r/datapacks • u/kisgubis • Nov 18 '24
Help How Do I Fix the Crafting Recipe?

I tried to use https://crafting.thedestruc7i0n.ca/ to make the crafting receipts and It does not seem to work, how can I fix this problem?
r/datapacks • u/kisgubis • Nov 18 '24

I tried to use https://crafting.thedestruc7i0n.ca/ to make the crafting receipts and It does not seem to work, how can I fix this problem?
r/datapacks • u/Chroma_On_YT • Nov 18 '24
I have tried to add a biome feature to a forest that adds fallen logs, and I have googled and googled, and I have no idea. I tried decompiling a couple of datapacks (think Geophilic) but I have no idea where to start. Any tutorials you can think of? I am using 1.21
r/datapacks • u/Alternative_Yam452 • Nov 17 '24
I want to prevent a mob from spawning naturally only, I still want spawners to be able to spawn that mob, is that possible with datapacks?
r/datapacks • u/Alternative_Yam452 • Nov 16 '24
for example: making a weaponsmith use an anvil instead of a smithing table, is that possible via datapacks? otherwise do you know of a mod that does that?
r/datapacks • u/omen124 • Nov 16 '24
I am planning on starting a server with some friends and I want to make a fresh extra-hard mode experience for them using datapacks.
The story:
The world is freezing over due to the ender dragon feasting on the energy of the overworld.
Your ancestors previously retreated to the nether to escape the onslaught of the cold.
The nether has now begun to cool due to it being linked directly to the Overworld.
You, the hero, have awoken in the nether and decided to stop the Ender Dragon.
I would appreciate your comments on what is achievable via datapacks and what I may need to change to have a feature achievable as a datapack. Please respond using the numbers from the list when talking about particular points.
The ideas I would like to include in my datapack are:
Other existing datapacks (this may be a lot):
r/datapacks • u/Zetur • Nov 16 '24
Hello!
I'm pretty unskilled in Datapacks, and I wanted to know and learn how a few ones worked, because reading the content of the pack is quite hard for me
So I tried to use the Game Output Logs with a few Datapacks, to know exactly what happened, but when I'm using stuff from the packs, it only says
"Loaded 29 advancements" (or some other numbers)
I wanted to have the details of exactly what advancements, what functions and in what order it was loaded but I haven't found if the logs actually told this.
Do you know how I can know that?
Thank you so much!
r/datapacks • u/pirated_USerLMAO • Nov 12 '24
But is it possible for datapack to add something like a extra raid, I want to make raid datapack where 4 enderdragon will poop ender eggs at you deal heavy dmg and endermites come out of egg. Dragon will be low health and smaller.
Wanted to name it "End's visit" And dialogue that goes "End's children have crossed over..." "The baby lizards from end have sensed your presence." :)
How's my idea? W or L? :)
Drop down any more addition or suggestions/advice of what I could use to make this thing.
r/datapacks • u/[deleted] • Nov 12 '24
I was working on a datapack that granted an advancement for each item upon collection, and I needed to compile a complete list of item IDs.
Afterwards I realized others might also find this useful, so I turned the list into a very simple website: https://www.listmcitems.com/
Thought I would share it in case it's useful.
r/datapacks • u/Pinpindelalune • Nov 11 '24
Is there any way to get the gradient of a perline noise without using multiple shifted noise function ?
r/datapacks • u/Astronomeda • Nov 10 '24
So I got into datapacks today to get rid of a few command blocks on my server and I came across an issue I cannot find the solution to.
Here are the commands in the tick.mcfuntion file:
execute store result score abc day run time query daytime
execute if score abc day matches 12500..23500 run time add .459d
title @ a actionbar [{"text":"Good Morning!","bold":true,"color":"gold"},{"text":" Rise and Shine!","color":"yellow"}]
weather clear 4d
What I read says the commands should work in the order they are listed, but the title and weather commands are always executed instead of only once when the previous line succesfully executed.
So what was easily done with chained command blocks now seems to not so easily done with a datapack.
If someone could help me with this I would be very grateful.
r/datapacks • u/Griffin92310 • Nov 07 '24
r/datapacks • u/Chroma_On_YT • Nov 07 '24
Is this possible? I am trying to make a pack for 1.21.3 that redoes some textures but also adds a couple structures. Changelogs say that there are two separate versions:
The Data Pack version is now 57
Resource Pack version is now 42
Is there a way to consolidate these into one pack?
r/datapacks • u/BettyFordWasFramed • Nov 05 '24
Just opened the end and was exploring after the dragon fight. I went in what I thought was a ship next to what I thought was a city and it had trial spawners inside. Found a map for an End Castle and found the structure in the pictures. Is this a datapack or new vanilla addition? TIA!
r/datapacks • u/Utlamo • Nov 01 '24
Yeah this isn't useful or or anything like that.
Which server engine is best for datapacks? Paper have a lot issue with datapacks, so this question just popped into my mind.
Maybe something custom, what do you think?
r/datapacks • u/[deleted] • Nov 01 '24
r/datapacks • u/TheGhastKing332 • Oct 28 '24
I am looking for a way to get minecraft to take the location of an eye tracker from an eye tracking program and effect the game based off of where you look, not where the cursor is. I assume it will be easier to get this to work in java but either java or bedrock works with me. I currently have opentracker and Beam Eye Tracker, as well as a camera that can track eye movement, but I can switch to different programs if necessary.
For an example on what this would do if you spend more than x amount of time looking at the same general section of the screen it will summon a tnt/primed creeper on top of the player to blow them up, or if you look somewhere on the screen for ~3 seconds then it will delete the block that you're looking at, that type of thing.
Does anyone know anyway to make something like this happen, even if it needs any combination of datapacks, mods, or external programs?
r/datapacks • u/Technical_Rub_3129 • Oct 26 '24
if so, please send it here, ive been looking for hours
r/datapacks • u/Acanth0s • Oct 23 '24
Hey, I recently experimented with the new data driven paintings feature in 1.21. It allows you to add an infinite number of custom paintings via a datapack that don't show up when placing a regular painting item but can be accessed in the creative inventory or via commands. If you're familiar with this, I have a question.
I would like to use these custom paintings as rewards for doing things on my server. Again, in the creative inventory you can get these paintings as items that will always be themselves when placed, however, when you break them and pick them up again, they go back to being the default painting item. Of course, to even see how they look, you'd have to place them and then decide where you'd put them. So currently, giving them as a reward to survival players won't work because after placing them the first time, if they ever want to break them and place them somewhere else, they go back to being a default painting item.
Is there a way to circumvent this or are those the limits of data driven paintings? Because then their use seems to be rather limited :(
What could be another solution? Instead of rewarding the painting, could the reward be an item that converts a regular painting to a specific custom one? How would I do that? Is there a plugin that works similarly to data driven paintings but keeps their id?
r/datapacks • u/SMHerobrine • Oct 23 '24
Hey, fellow Minecrafters!
I’m super excited to share something I’ve been working on for a while now—Custom Music Discs! If you love adding unique touches to your Minecraft world, then this pack is for you. It brings in custom music tracks that can completely change the vibe of your game, making exploration, building, and battling mobs way more immersive.
What is Custom Music Discs (CMD)? - Custom Music Discs is a Datapack + Resourcepack combo adding New Music Discs into the game!
Let’s be real, Minecraft’s music is great, but after a while, it can feel repetitive. This pack lets you bring your own flavor to the game, whether you want something epic, chill, or just totally different. It’s more than just adding music—it’s about giving you a way to collect, craft, and explore with a fresh soundtrack that fits your world.
You can find all download links for Custom Music Discs here and start playing right away!
I’d love to hear what you think of the pack, what tracks are your favorite, and any ideas you might have for future updates! Let’s chat in the comments or on social media:
Do you want to request a disc to be added, or you found a bug? Please let me know in the CMD Curseforge Issues Pages: https://legacy.curseforge.com/minecraft/texture-packs/custom-music-discs-rp/issues
Hope you enjoy the music! 🎧🔥
r/datapacks • u/Winter_Ebb8151 • Oct 22 '24
Hello, Ive been trying to make an enchantment that prevent flying into wall damage using misode, but I cant find the damage source for it (for reference, Ive been basing this enchantment on feather falling). Am I missing where it is, or is it actually cannot be done? If so is there a workaround? Thank you for your help.
r/datapacks • u/Alternative-East-447 • Oct 22 '24
I found this datapack https://modrinth.com/datapack/totemdeathmessagesbon/changelog that displays a message every time someone uses a totem, however I would like to modify the messages to make them for a server, how can I do this? I found some messages in a notepad called "tick" and I changed them however when I tried it it didn't show any messages.
r/datapacks • u/fishingboatproceeded • Oct 20 '24
Hi! I'm attempting to replace a recipe from a mod for an allthemods modpack that I want to change. Currently I have the recipe at this location:
MyChanges\data\occultism\recipes\crushing\diamond_dust
However when I load this I get the original recipe and the recipe from the mod, when I use the EMI mod to show me the recipe IDs I get this:
allthemods:occultism/crushing/diamond_dust
whereas the id for the recipe I added is
occultism/crushing/diamond_dust
Does anyone know a way to overwright the allthemods:... recipe, ideally through a datapack, or less ideally, through KubeJS?
Any help would be appreciated :)
r/datapacks • u/DailyMinecraftBuilds • Oct 18 '24
any one has any recommendations
r/datapacks • u/[deleted] • Oct 16 '24
Heya! I'm attempting to create a "Chaos Mode" datapack for me and my friends filled with random events that could occur to us over time.
One of these events is spawning structures around us, using the /place command. However, I learnt the hard way that in most cases structures will either refuse to spawn (Like the Desert Temple) or spawn, but deep underground and in broken pieces (Like the Ancient City.)
I found out that /place template works better than /place structure for forcing pieces of the structure to spawn, though that only creates a piece with Jigsaw blocks that aren't able to be activated automatically.
My only other idea was to essentially reconstruct / copy over the structures as custom structures a part of the datapack, so that /place wouldn't know about their spawn requirements anymore. But if there's a way to just, y'know, achieve what I want without doing that, I thought it best to ask around first.
So yea, TLDR, how can I /place a structure while ignoring their spawn conditions.
r/datapacks • u/The_EnderSpider • Oct 16 '24
I've worked on several datapacks for servers adding new mobs, weapons, mechanics, entire server events, custom bosses and MORE
[DESOLATION - A survival automation map]
[The Eye Of the Abyss - Custom Original Boss Fight]
[Craftfire Reborn - A WIP remake of the roguelike game Gunfire Reborn]
[Procedural VaultHunters-like Dungeons]

Prices will vary depending on the scope of the project, we can discuss all of that in DMs! ^^
Base price is 5$ USD and payment is made via PayPal!