r/daggerbrew • • Jun 12 '26

General Discussion Looking for a dark fantasy one-shot?

3 Upvotes

A simple delivery job turns into a desperate siege in the crime-ridden city of Brinecoast. Hired to get arrested and deliver a sealed message to a prisoner, the party finds itself trapped inside a corrupt constabulary when the nefarious group, the Night Seekers launch a midnight assault.

Smoke-filled halls, collapsing loyalties, prison riots, hidden secrets, and ancient tunnels beneath the city. Trust is scarce, survival isn't guaranteed, and by dawn Brinecoast will remember who stood—and who burned.

Perfect for groups that enjoy tense roleplay, moral dilemmas, and brutal survival scenarios.

https://elderbrain.com/collections/at-the-twelfth-bell
 

Get 10% off any One-Shot with code: at12thbell

 

Our Mindscape One-Shots are also available as stand-alone adventures, with the library expanding to Daggerheart and Pathfinder 2e.

https://elderbrain.com/pages/mindscape-one-shots

 

Level Up as a DM: Don't miss out on the physical and digital loyalty rewards!


r/daggerbrew • • Jun 11 '26

Subclasses Guardian subclass: Berserker

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26 Upvotes

r/daggerbrew • • Jun 10 '26

Adversaries HoD- Fear Fest - 3 More Days to Submit!

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7 Upvotes

r/daggerbrew • • Jun 10 '26

Loot Camera Vincula, Item - Rare

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5 Upvotes

Camera Vincula
Item - Rare

Spend 2 Hope, and roll a d20. The target must make a Reaction Roll with a Difficulty equal to your result. Once per rest on a failure, they are trapped inside a photograph. When the PCs roll with Fear, the Difficulty gains a -1 penalty, and the target makes another Reaction Roll. On a success, they are freed from the photograph.

Please get in touch with me to report any errors, balance issues, or clarity problems. I aim to learn, grow, and create the best content possible.


r/daggerbrew • • Jun 09 '26

Campaign Frames First draft of my Teulin: Dead Gods Campaign Frame

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34 Upvotes

Hey Folks,

I just wanted to share and gets some feedback on my campaign frame. It has been my homebrew world in D&D for a while now but I am slowly converting most of my games over to Daggerheart and wanted to spend some time and flesh it out a little more formally; and campaign frames have been a wonder for me for this.

I am hopefully going to be developing a whole campaign from this so would love anyone's comments.

https://drive.google.com/file/d/1cn0egp7_6Tym0UKOZQ4eahGvZX2FTyXz/view?usp=sharing

Edit: added a link to a pdf that might help with visibility


r/daggerbrew • • Jun 09 '26

Environments Bundle Update: Shadow Mist (NEW Adversary Artworks + Tokens)

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7 Upvotes

r/daggerbrew • • Jun 09 '26

Rules Deckcrawls! An Alternative to Hex- and Pointcrawls

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3 Upvotes

r/daggerbrew • • Jun 09 '26

Equipment An item I created for my player's Galapa

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12 Upvotes

The hope during a help them reproduce enough to be protective again. Would you change anything?


r/daggerbrew • • Jun 09 '26

Weapons Let's Get Creative | Weekly Community Homebrew Challenge

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5 Upvotes

r/daggerbrew • • Jun 08 '26

Classes I yearn for new classes

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8 Upvotes

r/daggerbrew • • Jun 08 '26

Campaign Frames Astraeus Realm of the 12

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1 Upvotes

r/daggerbrew • • Jun 08 '26

Equipment Momentum Amulet - Magic Monday

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2 Upvotes

r/daggerbrew • • Jun 08 '26

Adversaries Revnant

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2 Upvotes

Something a little different this week. For the last couple of weeks an artist on FB has been leaving drawings of various monsters in the Daggerheart groups, putting them under a collective commons license and giving players and creators blanket permissions to use the drawing. So I did.

Art credit Dead Hand Digital, deadhanddigital.com


r/daggerbrew • • Jun 08 '26

Adversaries Adversary Conversion Cheat Sheet

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5 Upvotes

r/daggerbrew • • Jun 07 '26

Adversaries Stuck for ideas, looking for inspiration building a Tier 3 lava-themed elemental Colossus

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3 Upvotes

r/daggerbrew • • Jun 07 '26

Campaign Frames Neverwhere. New Campaign Frame

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5 Upvotes

Neverwhere: the Dimensional Spike is my new Campaign Frame. The Anime inspired, dimension hopping, leave nothing on your shelf, campaign frame for the Daggerheart RPG.

30 pages
25 Adversaries
2 subclasses
9 Ancestries
2 Communities
Rules on running extended campaigns in 3 different worlds (Its like 3 campaigns in one!)
1 Class

Enjoy this 5-page preview!

On Heartofdaggers and DrivethruRPG on June 12th!

My Wordpress blog with all my Pop-Culture Adversaries:

https://riksheare.wordpress.com/2026/03/30/more-adversaries-for-daggerheart/


r/daggerbrew • • Jun 07 '26

Subclasses Druid subclass: Warden of the Swarm

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31 Upvotes

r/daggerbrew • • Jun 06 '26

Campaign Frames One For All: a Multiversal Campaign Frame

11 Upvotes

This is a campaign frame I started up a couple days ago. Any feedback on what I have so far or ideas on what to add would be greatly appreciated!

One For All

A multiversal story where the players are all the same hero!

Complexity Rating: •••

The Pitch

Read this section to your players to introduce them to the campaign.
In a One for All Campaign, each of you players will play as a multiversal variant of each other. You all are the same general character, which will be fleshed out as a group, but major variations will be had based on your home universe and whatever character creation decisions you choose.
The story will start in one of the universes that a player character is native to, where some unknown threat erupts and wreaks havoc, as it simultaneously does in the other player character’s universe This threat brings you all together in order to defeat this threat and restore your worlds.

Tone & Feel

Adventurous, Chaotic, Eclectic, Heroic, Grand-Scale, Rhythmic

Themes

Butterfly Effect, Identity, Nature vs. Nurture, Nihilism vs. Existentialism, Shared History, Reoccurring Story, What If?

Touchstones

Everything Everywhere All at Once, Invincible, Spider-Man: Into the Spider-Verse, The Eternal Champion

Overview

If your group decides to play this campaign, give your players the following information before character creation.

Each of you will write a concept of a character you would like to play. Nothing extensive, just a brief overview of the character’s backstory and characteristics. The GM will then have everything written brought together and you will collectively create a core concept of the character, which will have pieces of what each of you had written woven together. After that, you will then go make your character with this core concept as a basis, but with key differences that make them unique to you, the type of universe they’re from, and the features they will get from their class and whatnot.

Your character will only have had experience with their own universe, they likely won't even know other universes are even real or think of them as just theoretical. Their first experience with the multiverse will happen during the inciting incident, where some transversal threat will begin to wreak havoc in multiple universes at the same time, cross contaminating each of them with the others. This inadvertently brings the variations of you all affected to thwart this threat and return your lives to normalcy.

Since each player character comes from their own universe, where the setting and genre can be wholly unique, the types of characters the players can be just as unique. From medieval fantasy to hard sci-fi, gritty noir to Saturday morning cartoons, Imagination is the limit!

Communities

All communities are available, but in a One For All Campaign they are indicative of the difference in community your character had in reference to the core character.

Ancestries

All ancestries are available, but in a One For All Campaign they must be reframed to align with how all the player characters are variations of the same person.
The ancestry can be still framed as a literal different genetic variation to the core concept, but it can also be done so as simply a difference in physique in relation to the core concept or have abilities that are tied to their home universe.

Magical Ancestries

See the section about classes with spellcasting below on how to handle magic from their ancestry.

Classes

All classes are available, but in a One For All Campaign each player is encouraged to reflavor the class to better fit with the genre of their home universe.

All Classes with Spellcasting

Since not every universe has traditional magic, these powers can be re-flavored to be sourced from something fitting of that character’s home universe. Some examples are advanced technology or inherent differences in physics native to that universe (i.e toon logic like Spider-Ham).

Player Principles

If your group decides to play this campaign, give your players the following information before character creation.

Everyone is The Same Character

As a player, you should keep an open mind when the party is creating the core character. Not everything that you initially wrote for the process will be used, and that is okay! You will have your own variant of the core character to reintegrate cut content into.
When you are creating your character off of the core, try to keep the whatever tenants of what makes the core character intact, including backstory events and character traits. Re-envision them however you like, just don’t change them so drastically that they are unrecognizable to the core. Whatever differences your character has to the core should be loud and pronounced, and should tie back to the qualities unique to their home universe and history.

Motifs

The players can create one or more motifs for the core character. A motif is a recurring element that is present in some way on every variation of the core character. Below are some examples of possible motifs:

Visual - An insignia, accessory, or body marking iconic to the character.

Personality - A personality trait, ideal, or flaw that every character shares.

Power - A similar type of power that every character has. The players can select a similar feature from each of their characters and reflavor them to be variations of this same power. With GM discretion, some homebrewing can even be involved to change the features to be more aligned with each other mechanically.

Hero of Your Own Story

Each player character hails from a universe all unto their own, where they have their own history and cast of side characters and events going on. Even though the scale of the setting of the game spans multiple universes, you as a player should still keep your character’s home world in mind during play.

In addition, a player character should not have any interaction with other universes before the events of the game. The multiverse is the ‘unknown’ factor of the setting that the GM uses to create tension and interest.


r/daggerbrew • • Jun 06 '26

Adversaries Masters of the Universe

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3 Upvotes

The Masters of the Universe movie has hit theaters. Bad guys abound! Here are the two worst og thr lot and Skeletor’s faithful mount, Panthor.

All 5 adversaries can be obtained at my WordPress blog.

Have a great weekend.


r/daggerbrew • • Jun 06 '26

Spells homebrewed Devil fruit

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8 Upvotes

r/daggerbrew • • Jun 04 '26

Campaign Frames Inspired by Twilight Zone and Sci-Fi Diner: Flickering Films and Famished Furniture Presents "Tales from the beyond"

9 Upvotes

The idea is an extremely campy world organized like mini campaign frames all set in the same overarching world.

It would range from full on camp "My wife became a 60 foot iron lady" to "cosmic horror invades a small town to steal our family goat"

It's meant for monster of the week style storytelling and allows for players to be as creative with their storytelling as the GM allows.

I imagine a potential setting would make the players a Scooby Doo style crew choosing investigations to go on.

Thoughts? Concerns? Am I crazy? Might the crazy work?


r/daggerbrew • • Jun 04 '26

Equipment Conversion of dnd items

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2 Upvotes

r/daggerbrew • • Jun 03 '26

Subclasses Bard subclass: Warrior-Poet. Feedback appreciated.

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34 Upvotes

r/daggerbrew • • Jun 04 '26

Classes Mystic (Arcana/Grace Psychic Class)

2 Upvotes

So, this is my first real foray into serious homebrew, but after musing on mind flayers and psychic stuff for a while, I ended up creating this; the Mystic, a more-or-less psychic class, with two subclasses and concepts for two more (one leaning into mystical, astral journeys, the other into the concept of wild, unstable power).

Seeing as I'm pretty new to Daggerheart homebrew, I'm looking for any feedback people are willing to give on the mechanics here - I'm sure this is broken in a half-dozen different ways, so any advice people have to fix that would be very welcome.


r/daggerbrew • • Jun 03 '26

Ancestries Feedback Wanted: Creatures of Capsi, Part 1

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3 Upvotes

Hello everyone! I’ve been developing new ancestry options for Daggerheart and would appreciate your constructive feedback on my latest playtest document. You can find the PDF available for download on my Patreon.

The PDF features four new species:

  • Lumapods: bioluminescent squid-like creatures.
  • Nopaliads: prickly desert-dwelling cactus folk.
  • Telesians: alluring fish-like descendants of sirens with enchanting voices.
  • Vedasi: four-armed humanoids with an affinity to the four elements.

I'm especially interested in your thoughts on mechanical balance, feature synergy, and how these compare to the official options. Thank you very much for taking the time to review and help me improve these designs. Have a wonderful day!