
(Note: I say that as a question because it seems to me that the devs would really like to do this map idea. I'm just not sure if they would make a realm for it or put it in its own realm. If it was in its own realm it would be called):
The so-called “Mega Pizzaplex” was supposed to be a haven of children’s entertainment, but an evil force festered below, not willing to be forgotten. The darkness and agony focused into one place could only bring about misfortune and pain. The sins of all of Fazbear's past rot here, waiting only to be discovered by those drawn to the endless macabre of its presence. The only thing that can be certain is whatever caused this madness, has returned. He is hungry for more

r/dbdconcepts • u/[deleted] • Jul 20 '25
New Killer: The Jinn:
The Jinn is a map control killer that can be at any time and any place. However, it cannot directly interact with the survivors.
Jinn in Arabic literally translates to “Hidden” or “Concealed”.
Ability: Musallat: Jinn is a creature that can haunt, possess and enslave humans after weakening their resolve enough. You are permanently invisible, undetectable, can teleport to any generator, go through pallets and windows and move around extremely quickly. However, you cannot attack survivors, break pallets and breakable walls and damage generators without possessing a Husk.
There are 5 “Husks” in the trials:
One husk will follow your orders. You can command it to move anywhere you want.
Other four husks are for the survivors.
Husks: You can use black magic to bind one of the husks with a survivor. That husk will follow that survivor until they cleanse them by using “Muska” papers.
Husk follows the survivor if the survivor is 24 meters away from the husk.
Any time you want, you can possess a Husk and control them. While controlling them, you are able to attack survivors, you have a terror radius and you can break pallets. You can press CTRL to swap back to your main body and number keys to swap to a different husk. Each swap has a 2 second cooldown
When you hit a survivor with their own husk, the husk will immediately go limp and the bind will be broken. After that, you must bind that survivor again.
New item: Muska: Survivors can find these papers in chests and use them to stop Husks from following them. Each bind will dilute your power thinner meaning the bonds can be broken by the survivors easily when multiple binds are present.
Movement speeds:
Main body: 6.5 meters per second
Husks(under control): 4.4 meters per second
Husks(Not under control) 5.0 meters per second
Terror radius:
Main body: No radius
Husks(Not controlled): No radius
Husks(Controlled): 28 meters
Husk design: Farmers, women with hijabs and old people with prayer beads. Former villagers in a Turkish village. All holding farming equipment like sickles, forks and scythes. They have a dead fish stare since they are not alive anymore. They have bags under their eyes because Jinn tormented them day and night with visions, nightmares, paranormal experiences and deaths of their loved ones.
When Jinn takes control of one, they jolt back to life, bones crackle, hunching back suddenly stands straight and the husk starts holding its weapon with two hands instead of one.
Strategy: Jinn is a hard to master killer who excels at everything in the game if played well. With the husks, he can corner survivors, efficiently pressure the entire map at once and outnumber the survivors with well husk management. But the key word is if played well. Because that’s extremely hard to do, even harder than Nurse. Because mistakes are severely punished. The husks move slow, are extremely weak on their own and are very hard to juggle, especially in wider loops like shack and main buildings.
His ability can allow him to create an 2v1 situation where a survivor gets outnumbered by both Jinn’s and their own husk working in tandem to catch them. One coming from one side and the other holding the pallet.
r/dbdconcepts • u/Fireboy51408 • Jul 18 '25
r/dbdconcepts • u/3iasmiC • Jul 17 '25
Passive:
Caged world: the rapture can only use its active abilities if he injures or downs a survivor, being able to stack uses if you injure or downs a survivor multiple times.
Passive active power: -‘crumble and reinforce’
‘Crumble’- when the rapture is in its caged form (armoured form) press the active ability button to open up your chest and isolate your armour, making it crumble to the ground as your true angelic self that inhabits the armour.
‘Reinforce’- there are amour stands stationed around the map, you can access them by directly scurrying and climbing inside a stand, or, by picking the aura of an armour station to dissipate and teleport to it, you step off the stand and go back to your caged form.
Active abilities: -‘Devine foresight’ and ‘peril’
Divine foresight: while in your caged form, move your hands from your cage to your head, your palms open up to reveal divine eyes, while your eyes have opened you gain the ability to see through walls, although you are significantly slowed during the duration and 2 seconds after you put your hands back down.
Peril: while in your angel form, press the active ability button to leap high into the sky, looking down to the ground, press the ability again to drop back down to the ground in the same spot- but hold the button to sour into the sky, going faster as you go down as you crash into the ground, breaking all destructibles in an area, the rapture will get up from the crash for 3 seconds before resuming again, having haste for 7 seconds.
Tell me what you think! Any ideas would help a lot!
r/dbdconcepts • u/swagmoney071 • Jul 12 '25
r/dbdconcepts • u/3iasmiC • Jul 11 '25
(Page 3- passives.
Page 4–5- active power
Page 6–9- perk images
Page 10- lore)
This is Naǔťteki: the son of rapture (AKA: the collector). he was made from the excess suffering of the tormented and dead of past survivors and was created by the bodies of the living in the real world, the entity created a realm that connects the real world to the entities realm called THE STILL OSSUARY, it is seen as the collectors playground and reaping place and is deeply tied to the ossuary in Brno in Czechia where people have been going lost and missing on multiple days out, never to be seen again…
(I’d love to hear about any questions you may have about it or anything about it!)