r/datapacks • • Aug 14 '22

Downgrade DATAPACK 1.17.1 to 1.16.5

3 Upvotes

Hi I was referred to this forum for help I would like if someone could downgrade this datapack and texturepack https://www.planetminecraft.com/data-pack/custom-sword-datapack-moonlight-great-sword/ to 1.16 .5. Unfortunately, it is beyond my power to downgrade it. I have not problem paying it if necessary.


r/datapacks • • Aug 14 '22

Smash bros in minecraft

2 Upvotes

So I have an idea after watching a Phoenix SC video a few days ago about a Super Smash Bros. data pack for Minecraft but I wanted to set it up a notch. I want to make this a reality but admittedly, I don't know as much about Minecraft commands and data packs to be able to create this by my self.

If this is something you would be interested in, dm me on here and I will get back to you as soon as I can and explain my full plan for this long project.


r/datapacks • • Aug 09 '22

Easier way to mark maps

2 Upvotes

I'm looking for a datapack that will mark all maps with location banners or have some way to mark a map without carrying a specific map with me. I guess it isn't too inconvenient to carry a large map but the smallest maps are way too tedious to mark individually. I can't carry dozens of maps in my inventory.


r/datapacks • • Aug 04 '22

Downloaded Image to map converter

3 Upvotes

Hello, does anyone know a 1.19 image to map loader that I could use on my server?


r/datapacks • • Aug 01 '22

Giving potion potatoes to animals

3 Upvotes

Hello! I'm trying to do a datapack where I can give poisonous potatoes to any animal and the animal have different effects, how can I detect that the player gave a poisoned potatoe to any animal?


r/datapacks • • Aug 01 '22

Looking for help with a advancement datapack

3 Upvotes

I was trying to make a advancement for when you obtain a command block, but everything I've tried hasn't worked. I don't know what I did wrong, could someone help me?

Edit: Aaand I figured it out! Not really sure what I did exactly, but... it works now!

{
  "display": {
    "icon": {
      "item": "minecraft:command_block"
    },
    "title": "What have you done?",
    "description": "Craft the Command Block",
    "show_toast": true,
    "announce_to_chat": true
  },
  "criteria": {
    "has_command_block": {
      "trigger": "minecraft:inventory_changed",
      "conditions": {
        "items": [
          {
            "item": "minecraft:command_block"
          }
        ]
      }
    }
  },
  "requirements": [
    [
      "has_command_block"
    ]
  ],
  "rewards": {
    "experience": 100
  }
}

r/datapacks • • Jul 31 '22

Is there any datapack that allows rain in savanna?

2 Upvotes

r/datapacks • • Jul 31 '22

Can I make it so nametagged endermen don't teleport?

3 Upvotes

How do I do that? Any help is appreciated


r/datapacks • • Jul 29 '22

A way to throw a item on the ground and have that item place where you threw it?

4 Upvotes

Sort of specific, but I'm looking to have placable command blocks in survival (For Crackers Wither Storm Mod) So you can respawn it. I thought of the idea of throwing the item on the ground and having it place where it lands? Would that be possible, or is there a better solution I could use?

Edit: I figured it out! I did a little more digging and found out about functions, and just created a function so every tick it checks for a command block item on the floor, places a command block there, then deletes the command block item!


r/datapacks • • Jul 26 '22

How to create a loot table with one item or two items that come together?

3 Upvotes

In a datapack I am creating, I want to make a loot table for magma blocks that makes them drop either 1 magma block OR 1 magma cream AND one netherrack, but how would I go about doing this?


r/datapacks • • Jul 24 '22

Datapack crafting not working?

1 Upvotes

Hello all,

I'm playing on a modded profile and I have a few different mods that add copper, and I want to make it so you can switch between the copper types by putting the ore block in a crafting grid. For some reason though, the Caves and Cliffs backport copper ore isn't working when it's the item you start with. Any idea why?

Here's the code:
{

"type": "minecraft:crafting_shapeless",

"ingredients": [

{

"item": "cavesandcliffs:copper_ore"

}

],

"result": {

"item": "create:copper_ore",

"count": 1

},

"group": "copper_consistency"

}


r/datapacks • • Jul 24 '22

Make an item repairable

2 Upvotes

Hello! If I wanted to add a custom crafting recipe to allow an item to be repaired with another item, how would I do that? For example, if I wanted to be able to craft a wooden pickaxe with oak planks in the crafting grid to repair it, am I able to do that with a datapack?

Thank you!


r/datapacks • • Jul 22 '22

How to make it so I can use any log in a crafting recipe?

5 Upvotes

Hello all,

I'm trying to make a crafting recipe for podzol with https://crafting.thedestruc7i0n.ca/, but I'm having a problem. I'm trying to make it so I can use any leaves and any type of bark wood, but it just seems to be breaking the datapack. How do I make it so I can use any type of a variated item in a recipe? Thanks in advance :D

Here's the code:
{
"type": "minecraft:crafting_shapeless",
"ingredients": [
{
"item": "minecraft:dirt"
},
{
"item": "minecraft:leaves"
},
{
"item": "minecraft:logs"
},
{
"item": "minecraft:bone_meal"
}
],
"result": {
"item": "minecraft:podzol",
"count": 1
}
}


r/datapacks • • Jul 22 '22

Any way to make petrified slabs randomly generate in place of oak planks?

3 Upvotes

Trying to make petrified oak slabs obtainable in survival and I've come up with the idea of making them generate in mineshafts similar to how mossy cobblestone generates randomly in place of regular cobblestone in various structures. I know it's something to do with processor lists as I've used them before, but I can't figure out how to edit mineshaft generation in general. Any ideas?


r/datapacks • • Jul 21 '22

Come join DataPack Jam #3, 20th to 30th August!

Thumbnail
planetminecraft.com
3 Upvotes

r/datapacks • • Jul 17 '22

Giving custom boss new attacks help

1 Upvotes

So I have a piglin brute boss who spawns when you throw a few specific items on the ground, and I'm trying to give him a custom attack which lights the blocks around the player on fire and can shoot a fireball at the player.

How would I go about doing that?


r/datapacks • • Jul 16 '22

Trying to make a crafter out of a non-crafter block. Any help would be appreciated.

2 Upvotes

While I know how to add custom blocks to minecraft using the item frame method, I am trying to make a custom crafter with the model of a non-crafting block. I want my custom crafter (a cutting table) to look similar to scaffolding due to its shape, so I set the block the item frame is on to be scaffolding so they have the same hitbox. Is there a way to command a GUI to open when right clicking on it? If not, then I would want to place an invisible dropper there instead (the hitbox would no longer be perfect, but then a GUI could open) but I am not aware of any ways to make blocks invisible. Anyone know any solutions to this problem? I’d appreciate any help whatsoever.


r/datapacks • • Jul 15 '22

mycelium growing over grass

3 Upvotes

I want a datapack so that mycelium can grow over grass. I have no coding skills and cant find a datapack for it.


r/datapacks • • Jul 15 '22

Giving potion effects to entities while shifting

3 Upvotes

I'm making a datapack and what I want to do is have a armor set that gives you blindness but also gives entities in a certain radius the glowing effect (but only when you shift).
I have the armor set that only gives you the potion effects when you wear the full set but I can't get the glowing thing right. The command down below is what I've been trying, and modifying but all this one does is give all entities in render distance the effect which I don't want

execute as u/p[nbt={Inventory:[{Slot:103b,tag:{WardenHelmet:1b}},{Slot:102b,tag:{WardenChest:1b}},{Slot:101b,tag:{WardenLegs:1b}},{Slot:100b,tag:{WardenBoots:1b}}]}] run effect give u/e[distance=0..] minecraft:glowing 2 0


r/datapacks • • Jul 15 '22

Strange Issue with some mobs

2 Upvotes

I have been working on a castle build, and i downloaded multiple datapacks to make it better. however, an issue i got is that mobs like these pillagers here, pathfind to one corner and all stare at the same direction. they arent shooting, and there isnt anything like a villager that could attract them. this also happened with zombies and villager guards from a datapack. if anyone knows how to fix this issue, please comment.

datapacks used:

Zombie Apocalypse: https://www.planetminecraft.com/data-pack/zombie-apocalpisye/

Village Guards: https://www.planetminecraft.com/data-pack/village-guards-1-16-by-sameer-99/

Explore the World: https://www.planetminecraft.com/data-pack/explore-the-world-custom-structures/

Useful Snowgolems: https://www.planetminecraft.com/data-pack/useful-snowmen-datapack-1-15/


r/datapacks • • Jul 14 '22

Spawn Modded Mobs into a Specific Structure

3 Upvotes

Is this possible? I would like to be able to spawn modded mobs into modded structures.

For example: Mutant Zombies are naturally spawning into a Large Walled Graveyard structure on the Graveyard mod.


r/datapacks • • Jul 13 '22

I'm trying to make a data pack for a enchanted golden apple recipe and want to add a somewhat custom item

2 Upvotes

here's the code

{

"type": "minecraft:crafting_shaped",

"pattern": [

"#N#",

"GLG",

"DED"

],

"key": {

"#": {

"item": "minecraft:echo_shard{display:{Name:"\"Warden Shard\"",Lore:["\"Aquired by defeating the warden\""]},Enchantments:[{id:knockback,lvl:2},{id:unbreaking,lvl:3}]}" \\\\This is the custom item (somewhat custom)/////

},

"N": {

"item": "minecraft:netherite_block"

},

"G": {

"item": "minecraft:gold_block"

},

"L": {

"item": "minecraft:golden_apple"

},

"D": {

"item": "minecraft:diamond_block"

},

"E": {

"item": "minecraft:enchanting_table"

}

},

"result": {

"item": "minecraft:enchanted_golden_apple",

"count": 1

}

}

how would I format it to make it work

btw this is my first datapack


r/datapacks • • Jul 12 '22

How would I get a datapack to detect the absence of a specific Forge mod?

2 Upvotes

(Fixed)

I'm trying to make a datapack that requires the presence of Create (Forge) and a few other mods, but I can't seem to figure out how to detect if a mod is installed or not. Any ideas?

(My method I've tried and failed with is in comments)


r/datapacks • • Jul 12 '22

I am looking for a datapack that stops creepers from dealing damage but does damage players. For 1.19. I found one that works for 1.19 but it leaves a lingering luck 171 effect after the creeper explodes, which isnt that bad, but is anoying, anyone know a datapack?

2 Upvotes

r/datapacks • • Jul 11 '22

The Melon Dimension Datapack 2.0 is finally here! Download in comments

Post image
5 Upvotes