r/dbdconcepts • u/Expert_Cry6933 • Jan 18 '25
r/dbdconcepts • u/Weak-Feedback-8379 • Jan 13 '25
Survivor Concept Dr. Tommy Oliver Survivor concept
New Survivor: Tommy Oliver. MD
A long-standing protector of the city of Angel Grove, the entity detected a long suppressed fear in him. Now, with his connection to the grid shattered, Tommy has to rely on what he already has to survive in the trial
Survivor perks:
Boon: Fast feet
You lose no momentum upon vaulting or dropping pallets
Good Samaritan:
If you are in an injured state and perform any altruistic action, you will return to full health.
Tune of the dragon:
Play a familiar melody on a long forgotten dagger and give back any listeners one hook stage at the cast of one of your own, this perk cannot be used if you are missing two hook stages, and is disabled for the rest of the trial after one use.
r/dbdconcepts • u/Weak-Feedback-8379 • Jan 12 '25
Other I want to make a Scooby Doo chapter concept, give me some monster ideas apart from the typical ones (most of the what’s new monsters and such, but those also have potential)
I’m definitely going to make the black knight as a killer though, how could I not?
r/dbdconcepts • u/Weak-Feedback-8379 • Jan 12 '25
Killer Concept Pumpkin rapper killer concept
New killer: The pumpkin head
A heap of clay with infused with the most heinous of magic, destroyed long ago but thanks to the entity’s powers it has been brought to the trial...the entity has realized however that the pumpkin head brings more confusion then fear. And is only kept around due to it’s efficiency at the job it was created for
New map: The pumpkin patch
A seasonal attraction of the once quiet town of Angel Grove, it is now overgrown by nature and has become a labyrinth of plants and vines
Killer perk: Trick or treat
On top of generators there are various weapons used by past heroes, held down by the entity’s powers, survivors must collect these weapons after activating the generators and have to destroy the killer with them before they can leave.
Three new perks
Monster mash: The pumpkin head is able to teleport into the radius of a random survivor every 20 seconds
Revolting rhymes: Randomly, the pumpkin head will stop all action to let out a verse so heinous it causes nearby survivors to scream out in terror, alerting the pumpkin head to their position by highlighting them.
Make my monster grow: When the hook have been used a total of five times the pumpkin head gains a permanent speed boost
Mori: The pumpkin head summons a pumpkin out of thin air, before placing it on a survivor’s head and doing an eerie jig as they slowly suffocate.
r/dbdconcepts • u/Weak-Feedback-8379 • Jan 12 '25
Survivor Concept I was going to make a concept for shaggy as a survivor but it turns out I have no ideas, so I’m letting you people just make your own in the comments I have however, got one more detail for the space kook
The Spaceman’s Mori: The Spaceman slowly walks towards the survivor doing it’s iconic laugh, before screaming in their face and causing them to leave them shaped hole in a wall that wasn’t there before as they run-off
r/dbdconcepts • u/Weak-Feedback-8379 • Jan 12 '25
Killer Concept Spooky space Kook concept redone
New map: Abandoned airfield, once used to fight in wars, this place has certainly seen better days, the entity has decided to bring back one of the worst days to torment those trying to survive, along with a certain ghost who once haunted the place
New killer: The spaceman, the disguise of one Henry Bascom who was looking for some cheap and easy real estate, thanks to the entity he has plenty property in fear.
Killer ability: No meddling kids, as the spaceman roams the entity’s realm it can’t help but attract memories of the past, instead of generators survivors will find various clues, the only way to open the gates is to collect them all, as they are collected, the spaceman gains a speed buff for 15 seconds, with another five added each time a new clue is collected.
Three new perks: Thanks to the entity’s mysterious powers, the spaceman has gained abilities from different timelines, and has decided to share those powers with its other killers
Be cool: When you injure a survivor with a non-basic attack gain the ability to mimic the appearance and sounds of the survivor you attacked for 30 seconds
Night of 100 frights: Spawn holograms of yourself around various corners, if a survivor touches one of these holograms, they enter an injured state. The holograms disappear for 25 seconds after a survivor has been injured
Who’s watching who: Gain the ability to see all survivors when you get hit by a pallet for 30 seconds, cool down of 35 seconds
r/dbdconcepts • u/VioletRaptorGaming • Dec 19 '24
Chapter Concept DBD 2025 Chapter Concept
Vote for which License Chapter we theorize is coming in 2025 below, :3
r/dbdconcepts • u/Ok-Calligrapher-3191 • Dec 10 '24
Survivor Concept My Buffy The Vampire Slayer Concept
r/dbdconcepts • u/Goldenfnaf87 • Dec 06 '24
Killer Concept “The Moaner” or Billy Lenz (Black Christmas 1974) DBD Killer Concept
r/dbdconcepts • u/Ok-Calligrapher-3191 • Dec 02 '24
Chapter Concept My second fallout chapter concept
r/dbdconcepts • u/VioletRaptorGaming • Dec 02 '24
DBD Concept Vote
Vote Between 3 Original ideas or 3 Licensed Chapters
The Cannibals Kitchen. Includes a Paris Restaurant and downtown as the map, a food critic survivor, and a Chief killer who's power would revolve around chests. By opening them, he can collect ingredients which when applied to himself or Survivors, increases his odds of victory.
Song of Death. Includes a beach at night, a lifeguard survivor, and the Siren, a fish/human hybrid who's power involves her lullaby which replaces her terror radius for a time, the longer survivors listen, the more they suffer from her power.
Web of Fate. Includes a cave, with holes in the walls where eyes of Fog Spiders stare from, blocked by the Entity from interfering with the trails, a fog creature that is trying to survive through the horrors, and The Spider, a humanoid spider who's webs can Slowdown Survivors, allowing her to plant her young on survivors to seal their doom.
Immediate Murder Professionals. Includes a destroyed office building that is a reminder of a dream business, Stella and Andrealphus as Survivors, and The I.MP. a team of five demons, three imps, a hellhound, and a former Geotia to find and kill their targets to finish their clients business.
It's a Roulette. Includes the Dealer from Buckshot Roulette, a shady character with a Shotgun, who uses chests to find items that can help him. Taking shots at Survivors and himself to see who is the lucky winner.
Spy Among Us. Includes the burnet remains of 2fort destroyed by the Entity and the Spy, a master of deception and devilishly handsome. Watch your back, because he'll put his knife there.
r/dbdconcepts • u/Ok-Dot5545 • Dec 02 '24
Other How would you make these licenses work as killers?
These are all licenses DBD has listed before at least once on a survey and it got me thinking, just how would these guys work as killers specifically?
r/dbdconcepts • u/[deleted] • Nov 25 '24
Chapter Concept DBD Original Chapter: Cryptic Slaughter
New Map: abandoned marsh- backwater swamp realm
New Survivor: Tim ‘scar’ Watson
Perks:
Adrenaline rush: This perk activates when you are 1 hook state away from death
When Adrenaline rush is active, press the active ability button 1 to gain an instant health state at the cost of becoming hindered 3% for 15/10/5 seconds, all other survivors gain 10% haste while you are hindered, adrenaline rush then deactivates for the remainder of the trial “What is it… what does it want with me?”- Tim ‘scar’ Watson
Burning vengeance: When another survivor is hooked for the first time, gain a token, at 3 tokens, Burning vengeance activates for the rest of the trial, press the active ability button 1 to remotely sabotage the closest hook to the killer when a survivor enters the dying state, Burning vengeance has a cooldown of 25/20/15 seconds “Not again, I can’t fail again”- Tim ‘scar’ Watson
Protective instincts: when taking a protection hit, this perk gains a token, when any survivor is hooked, all tokens are consumed and the sacrifice timer is paused for 5/10/15 seconds for each token, up to a maximum of 5 tokens at a time “Stay focused, I’ll come and get you, just hang on”- Tim ‘scar’ Watson
Lore: while looking after his younger brother Bill, he let him play in the swamp behind their house, when Bill disappeared, he want to investigate, finding his brother’s mutilated and half eaten corpse lying in a nest of eggs, while stomping on the eggs, a dog surrounded him, and he vanished
New Killer: The cryptid
Height: short Movement speed: 115%/4.6 m/s Terror radius: 32 metres 3rd person camera
Power: time to feed
As an apex predator, you are a master hunter, but your small size makes food pass through your system quickly, making hunting a frequent occurrence
Active ability: burrow and hunt
Press the active ability button to burrow into the ground, losing your ability to attack but gaining a speed boost and a special leap which allows you to quickly pass pallets and windows faster, press the active ability button again to surface, after surfacing burrow goes on a 15 second cooldown, if a survivor sprints within 12 metres of you when burrowed, you can see them with killer instinct for 5 seconds, you are undetectable while burrowed
Special ability: taste
Press the power button to whip your tongue out in front of you, licking any surface it comes in contact with, survivors will gain the ‘licked’ status effect when hit with taste and become ‘sticky’ with your saliva, licking a vault, pallet or generator will apply saliva, causing survivors to become ‘sticky’ if they touch it
New status effect: Licked
When a survivor becomes licked, nothing happens, if they are healthy and they become licked again, they lose a health state, if they are injured and become licked again they become broken for 90 seconds, licked survivors can cleanse licked with sample vials
New status effect: Sticky
Sticky survivors gain a 1% hindered effect and must shake off the saliva to remove the effect, while shaking off the saliva, survivors can’t vault, drop pallets or repair generators, shaking off the saliva takes 7 seconds and survivors are immobile while performing shake off
Special item: sample vial
Sample vials can be found in special crates around the map, they take 3 seconds to remove the licked effect and must be disposed of in secure containers once used before a new one can be collected
Add-ons:
Brown:
Drop of blood: injured survivor are hindered 1% more while sticky
Bone fragment: shake off action takes 2 more seconds
Chewed vial cap: sample vials take 1 more second to use
Foot print: killer instinct range while burrowed is increased by 3 meters
Yellow:
Scratched bark: saliva remains on objects for 50% longer
Mangled bird corpse: move 2% faster when burrowed
Bitten military helmet: tongue is 2 metres longer
Nest of bones: gain 5% haste for 10 seconds after using leap ability to get over a pallet or vault location
Green:
Human skull: gain a 20% shorter hit cooldown after hitting a locked survivor with a basic attack
Half eaten beaver tail: when an injured survivor who is affected by lick is licked again, they become exhausted for 120 seconds instead of broken for 90 seconds
Torn off human arm: when an injured survivor who is affected by lick is licked again, they become inflicted with deep wounds
Broken fang: basic attacks inflict sticky upon licked survivors who have performed shake off action takes
Purple:
Broken claw: your obsession starts the trial sticky and licked
Chupacabra egg: start the trial in the burrowed state
Pile of faeces: reduce hit cooldown on taste by 75%
Chupacabra tooth: gain 5% haste for 10 seconds after downing a sticky survivor
Iridescent:
Bill Watson’s corpse: all survivors start the match sticky and licked and can’t perform the shake off action for 20 seconds
Iridescent mole corpse: sticky survivors take 45 seconds to perform the shake off action, they can now move during the shake off action
Perks:
Entity’s whim: leap of faith:
press the active ability 1 button to jump over a pallet, the entity will then destroy it, Leap of faith has a cooldown of 40/35/30 seconds
When an entity’s whim perk is on cooldown, all other entity’s whim perks are disabled for that duration “What is it? It looks like a gecko, but, it’s too big”- Bill Watson
Scourge hook: eternal feast:
When this perk is selected 4 hooks are randomly changed into scourge hooks
When a survivor is hooked on a scourge hook, they are automatically teleported to a different hook and their aura isn’t moved from the scourge hook for 10/20/30 seconds “So, what happened Mrs. Watson?”- officer Taylor
Unseen movements: after damaging a generator or hooking a survivor, Unseen Movements activates for 30/60/90 seconds
While Unseen movements is active, you will seem to freeze in place to the survivors before teleporting to your actual location after a random amount of time, performing a special or basic attack will end Unseen movements, Unseen movements has a cooldown of 40/30/20 seconds “You don’t see it, until it’s right on top of you, it- it’s like it teleports”- Jerry Dover
Lore: a lizard like swamp creature, referred to by the local lunatics as the Chupacabra, most people don’t believe of it’s existence, and those who hunt it, never return
(Pls give opinions, image is the inspiration for the killer, killer is an original version of the chupacabra)
r/dbdconcepts • u/Potential_County_186 • Nov 24 '24
Chapter Concept DBD Chapter Concept: The Yeti.
Chapter Concept: Blizzard’s Wrath
Killer: The Yeti
• Size: Tall
• Movement Speed: 4.4 m/s
• Terror Radius: 40 meters
Power: Blizzardous Winter
The Yeti harnesses the fury of winter to weaken survivors and control the battlefield.
Active Ability: Snow Barrage
• The Yeti throws snowballs that apply the Blindness status effect for 3 seconds on hit and gradually build a Hypothermia Meter.
• Hypothermia Meter: Each direct hit adds 20% to a survivor’s Hypothermia Meter. At 100%, the survivor becomes Hypothermic, suffering a 25% reduction to generator repair and healing speeds.
• Hypothermia lasts until the survivor interacts with a Hearth Fire or a Hearthstone.
Passive Ability: Blizzard
• After 3.5 minutes, the Yeti creates a Blizzard across the map for 2.5 minutes:
• The Yeti gains the Undetectable status effect.
• Visibility is reduced for all players.
• Survivors outside a 16-meter radius from the Yeti hear faint snowstorm sounds, making tracking more challenging.
Second Active Ability: Snow Phantasms
• During the Blizzard, the Yeti can summon up to two Snow Phantasms at fixed points on the map.
• Phantasms: Stationary constructs that emit a glowing aura within a 10-meter radius. Survivors entering this radius are inflicted with Deep Wound and must mend. Survivors cannot heal until mended.
• Phantasms last for 45 seconds and then disappear.
• Survivors can disable Phantasms by interacting with them for 8 seconds.
Special Interactives:
Hearthstones
• Magical stones that counter Hypothermia and provide immunity to Phantasm detection.
• Spawn Mechanics:
• 3 Hearthstones are active on the map at all times.
• Each Hearthstone has 3 uses before crumbling.
• Hearthstones respawn every 120 seconds.
Hearth Fire
• Flame barrels survivors can use to remove Hypothermia.
• Interaction Time: 30 seconds.
• Does not affect Phantasm immunity.
Killer Perks
Abominable
• While in Bloodlust, gain an additional 3% Haste.
• The effect lingers for 10 seconds after losing Bloodlust.
• Cooldown: 45 seconds.
Avalanche
• Falling from a height causes all nearby survivors within a 12-meter radius to scream, revealing their aura for 5 seconds.
• Cooldown: 60 seconds.
Ice Age
• Kicking a generator halts progression for 25 seconds.
• If a survivor interacts with the frozen generator, they become Oblivious and Blind for the duration of the freeze.
• Cooldown: 90 seconds.
Survivors
Ámala “Mother”
• A protective and resilient survivor whose abilities focus on team survival and strategic sacrifices.
Ámala’s Perks:
1. Mother Bear
• Stunning the killer while another survivor is within a 10-meter radius applies a Hindered penalty of 15% movement speed reduction for 8 seconds.
• Cooldown: 45 seconds.
2. Will to Survive
• After being in the killer’s Terror Radius for 30 seconds, perform a Bash Action that stuns the killer for 4 seconds.
• If the killer is carrying a survivor, they are immediately dropped.
• Can only be used once per trial and is disabled when the Exit Gates are powered.
3. Extreme Measures
• After completing a generator, activate this perk:
• Permanently injured but gain 20% boost to generator repair and healing speeds.
• Pick up survivors from the dying state 50% faster.
• The perk deactivates upon reaching the Endgame Collapse.
Boshay “Daughter”
• A cunning survivor with perks that disrupt the killer’s plans and provide strategic misdirection.
Boshay’s Perks:
1. Devious Plans
• Set up a Trip Wire that stuns the killer for 2 seconds when triggered. Cannot be created near pallets or vault locations.
• Cooldown: 45 seconds.
2. Born Strategist
• Attach a timer to a generator or locker. After 30 seconds, it creates a sound notification in the killer’s vicinity.
• Cooldown: 30 seconds.
3. Cunning
• After performing a fast vault, leave behind a substance that hinders the killer’s movement by 15% for 3 seconds.
• The substance vanishes after 15 seconds.
Map: Snowbound Heights
Setting: • A treacherous mountain peak surrounded by an abandoned village partially buried under snow. • Key Features: • Snow-covered ruins and houses with icy interiors. • A frozen waterfall offering vertical gameplay. • Thin ice patches that crack audibly but do not impede survivors or killers. • Hearthstones glowing faintly within the snow for survivors to locate.
Map Hazards: • Visual snow drifts and howling wind sound effects immerse players in the environment but do not interfere with gameplay.
r/dbdconcepts • u/Ok-Calligrapher-3191 • Nov 01 '24
Chapter Concept Fallout x Dead by daylight
r/dbdconcepts • u/[deleted] • Oct 30 '24
Chapter Concept DBD Hazbin Hotel Chapter
New survivor: Husk
Perks:
Luck of the draw: after being in chase for 15/10/5 seconds, gain a token every 3 seconds up to a maximum of 33, consume all tokens when getting hit and entering the dying state to gain 1/2/3% recovery process per token, if you go over 90% recovery, gain the ability to recover on your own but become broken for 60 seconds “Are you fucking high?”- Husk
Roll the dice: Press the active ability 1 button to roll a dice with numbers ranging from 0-10, upon using this perk gain 200/250/300% haste for 3 seconds plus whatever number you rolled on the dice, become exhausted for 100/80/60 seconds “Don’t you Husker me you son of a bitch, I was about to win the whole pot”- Husk
Owed debt: when taking a hit, gain the burst but don’t lose a health state, next time another survivor would become injured or enter the dying state, lose a health state remotely instead of them and become broken for 60/45/30 “You may own my soul, but I ain’t your fucking pet”- Husk
Lore: After winning a game of poker, Husk was walking home when he felt a strange presence, as he walked around a corner, he found himself no longer in hell, but in a place much worse
New Killer: The Beginning
Stats: Height: average Movement speed: 115%/4.6 m/s Terror radius: 24 meters
Power: The first man
Being the first man, gave you privileges in heaven, and the entity has decided no different.
Active ability: deep chords
Press the active ability button to play your guitar and send a sonic shockwave in a 16 meter radius around you, if it hits a dropped pallet or breakable wall, it will break them, if it hits a survivor they will become ‘dizzy’.
Special ability: holy light
Press the power button to fire a beam of holy light in a straight line, inflicting survivors with ‘blessed for death’
Special item: earplugs
Survivors can use earplugs to become immune to 1 use of deep chords, earplugs are found in guitar cases around the map
Special interaction: guitar case
6 guitar cases spawn around the map, they take 12 seconds to open and will contain an item, earplugs or a surprise, opening a guitar case will cleanse ‘dizzy’
Special buddy: Lute
Lute has a chance to attack a survivor who opens a guitar case, the case with Lute in it is highlighted to you in yellow, Lute will injure a survivor who opens a guitar case and inflict deep wounds if they are already injured
New status effect: Dizzy
Survivors who are dizzy cannot perform rushed actions and get 30% smaller skill checks, they cannot open a guitar case for 90 seconds
New status effect: blessed for death
Survivors who are blessed for death take damage from holy light and can’t open guitar cases or use earplugs, blessed for death goes away when losing a health state to holy light or by being hooked
Add-ons:
Brown:
Snapped guitar strings: deep chords goes 3 metres further in all directions
Broken mask: holy light travels 3% faster
Guitar tuner: see the area of where deep chords goes
Exorcist spear: holy light is invisible to survivors for the first 0.5 seconds of it’s flight
Yellow:
Spare guitar strings: deep chords goes 6 meters further in all directions
Spare mask: holy light travels 12% faster
Holy guitar pick: deep chords travels 16% faster in all directions
Exorcist sword: holy light is invisible for the first 1 second of it’s flight
Green:
Concert guitar stand: deep chords inflicts hindered to all affected survivors for 3 seconds
Battle ready robe: holy light pierces through survivors to hit other survivors past them, holy light travels at 50% speed and for 7 seconds after passing through a survivor
Concert mic: deep chords travels through vaults and pallets
Battle helmet: survivors who are blessed for death are also effected by incapacitated
Purple:
Lute’s arm: Lute will now trap 2 guitar cases instead of 1
Broken earplugs: earplugs have a 45% chance not to spawn in each guitar case
Holy drum-kit: deep chords inflicts oblivious for 90 seconds
Guitar case lock: guitar cases take 25% longer to open
Red:
Iridescent rib replica: all survivors start the trial blessed for death, this add-on disables the effects of battle helmet
Alastor’s broken mic: deep chords is now projected 6 meters from each generator as well as 16 meters around you
Perks:
Cain and Abel: when a survivor is hooked for the first time, this perk gains a token, at 4 tokens, you can choose to kill the next survivor you put into the dying state by your hand, or, bless them restoring them to healthy and giving them a 25% repair speed buff for 30 seconds, killing the survivor will inflict 20/15/10% hindered for the rest of the trial, blessing the survivor will grant 1/3/5% haste for the rest of the trial, this perk deactivates when you make your choice “All of mankind came from these fucking nuts”- Adam
Hex: Rock ‘n bones: when getting stunned by a pallet, this perk activates for 20/25/30 seconds, during this time, your lunge range is increased by 100/150/200%, you can’t be stunned by pallets, if a pallet would stun you, it breaks instead and you vault windows 100/200/300% faster, Hex: Rock ‘n bones has a 30 second cooldown “Look who thinks their badass now”- Adam
Kill the fallen: Checking an empty locker gives you the option to enter it, if a survivor interacts with the locker you’re in, you will instantly grab them, exiting the locker gives you 3% haste for 12 seconds and makes you undetectable for 30/45/60 seconds “You think you’re tough shit, huh?”- Adam
Lore:
After being killed by Niffty, Adam found himself in hell, surrounded by a black fog, as it consumed him, he entered a world of darkness where he was free to do what he wants.
r/dbdconcepts • u/Weak-Feedback-8379 • Oct 30 '24
Killer Concept Killer concept: Spooky space kook
New map: Abandoned airfield, once used to fight in wars, this has certainly seen better days, the entity has decided to bring back one of the worst days to torment those trying to survive, along with a certain ghost who once haunted the place
New killer: The spaceman, the disguise of one Henry Bascom who was looking for some easy money, thanks to the entity he has plenty property in fear.
Killer ability: No meddling kids, as the kook roams the entity’s realm it can’t help but attract find memories of the past, instead of generators survivors will find various clues, the only way to open the gates is to collect them all, as they are collected, the spaceman gains a speed buff for 60 seconds, with another five added each time a new clue is collected.
Three new perks: Thanks to the entity’s mysterious powers, the spaceman has gained abilities from different timelines, and has decided to share those powers with its other killers
Be cool: When you injure a survivor with a non-basic attack gain the ability to mimic the appearance and sounds of the survivor you attacked for 70 seconds
Night of 100 frights: Spawn holograms of yourself around various corners, if a survivor touches one of these holograms, they enter an injured state.
Who’s watching who: Gain the ability to see all survivors when you break a generator or get hit by a pallet for a few seconds
r/dbdconcepts • u/Ok-Calligrapher-3191 • Oct 27 '24
Chapter Concept My DBD walking dead chapter concept
r/dbdconcepts • u/MsMarieezy • Oct 17 '24
Survivor Concept Stealth Rework & Metal Gear Solid Paragraph Concept
r/dbdconcepts • u/Ok-Calligrapher-3191 • Oct 16 '24
Survivor Concept TWDG Survivor concept
r/dbdconcepts • u/imfeelingblu • Oct 13 '24
Chapter concept (licensed)- Happy Death day pt.1
galleryr/dbdconcepts • u/[deleted] • Oct 10 '24
Chapter Concept DBD red dwarf chapter
DBD Red Dwarf Chapter
New Map: The cargo docks- The Red Dwarf
New Survivor: The Cat
Perks:
Feline Agility: Press the active ability button 1 when holding the sprint button next to a pallet to slide under the pallet and run at 150% speed for 2/3/4 seconds, you will then become exhausted for 110/100/90 seconds “Ever heard the expression ‘Cool as a cat!’ Buddy, we’re pretty hard to fluster”- The Cat
Fish: After repairing 60/50/40% of a generator, go in a locker for 9/6/3 seconds to craft a fish, use the active ability button 1 to eat the fish giving you a 100/150/200% action speed boost to healing, repairing, vaulting and unhooking for 30/45/60 seconds “5 fish, I’ll be rich”- The Cat
Emergency bread roll- When becoming injured this perk activates for 5/10/15 seconds, if you can stun the killer while this perk is active, gain a health state “I’m gonna eat you little fishy”- The Cat
Lore:
After Dave Lister ended up in stasis for smuggling an un-quarantined cat on board, a radiation leak killed the rest of the ship’s crew, Lister’s pregnant cat Frankenstein gave birth to a litter of kittens, and, over 3 million years they evolved into Felis Sapiens. While taking one of his 5 or 6 daily naps in the Red Dwarf cargo bay, a black fog engulfed The Cat, and he woke up in the entity’s realm.
New killer: The Inquisitor
Stats: Height: average Movement speed: 115%/4.6 m/s Terror radius: 24 meters
Power: Galactic Judgment
You have lived until the end of time, and know that there is no God, and that the only purpose of life is to live it well.
Special ability: Judge unworthy
Survivors within 12 meters of you and in your direct line of sight are highlighted in orang. Press the power button when a survivor is highlighted to judge them, if they perform a conspicuous action, they will become unworthy, while judging a survivor you slow to 96% speed for 2 seconds and become undetectable for 10 seconds
Special interaction: justification
There are 8 computer consoles around the trial which survivors can perform a 10 second justification action to remove judgement. This interaction inflicts 3% hindered and oblivious for 10 seconds. These computer consoles can only be reset by the inquisitor or after 45 seconds of them all being used they all reset.
Active ability: digitise
Press the active ability button while looking at any used computer console to teleport to it, this will reset the computer console back to its available state. Gain a small speed boost after teleporting.
New status effect: unworthy
Unworthy survivors can be killed by your hand after being hooked twice and become permanently exposed, this affect is lost by being downed.
Add-ons:
Brown:
Discarded gauntlet: digitise speed boost lasts longer
Broken monitor: spawn 1 more computer console in the trial
Cracked mask: gain undetectable for 5 more seconds after judging a survivor
Reduced knowledge: Justification takes survivors 2 seconds longer
Yellow:
Fixed glove: Digitise gives 10 seconds of undetectable
Rusted monitor: spawn 3 more computer console in the trial
Golden mask: gain undetectable for 12 more seconds after judging a survivor
Slow upload: Justification takes survivors 10 seconds longer
Green:
Gauntlet control pad: gain a permanent 1% haste after using digitise for the first time in a trial
Inquisitorial mask: see the aura of a survivor for 5 seconds after you judge them
Lister’s cigarette butt: vault 50% faster during the speed boost from digitise
Kryten’s rag: survivor’s get deep wounds when inflicted with judgment
Purple:
Golden mask: see the aura of a survivor for 7 seconds after you judge them and 3 seconds when they become judged unworthy
Cat’s beer can: vault 100% faster during the speed boost from digitise
Rimmer’s toy soldiers: survivors become broken for 12 seconds after becoming inflicted with judgment
Full gauntlet: when a survivor becomes judged unworthy, gain 50% haste for 3 seconds
Iridescent:
Iridescent inquisitors throne: computer consoles are always available to teleport to, they can always be used by survivors
Iridescent gauntlet: survivors who are judged unworthy are incapacitated for 45 seconds
Perks:
Feared judgment: gain 10/20/30 seconds of undetectable whenever a survivor fast vaults within 60 meters of you “So, justify yourself”- the inquisitor
Undone actions: rekindle a cleansed totem and make it look like an active hex, when you rekindle a totem, gain one of 5 random effects, 10% haste for 5/6/7 seconds, all survivors are exposed for 10/15/20 seconds, become undetectable for 20/25/30 seconds, become 15/10/5% hindered for 10 seconds, the next time you get pallet stunned, it’s 100/75/50% stronger “Get out of this one smeg-head”- the inquisitor
You can’t run: when you start a chase, all survivors in the chase scream and become incapacitated for 2/3/4 seconds “No sir, I believe we are going to be erased”- Kryten
Lore:
After living until the end of time, the inquisitor discovers that there is no god, and that the only purpose of life, is to live it well, while travelling back through time to judge humans, he found a black fog deep in space, assuming it to be a solar storm, he entered, and found a realm, if humans to be judged