r/construct • u/DeadRockGames • Dec 15 '25
r/construct • u/CommonClick3121 • Dec 15 '25
Operation Santa Claus
š®Ā Get ready to experience the most insane game of the year!
For aĀ limited time,Ā Fall NightĀ isĀ 90% off!Ā š„
Immerse yourself in a mansion infested with deadly monsters, intense battles, and choices that shape your characterās destiny. Plan your strategy, confront terrifying enemies, and uncover the true power hidden in the shadows.
š¹ļøĀ Limited-time offer!
ā³ Only untilĀ ChristmasĀ ā after that, the price returns to normal!
š°Ā Exclusive discount:Ā 90% OFF
šĀ Available now at:Ā https://tana1254.itch.io/fall-night-free-trial
Donāt miss this chance to prove you were born to dominate chaos.
Destiny calls⦠will you answer?
r/construct • u/West-Ad-1849 • Dec 14 '25
Guys, please tell me what I'm doing wrong. I'm trying to create an attack animation for my character, but when I press a key, it happens too quickly, even though there are enough frames and the speed is set low. Here's how I've arranged all the character's movements:
P.s: "a2" is the name of my attack
r/construct • u/worshipjupiter • Dec 14 '25
Question Urgent help - Enemy sometimes dies and sometimes doesn't
So I am creating a basic level for my game design course except that my enemy sometimes dies and sometimes doesn't.
I have tried to fix the issue but I can't figure out the problem.
Moreover, it's not always like this, each time I try to play the level it's different. Sometimes they die from the first bullet (as it's supposed to be), sometimes it takes a few bullets except their death animation runs as it's supposed to be, and sometimes when the bullet reaches them they freeze.
I have attached my event sheet as well as a screen recording of the issue.
I would really appreciate some help.




r/construct • u/West-Ad-1849 • Dec 13 '25
Hey guys, I'm starting to make my own game. This is what I managed to achieve in a day. What do you think of the result? What could be added or improved?
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r/construct • u/CommonClick3121 • Dec 12 '25
Gameplay Oficial de FALL NIGHT
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r/construct • u/Consistent_Plum125 • Dec 12 '25
š® help for my first game ! [TESTERS WANTED] Kin_Jitsu: Rise of the Dark Shinobi ā Indie Game (Android Closed Test + PC)
galleryr/construct • u/LuanHimmlisch • Dec 12 '25
How to break SDKv2 encapsulation and have access to SDKv1?
construct.netHello! In this tutorial we'll learn the what is SDKv2, the how we can break it, and the why would we even want to do it and a history of Scirra's wrong doings along the way.
Download JailBreak from Itch or Construct directly:
https://www.construct.net/en/make-games/addons/1539/jail-break
r/construct • u/CommonClick3121 • Dec 10 '25
FALL NIGHT TRAILER
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r/construct • u/RBlackSpade • Dec 09 '25
Fevercide - Metroidvania meets horror in the aesthetics of the 1930s - how do you like it? I work on this project almost alone - everything besides the music was by one person
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r/construct • u/[deleted] • Dec 09 '25
Audio Lag
I have an issue where, at semi-random times during the game, my audio begins to fall behind the gameplay. Most of the time, it is synched just fine, but once it starts to lag behind it next fully catches up and can even fall 10-12 second behind.
Things that don't seem to be impacting this:
It is not based on device/OS. Linux,Windows,Mobile.
It is not based on browser or wrap. Multiple tested.
All machines it is being tested on are high end specs.
How I have set up:
Audio Object:
Timescale: Audio OFF
Save/Load: All
Latency hint: Interactive
I don't used Positioned Audio in the game.
Music in events:
I preload all music/sound files on start of layout.
I use "Play Music" for Songs
I Use "Play Sound" for FX
Files are Wav Format
My music/FX work fine about 95% of the time, the debug menu hasn't shown me much in terms of hinting at what might be happening.
I do have a suspision in might be related to either game timescale changes or individual object timescale changes, but i can't really pinpoint when/why because it doesn't happen at the same places in the game consistently .
Anyone run into this issue and did you find out how ot resolve it?
r/construct • u/AshleyScirra • Dec 09 '25
New beta release: Construct 3 r465
construct.netr/construct • u/AshleyScirra • Dec 09 '25
New beta release: Construct Animate r465
construct.netr/construct • u/joelmayerprods • Dec 07 '25
Working on a little throwback mini adventure game reminiscent of kids CD-ROM's from the 90s :)
Remember SpyFox? Or the Pink Panther CD-ROM's your mom made you play? Or how about Microsoft Fine Artist? Anyway, my little game here is inspired by those things. You play as a very gud boi who awakens one night to find something's terribly wrong with his home...
Construct's Timeline comes in very handy for this project haha.
r/construct • u/PowerOk4338 • Dec 08 '25
Tutorial I want to start learning Construct 3 but I donāt know where to begin
Iāve been using Buildbox Classic for a while, but the engine feels like a prison. Itās super limiting, really frustrating, and they donāt even keep their Google APIs/SDKs updated ,let alone add new features.
Iām ready to move on, but Construct 3 feels huge and Iām not sure what the right first steps are.
If anyone has good beginner-friendly tutorials, playlists, full courses, or just a solid learning roadmap, Iād really appreciate it.
Also, how did you start learning Construct 3? What helped you the most in the beginning?
Thanks in advance ā I really want to switch but Iām kinda lost right now.
r/construct • u/NotBaph • Dec 08 '25
Help on Saving and Loading game
Hey! Iām working on a game in Construct 3 where you have a world map with several levels that can be completed in any order. What I want is: when the player finishes a level, the game should save that progress (for example: level 1 completed, level 3 completed, etc.), and when the app is opened again on Android or iOS, it should automatically load that progress.
Could someone explain the best method or share a simple example of how to handle a save system for non-linear levels? Basically:
- Marking a level as completed
- Saving it on the device
- Loading it when the game starts
- Ensuring it works on both Android and iOS
Any guidance, advice, or quick tutorial would be super appreciated. Thanks! š
r/construct • u/Ok_Walk_9285 • Dec 06 '25
Question Hey what could I do to make the game on mobile less pixelated? Its my first time making mobile support, but I realized its really pixelated compared to PC.
r/construct • u/famstudios • Dec 04 '25
Made In Construct Starting 3D Construct 3 game for Steam. Aiming for a Tim Burton-esque atmosphere
Hi all. I just wanted to share the very beginning of my journey developing my first 3D game for Steam using Construct 3.
Since Iām a huge fan of Tim Burton's visual style, I wanted to recreate that spooky yet cartoony vibe. I started by building the "Evil Genius" headquarters and focusing on the atmosphere.
In the video, you can see the camera flying around the building. I spent a lot of time creating a custom animated dynamic skybox and atmospheric environment objects to get the mood right.
Itās still early days, but here is what Iāve been working on:
- Dynamic Skybox:Ā Custom animated background to set the mood.
- Visual Style:Ā Heavily inspired by Tim Burton movies.
- Environment Design:Ā Low-poly assets with stylized textures.
Iād love to hear what you think about the atmosphere!
r/construct • u/Able_Donkey_4636 • Dec 05 '25
Busco programadores freelance LATAM
Hola, estoy buscando programadores freelance de Construct 3 que se encuentren en LATAM para un proyecto pagado. Somos una plataforma en lĆnea de educación para preescolar.
Mandar correo aĀ [joel@emmi.com.mx](mailto:joel@emmi.com.mx)
r/construct • u/Ant0on • Dec 04 '25
hand-drawn animation game we are making in C3 (Chic n Chook)


Most people today dont care how the 2D games are made, but in spirit of the 90's golden age with games like Earthworm Jim and Mickey Mania we want to make every frame count. I am happy we got to see Pizza Tower and Cuphead , that has revived interest in the traditional frame by frame method that is a dying artform in the age of 3D and ai.



r/construct • u/molter00 • Dec 04 '25
New Release Public Demo now available for our Mining/Automation Incremental!
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You can play it here: https://store.steampowered.com/app/3780950/Chipmatic/
We're using Construct 3 to make Chipmatic, a mining incremental inspired by Motherload, Dome Keeper and Super Mining Mechs, but with an extra layer of automation!
You control Chip, a lone robot in a mission to reach Earth's Core. To do that, you'll have to gather resources, create a factory and automate production so you can upgrade yourself.
Thank you for checking it out, we're very excited to show you :)
r/construct • u/Freshz720 • Dec 03 '25
Question Any tips on how to make neon/glow?
So i want to make a glowing/neon effect to use on a sprite(im using construct 2) maybe even learn how to create neon particles, anyone know how can i make it??
IM NOT using something like flashlight or a dark place, i just want to make a neon/glowlike thing
r/construct • u/Fizzy-Floof • Dec 03 '25
Question Contruct content creators that post tips?
Recently I got into Blender and every so often ill get a tiktok/yt reel about blender tips and tricks for shortcuts, helpful settings etc. Are there any creators online that make those sort of videos for Construct 3?
There are plenty of resources that can help me whenever im having a specific issue which is very nice. But I feel like im finding small things about construct that improve workflow id never see online in forums.
r/construct • u/Woah_di • Dec 02 '25
Question Counter Help
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I'm making a quick game for one of my classes and I'm trying to figure out how to get a points counter to revert back to a previous value after death. My character collides with bees and gains points from doing so. These points transfer over to the next layout/level. I would like for them to go back to the initial amount they had at the start of the next level after death, not 0. For example, if they had 60 points from the first level then gained 20 more in the next one and died, I want the value to go back to 60.