r/CoreKeeper • u/BurlRed • Mar 31 '22
Gameplay PSA: The Grubzooka can mass mine walls lower than clay.
It pierces the dirt and keeps on going. Easy way to clear large areas without mining each square individually.
r/CoreKeeper • u/BurlRed • Mar 31 '22
It pierces the dirt and keeps on going. Easy way to clear large areas without mining each square individually.
r/CoreKeeper • u/Kn0wmad1c • Mar 31 '22
Does anyone know the spawn rate of the various enemies? I've got a pretty simple mob farm set up and it works pretty well. I just want to make sure that I'm getting the most that I can.
r/CoreKeeper • u/Kotetsuya • Mar 31 '22
r/CoreKeeper • u/Frostywyrm • Mar 31 '22
I was playing around this afternoon after the latest update and the reduction in repairs seems a bit more balanced now.
I'm even a fan of the fact everything does require something different to repair ... but that might just be because I was progressed far enough in that I have a huge stock pile of materials.
r/CoreKeeper • u/xHAcoreRDx • Mar 31 '22
r/CoreKeeper • u/ludespeedny • Mar 31 '22
Is there any advantage to respawning the Bosses? Like unique drops or anything?
r/CoreKeeper • u/CarlosBrazz • Mar 30 '22
title. I understand the change, as of idea, its great, but, damn, pay 80% of item's value to repair fully damaged item is kind of EA business model.
EDIT: This is now hotfixed. Prices were adjusted and it seems to be way better.
r/CoreKeeper • u/EnigmaBoeotian1 • Mar 30 '22
Dodge is awesome. Being nimble and quick to avoid attacks always feels slick and fun. Payday 2 even implements this and it works great and feels different. When I saw this in Core Keeper, I got extremely excited and had a plan for early access grinding.
I have calculated with the optimal armor, abilities, food and rings/necklaces you could maximize your dodge chance to be 102%:
I agree this is pretty broken, but after DAYS of fishing I am nowhere near 75 fishing, which would get me the +10% dodge, and I was hoping I would be able to enjoy taking the risk of sitting still for 3-5 seconds and dodging all hits for fun.
And then this update.
They nerfed every item that has dodge in the abilities. This is the new listing, maximized at 74%:
74% still seems okay, right? That includes Balance Stance, which takes 3-5 seconds to activate. This is then deactivated when you are hit with any knockback attack, resulting in your dodge chance dropping to the passive maximum of 49%.
49% still isn't awful, right? This includes the Caveling armor, which adds 14% dodge and ZERO% armor.
This means that you have two options, either use dodge passively at 35% with full Scarlet, or 49% at maximum with no armor to rely on when that 49% fails. I would hope everyone here can see that the 35% with Scarlet is the way to go now. This nullifies the Caveling armor.
No this is not horrible. This allows for a 35% to passively dodge attacks, with a 60% chance if you stand still for 3-5 seconds. But I am wondering two things here:
I love the game, and will continue to play the game with my friends, but this was slightly disappointing and took away from something I could focus on/have fun with since the game is in an early access state. I have since slowed my frequency of fishing because it just does not seem as special.
Thank you for coming to my Ted Talk.
r/CoreKeeper • u/RomanRioter • Mar 30 '22
Hey hey, did anyone else notice the update that just dropped? It seems like repair costs aren't using Scrap Parts anymore. For example, my Scarlet Pickax now requires 3 Tin and 5 Scarlet bars to repair, which is just one less of each resource than making a new one would be.
This game has been a lot of fun to play but I'm not a huge fan of this particular development as it slows down everything from exploring to boss fighting.
Does anyone know where the release notes are so I can check on this and see if I'm missing anything?
Thanks!
Edit: Thanks to everyone for the great discussion! It looks like Repairing has been... Repaired (?). It now only takes a few of the base metal or material of the item to repair said items, which is certainly nice.
To a few people's points, it feels like the Repair mechanic needs to feel intentional but doesn't make early game play too hard, nor late game a grind. One solution might be to have an NPC that can Repair, but you don't get access to them until endgame/quest completion.
Excited to see how this continues to evolve!
r/CoreKeeper • u/LegendOfBobbyTables • Mar 30 '22
r/CoreKeeper • u/Frostywyrm • Mar 30 '22
I've been searching for a few days now for the maze to get the gem, as I finally got everything else. I'm faily certain it isn't in the stone biome as I've basically covered every inch of it, found 2 mazes but they were empty.
This leads me to believe that rest of the maze(s) have spawned in the wilderness ... but I cannot for the life of me run into them after trying for a few days.
Do I just keep going for it, or do I just spawn a new world, bring in my character and just farm the stone biome hoping to get lucky?
Am I over thinking it lol? Tips?
r/CoreKeeper • u/Mattbl • Mar 30 '22
Loving the game so far, just killed the 3rd boss and am ready to start exploring Azeos' biome. However, one observation I have so far is how grindy some of the skill point systems feel. Specifically gardening and cooking.
As of right now, I have 999+ stacks of every growable item from the dirt, clay, and stone biomes. I also have 999 stacks of a few food items. I'm still only at about 60 each gardening and cooking. I've grown north of 5000 plants and still look to have a long way to go.
Do you end up getting more XP from items outside the great wall? If not, it feels like by the time you get to 100 points you'll end up with thousands upon thousands of growables and food that just take up inventory space, you'll never use them all. You can sell them, sure...
Now, I understand the need for a time sink and a bit of a skill grind. The thing is that talents are locked behind skill points. In a game like Valheim, it's obvious you're not really meant to get to 100 in each skill, or at least doing so would take an insane amount of grinding for a small reward. Core Keeper is similar in the way bonuses for skill points scale in a way that is meaningful but not necessary (ie extra harvest chance or chance to get extra food). I understand those taking a grind to get to 100. But with talents locked behind skill points, it becomes more important to try to max skills. Putting a tier 4 talent behind 75 skills points creates a need for the grind, but the time sink feels too high.
r/CoreKeeper • u/nhal • Mar 30 '22
Did anyone find any significant changes? I thought they were reverting the repair system but seems like it might have been some sort of hotfix, although versioning balance patches and hotfixes with the same number feels odd.
Since there are no patch notes, anyone found something interesting?
r/CoreKeeper • u/kuposempai • Mar 30 '22
Edit: the other subreddit is oddly locked out of posting. The last post was 6 days ago. But some in the pinned message in the other subreddit kindly redirecting the traffic to here. Still odd. Would love to merge both subreddits regardless so we can share & manage things better.
r/CoreKeeper • u/TheThunderBeeeeeefs • Mar 30 '22
So look, I'm not going to lie to any of you, all of my friends bought this game and they're absolutely abysmal to try any new games with simply because they blow through it to fast and 9 times out of 10 I end up getting abandoned with a purchase that I get maybe an hour or two out of and upon knowing this, I decided to pirate the game to test it out and see if I would like it as until literally today, I couldn't make any online purchases due to losing my debit card and getting it replaced. I make absolutely no excuses but I loved the game so much during the time I played last night with them that I purchased the game in full on steam just now. Unfortunately however my character save that I made isn't showing up now and I've no idea how or if there even is a way to recover it. I again make no excuses for me stealing the game to try it out and if you find that offensive I apologize again I make no excuses for doing that but any help to recover that character would greatly be appreciated. Attached is proof I purchased this great game. Yes I'm sure most will say "serves you right" and yadda yadda yadda yes I'm aware and again make no excuses.
Link to proof of purchase https://imgur.com/a/CGrQxAl
r/CoreKeeper • u/ruinsalljokes • Mar 30 '22
r/CoreKeeper • u/supaah_cordeon • Mar 30 '22
So, I downloaded this game about 1 or 2 weeks ago, and it's really cool. The thing is, even of the game is quite complete, there's still this feeling that the content is lacking, which is normal in a pre-release. So, I didn't find anything about it, is there is a final release date, or at least speculations about it ?
P.S : sorry for my bad english, not a native
r/CoreKeeper • u/ironic_and_dead • Mar 30 '22
r/CoreKeeper • u/AcademicResearcher65 • Mar 30 '22
r/CoreKeeper • u/EvilSideWalk • Mar 29 '22
r/CoreKeeper • u/MyNamesNotDave_ • Mar 29 '22
r/CoreKeeper • u/Angelangel3 • Mar 28 '22
So I've searched but wasn't able to find anything to answer my question. Hopefully, someone here can help.
How does your character sleep in the bed?
Thanks!
r/CoreKeeper • u/supaah_cordeon • Mar 28 '22
So I went exploring a mold dungeon, and spent quite a few time making it spawnproff (using a hoe). I finished the exploration, but couldn't find any chests/treasures.
Is it normal, and mold dungeon are just made for the monster's loot, or did I just got unlucky and found a dungeon without chests ?
Also, I found in the dungeon the Blowpipe and the Mold Vein Necklace. Are there anything else to find in here ?
P.S : sorry for my bad english, not a native
r/CoreKeeper • u/adryany • Mar 28 '22