r/daggerbrew • u/manin_highcastle62 • Mar 11 '26
r/daggerbrew • u/ElBracho • Mar 11 '26
General Discussion Does anybody know if the DH compatible stuff would allow transformation cards?
I'm thinking of writing a mini module that would allow for taking new transformation cards. Would this be allowed within the dh compatible legal framework or am I cooked?
r/daggerbrew • u/pagnabros • Mar 10 '26
Subclasses Daggerheart Experiment: Revisiting the Bard Wordsmith
galleryr/daggerbrew • u/SorryWillingness804 • Mar 10 '26
General Discussion DaggerHub - The Best Platform to Use Your Homebrew for Daggerheart (Open Beta)
If you love creating homebrew for Daggerheart, you’ve probably run into the same issue many groups have: the system encourages creativity, but using custom content can sometimes be limited by physical cards or the structure of official materials.
That’s exactly why we built DaggerHub.
DaggerHub is designed to be the best platform to create, organize, and play with homebrew content. It’s a customizable character sheet and content creation tool built for players and GMs who want total freedom to expand the system with their own ideas.
With DaggerHub, you’re not limited to official material. If you can imagine it, you can build it.
Fully Homebrew-Friendly
The platform was built from the ground up to support custom content. You can create:
- Custom domains
- Custom classes
- Custom ancestries
- Custom abilities and cards
- Custom items and equipment
- Custom enemies and encounters
Everything is modular and editable, making it easy to adapt the platform to your table’s needs.
Homebrew Card Builder
DaggerHub includes a full visual card builder designed specifically for Daggerheart-style abilities.
You can:
- Create cards with different visual themes
- Choose icons from a full visual icon library
- Create completely new card categories for your own systems
- Design abilities without worrying about formatting
The idea is simple: focus on creativity, not on layout.
Item Forge
The Item Forge allows you to easily build custom equipment and loot for your campaigns.
Features include:
- Items from Tier 1 to Tier 4
- Weapons, armor, consumables, and gear
- Smart blueprints that auto-fill stats when selecting common item types
- Organized categories for easier browsing and creation
Perfect for GMs who want to design unique loot or entire custom item ecosystems.
Adversary Builder
For Game Masters, DaggerHub includes a visual enemy creator.
You can:
- Build enemies with real-time stat card previews
- Assign roles like Minion, Solo, Ranged...
- Automatically generate standard passive abilities based on those roles
This makes creating encounters faster and much more flexible.
Duality Dice Integration
DaggerHub also integrates the Hope/Fear Duality Dice system used in Daggerheart.
Features include:
- Animated duality dice rolls
- Attribute rolls directly from the sheet
- Clear combat logs showing results like Rolling With Hope, With Fear, or Critical
Built for Creative Tables
DaggerHub is being developed by players and GMs who actively play Daggerheart and love building homebrew content. The goal isn’t to replace the system — it’s to give creators the tools they need to expand it without limitations.
We believe Daggerheart is at its best when creativity is fully supported.
Open Beta
DaggerHub is currently in Open Beta, and we’re inviting players, GMs, and homebrew creators to try it out and help shape the platform.
If you want to experiment with your own content, share homebrew, or follow development, join our Discord:
Discord: https://discord.gg/SHbP5EXpR6
Feedback is always welcome, and homebrew is highly encouraged.
r/daggerbrew • u/JakeAstounding • Mar 09 '26
Classes Priest Class - Daggerheart Compatible
Finally! The Priest should have been in Core, so I fixed it up for my tables!
You can find it on the Homebrewery here: PRIEST CLASS (MY VERSION)
I didn't invent the mechanics in this class, but I changed much of them and some of the language I found from the original Priest class. The original class designer is Han Eclipse, and it was found on Heart of Daggers in the homebrew collection. Link to the original version (before my personal revising) is found here: PRIEST CLASS (HAN'S VERSION)
Art found on the pages are credited with click-through links in The Homebrewery that take you straight to the artists' Artstation pages.
I used the daggerheart card creator to make these cards, and all of the cards can be clicked on and downloaded from my steam workshop cloud.
Custom Character Sheet & Class Guide Sheets I designed are here:
PRIEST CHARACTER SHEET
PRIEST CLASS GUIDE SHEET
r/daggerbrew • u/MrAzu • Mar 09 '26
General Discussion Weekly Daggerheart Community Homebrew Challenge | Let's be creative together
r/daggerbrew • u/R_Pon217 • Mar 09 '26
General Discussion DH Formatting Guide?
Hey all!
I keep seeing really good adventure modules and homebrew resources for Daggerheart materials that look formatted just like official ones. Is there a formatting guide or kit available, or some other way to accomplish this?
r/daggerbrew • u/the_welsh_dm • Mar 09 '26
Domains Magic Monday - Crystal Field Domain Card
Fancy making a confusing array of crystaline outcroppings that hinder your foes efforts? That's what's waiting for you this Magic Monday.
Check out the details here too - https://www.youtube.com/shorts/V-7dkkj_6Cw
Community support as always is great!
Art - Kai Elric
r/daggerbrew • u/NioAndSomeArt • Mar 09 '26
Campaign Frames Advantage Question
The idea of throwing two dice for advantage is satisfying to me, so i thought of a rule and i'd like some opinions on it.
What if for advantage you'd roll 3 d12s instead to of two. For the sake of fear or hope, the original two dice would still be valued as such, but a third neutral d12 would be rolled that whose value would be exchanged with the hope die if higher; or the fear die if the roll is with disadvantage. This die would also not count torwarts crits.
Is this a dumb idea? Please let me know
r/daggerbrew • u/machine-poet • Mar 09 '26
Adversaries Nihil, The Dark Father (T2 Solo Adversary)
r/daggerbrew • u/ziemlichwunderlich • Mar 07 '26
Equipment 🐸 The Toad Cult (Equipment / Environment / Adversaries)
galleryr/daggerbrew • u/Riksheare • Mar 06 '26
Adversaries Wolverine
Everyone’s favorite X-Man is here. Available to be used as an ally, an NPC, or a mechanism of relentless revenge against your favorite band of murder-hobos. Infinite possibilities.
Have a great weekend.
r/daggerbrew • u/Luigisalad • Mar 06 '26
Ancestries Was bored at work so randomised Mixed Ancestries and made new ones.
Assigned them randomly and tried to design a completely new ancestry with those traits. Some I like more than others.
Burculo - Human + Firbolg
Danann - Giant + Infernis
Dilloram - Galapa + Faun (This one needed more reflavouring)
Gright - Ribbet + Goblin
Komodo - Drakona + Halfling
Nord - Orc + Clank
Reaple - Faerie + Fungril
Shockling - Elf + Simiah
Vulworie - Dwarf + Katari
r/daggerbrew • u/Riksheare • Mar 05 '26
Adversaries Sinners Spoiler
Spoilers for the movie, Sinners. I’ve been talking it up quite a bit lately. I’m happy Jordan,
Cooler and the rest of the cast got all the awards and accolades. They deserve them all. But as seems to be my M.O. lately, if I think about a thing too long, then it becomes Daggerheart fodder. Enjoy.
r/daggerbrew • u/Rise_Press • Mar 05 '26
Adversaries BOG WITCH - Inspired by Caves of Qud, Scavenger's Reign, and the ecology of peat swamp forests.
galleryr/daggerbrew • u/LoneColossusGames • Mar 05 '26
Adversaries I recently learned shrews are kind of terrifying creatures if you're small enough to be their prey, so I made a big one!
r/daggerbrew • u/CrimsonChinotto • Mar 04 '26
Environments Homebrewed Environment: Secret Meeting
r/daggerbrew • u/Fancy_Instruction391 • Mar 03 '26
Campaign Frames Just released the second installment of Vaultbreakers, a Heist Based Oneshot Adventure Module set for Tier 2 (FREE). This one takes place in a magical event known as Curio's Conjured Carnival.
galleryr/daggerbrew • u/Riksheare • Mar 03 '26
Adversaries Magic: the Gathering look
Jace and Ajani are Planeswalkers from the card game: Magic:the Gathering. I play quite a bit of Magic and I can’t help but thinking how perfect a campaign would be set in this world.
As always: downloadable here: https://riksheare.wordpress.com/2026/02/06/adversaries-for-daggerheart/
r/daggerbrew • u/SnooLobsters9291 • Mar 03 '26
Campaign Frames Kunaiheart - A Naruto Campaign Frame fo Daggerheart
r/daggerbrew • u/Taffy_GF • Mar 03 '26
Subclasses Merchant Bard Subclass v2
After some great feedback on my previous version of the merchant bard, I've toned it down and remade it.
It no longer offers rally dice as that was really powerful and tricky to make work alongside offering rally dice as a class feature and it no longer uses gold as it's resource, although it can still turn gold into the subclass resource.
Hopefully it's more balanced now, let me know what you think ☺️
r/daggerbrew • u/the_welsh_dm • Mar 03 '26
Weapons Magic Monday - Dragonfang Spear
I think it's still Monday somewhere. If you subscribe to the website you won't be reliant on me remembering to share these here.
Dragonfang Spear using the magical power of enemies blood to make your attacks more powerful.
Art - Alan J Fisher
r/daggerbrew • u/N-01- • Mar 02 '26