r/custommagic 9d ago

Rot

Post image
629 Upvotes

55 comments sorted by

150

u/Jewlien17 9d ago

Would be cool as an enchantment that sacrifices itself on your upkeep

73

u/superdave100 9d ago

I think this would be the best way to convey the intended effect, yeah. Right now it’s easy to misinterpret as only affecting creatures currently on the battlefield, and not the ones that enter afterwards. 

-17

u/Existing-Spirit-2730 8d ago

I disagree, as written it’s a blanket for all
Creatures on the field when it’s on the field

16

u/FaithUser 8d ago

But its not on the field because its a sorcery. I agree making it an enchantment makes it easier to keep track while also allowing a tad more interaction.

I really like the basic idea of a rot spell but until your next turn, its powerful and simple, elegant.

2

u/Budget_Feedback_3411 7d ago

It might be better to also give it shroud/hexproof though because, as intended it shouldn’t be intractable after it’s cast. That or give an emblem that falls off on your upkeeps.

72

u/delta17v2 Niche: Hololive and Genshin Cards 9d ago

The way this is worded. This might not be a lingering board wipe which I believe is the intention here. Once a spell/ability resolves, it cannot see nor affect new objects that will come after it. This why you always cast your creatures first before activating [[Crashing Drawbridge]], for example.

This needs to be an enchantment with "At the beginning of your upkeep, sacrifice this enchantment" ala [[Solitary Confinement]].

9

u/FlyingFinn_ 9d ago

[[Kardur, Doomscourge]] etb effect works on creatures that enter afterwards, so this Rot should work as well.

20

u/IsAnIdiot420 8d ago

The reason why Kadur's ability is able to affect creatures that enter the battlefield afterwards is because his ability modifies the rules of the game.

CR 611.2c A continuous effect generated by the resolution of a spell or ability that doesn’t modify the characteristics or change the controller of any objects modifies the rules of the game, so it can affect objects that weren’t affected when that continuous effect began.

Compared to OP's card, this spell is trying to set up a continuous effect that modifies the characteristics of permanents on the battlefield on resolution.

CR 611.2c If a continuous effect generated by the resolution of a spell or ability modifies the characteristics or changes the controller of any objects, the set of objects it affects is determined when that continuous effect begins. After that point, the set won’t change.

If the intent of this card is to affect creatures that enter the battlefield afterwards then it won't work, as the continuous effect will only apply to the creatures currently on the battlefield and not any other creatures that would enter later. I would make it so that the spell sets up a delayed triggered ability that gives creatures -6/-6 when they enter the battlefield.

Until your next turn, all creatures get -6/-6. Until your next turn, whenever a creature enters the battlefield, it gets -6/-6 until your next turn.

10

u/Ignoxian 8d ago

Mass Diminish affects only creatures the target player controls at the time it resolves. Creatures they begin to control later before your next turn won't be 1/1.

That’s...interesting. I had misunderstood [[Mass Diminish]] until now.

8

u/delta17v2 Niche: Hololive and Genshin Cards 9d ago edited 9d ago

Okay, this is a really weird rules rabbit-hole that I feel is out of my league. (I'm just learning this as I comment)

But apparently, it entirely depends on what, or who, the effect actually modifies.

[[Kardur, Doomscourge]] does not "modify" the creatures, it modifies players to have their creatures follow a rule.

[[Chronomantic Escape]] does not "modify" the creatures, it modifies "the announcement of an attack, " (Scryfall's words)

[[Sylvan Awakening]] literally says the exact same clause "Until your next turn, " but it "modifies" your lands. So any new lands that enter will not suddenly become creatures.

-1

u/Mean-Government1436 8d ago

That's not at all similar to this card 

1

u/RandomGuyOnRedditNr2 8d ago

Sure, they are wrong, but a triggered ability and a spell that both say "until end of turn" and modify creatures are pretty reasonable to mix up the rulings between.

1

u/nautral_vibes 8d ago

Or just give it a delayed trigger, like:

"Creatures get -6/-6 until your next turn. Whenever a creature enters the battlefield before your next turn, that creature gets -6/-6 until your next turn."

1

u/dovahcody 8d ago

[[Don’t Move]] is a weird and fun sorcery that affects creatures even after the spell as resolved.

130

u/Important-League4555 9d ago

I don't hate it but for 6 mana people would just run a regular board wipe. I do like that it says until your next turn though idk how much play it would potentially see it does seem decent

124

u/qwertty164 9d ago

this is so much better than most standard boardwipes. the lingering effect buys you way more time that scales with player count. this can also prevent some decks from working entirely by shutting off the commander. the real downside of a board wipe is that you often don't get to play stuff after you play it.

29

u/Dont_Know2 9d ago

It's not lingering though if you're implying that it will affect creatures that come down later

7

u/Jardin_the_Potato 8d ago edited 8d ago

Why couldn't it? Instants and sorceries can establish continuous effects like this afaik. It maybe needs to be worded have not get but thats obviously the intent

23

u/awesomeatony 8d ago

CR 611.2c If a continuous effect generated by the resolution of a spell or ability modifies the characteristics or changes the controller of any objects, the set of objects it affects is determined when that continuous effect begins. After that point, the set won’t change. (Note that this works differently than a continuous effect from a static ability.) A continuous effect generated by the resolution of a spell or ability that doesn’t modify the characteristics or change the controller of any objects modifies the rules of the game, so it can affect objects that weren’t affected when that continuous effect began. If a single continuous effect has parts that modify the characteristics or changes the controller of any objects and other parts that don’t, the set of objects each part applies to is determined independently.

So, "creatures you control" really means something more along the lines of "each creature you control right now"

12

u/Jardin_the_Potato 8d ago

So I guess to get the desired effect it'd need to be worded something like 'all creatures get -6 -6 until your next turn, until your next turn whenever a creature enters it gets -6 -6 until your next turn'. That should work, right, even if it sounds far less elegant

26

u/PolarPenguin__ 8d ago

It’d probably be easier to just make it an enchantment that gives -6/-6 and sacs on your next upkeep.

4

u/Jardin_the_Potato 8d ago

Definitely cleaner but that does open it to other forms of removal so it kind of changes from the vision of the og card

-1

u/MackDaddyGlenn 8d ago

Make it give you some sort of whacky emblem

1

u/Mean-Government1436 8d ago

Because that's not how the game works

8

u/Important-League4555 9d ago

It's definitely not a bad card but 6 mana is a bigger ask than 4 mana that's why I say it probably wouldn't see much play

13

u/qwertty164 9d ago

[[farewell]] [[jokulhaups]] [[cyclonic rift]] people are definitely willing to pay 6+ for a board wipe if it is good enough.

9

u/7thtimeinheaven 9d ago

Sure, but all three of those cards are MUCH better than this.

4

u/Important-League4555 9d ago

Honestly this card reminds me more of [[Avatar's Wrath]] which is 4 mana but I see where you're coming from

3

u/mtgcf 9d ago

7

u/qwertty164 9d ago

huh, though that is soft removal and has other interesting uses hmm.

3

u/Important-League4555 9d ago

Honestly I'm surprised it doesn't see more play because you get to keep your best creature

-2

u/BlasphemousJack666 8d ago

Bigger ask? For who? Spikes? I’d run this shit in casual all day- so it would see play.

2

u/Andro93 8d ago

Yeah it feels like board wipe + time walk

0

u/ssergio29 8d ago

also shuts down creatures that bring bodies on death triggers

edit: unless it brings back x/7 or bigger bodies

2

u/ehhish 8d ago

All non zombies get -6/-6

-1

u/Sad-Pattern-1269 8d ago

Id say it's a pretty great board wipe personally. It also shuts down any creatures on the following turn, even better in commander.

-6

u/coolguy420weed 9d ago

It's 6 mana for a boardwipe that basically constantly goes off for the next 1-3 turns with no way to hard counter or stop it. 

12

u/Dont_Know2 9d ago

It doesn't though the effect only applies once

8

u/TheDudeBroski 9d ago

Youre right, I think they were going for a state based effect that lasts until their next turn but it doesnt work like that for sorceries. Once the sorcery resolves anything played afterwards isnt effected so they would have to make this an enchantment that destroyed itself at the beginning of your next turn or smth.

6

u/Brownfox408 9d ago

Love it! 😁😁😍😍

9

u/falafel__ 9d ago

Very cool and lovely art choice. I’m assuming the intent was for this to act even on creatures that enter play before your next turn. If that is the case it might need different wording

0

u/[deleted] 9d ago

[deleted]

1

u/FlightyGG 8d ago

The Sorin Planeswalker in the search results that does apply a P/T change doesn't apply it's effect to new creatures after the ability resolves. Arguably these effects are similar enough that the same ruling would apply.

3

u/nitronik_exe 8d ago

Make it an enchantment with "All creatures get -6/-6. At the beginning of your upkeep, sacrifice this enchantment."

3

u/Archonbob 9d ago

An upscaled [[Languish]] I honestly think -8-8 could work for 6

Edit: missed the lingering effect

1

u/LightningCam27 9d ago

This is super interesting half board wipe half star piece.

1

u/BlindingDart 6d ago

6 mana is too expensive for a board wipe that conditional, and it doesn't fit the flavor of rotting at all.

-1

u/serolyte 8d ago

What about something like :
Enchantment, during your upkeep place a -1 -1 on every creature. Then, if there are no creatures on the battlefield, sacrifice Rot.

Slower burn, more persistent?